@kiyotewolf The demo was originally made for Windows PCs and not optimized for Android at all. The port was made just for the fun of it. The next demo(s) will probably be optimized for low end devices as well (unless they're targeted at OpenGL ES 2.0 capable devices only). Many routines are already using fixed point math (for example the 3D rasterizer) and run smoothly on the low end devices. I'm not planning to optimize this demo for low end devices though.
why not use fixed point math as an alternative build for the weaker devices?
kiyotewolf 1 year ago
@kiyotewolf The demo was originally made for Windows PCs and not optimized for Android at all. The port was made just for the fun of it. The next demo(s) will probably be optimized for low end devices as well (unless they're targeted at OpenGL ES 2.0 capable devices only). Many routines are already using fixed point math (for example the 3D rasterizer) and run smoothly on the low end devices. I'm not planning to optimize this demo for low end devices though.
fragment604 1 year ago