Indeed. From what I have seen though, the gameplay is pretty good. Also, are you using C++ libraries to make this? I know a tad of C++, but not a whole lot. The project does especially interest me, in particular the algorithms used for the generation. I have tried my hand at playing the Doryen Arena, it was pretty good for what it was.
The map is 50x50 regions, each region is 200x200 texels. The 200x200 hires map is only generated when visited by the player.
For parts of the map already visited (the hires map is known), mipmapping with a basic 2x2 kernel, from the doryen library. For parts that are not yet visited (hires map not know, we have only the 'overworld' data, 1 texel per region), linear interpolation.
No special library except SDL. Most of the generation stuff is available under BSD license in the "doryen library" (google for it)
kvxoml 3 years ago
Forget that guy that said this could turn out to be "absolute shit" - dynamic maps with this epic zooming thing will alone make it awesome.
espeorb 3 years ago
it could still be an awesome absolute shit ;). More important than eyecandy is the gameplay. I hope both will be as good...
kvxoml 3 years ago
Indeed. From what I have seen though, the gameplay is pretty good. Also, are you using C++ libraries to make this? I know a tad of C++, but not a whole lot. The project does especially interest me, in particular the algorithms used for the generation. I have tried my hand at playing the Doryen Arena, it was pretty good for what it was.
espeorb 3 years ago
What kind of interpolation is used for the zooming?
mukuste 3 years ago
The map is 50x50 regions, each region is 200x200 texels. The 200x200 hires map is only generated when visited by the player.
For parts of the map already visited (the hires map is known), mipmapping with a basic 2x2 kernel, from the doryen library. For parts that are not yet visited (hires map not know, we have only the 'overworld' data, 1 texel per region), linear interpolation.
kvxoml 3 years ago
O_O amazing!!!!!
danileo13 3 years ago