In that first match, why is there some swirly blue text around one of the rocks? It looks like Kabuto places them there. (It's interesting to see how Kabuto is like in this game. His fighting style evolves and changes throughout the series, more so than any other character, that each game seems to need to compeltely reinvent the way he plays.)
I also like how they bothered to lip-synch here.
I'll also presume that Kakuzu is as hard to use in this game as he is in NUNS 2. He's...unconventional.
You seem to have a bad tendency to swat the air and an even worse tendency to hop like a bunny. That's..... Bad. Also, you can't just constantly attack like you do. If you become too predictable, counter moves will dominate you.
@viewtifulboy I'm no expert, so I can only offer my own observations:
You still block in mid-jump and avoid ground strings entirely, so I don't actually see a downside.
When you whiff an attack, you're already open...continuing the string will at least let you get some distance from enemy that's no longer in front of you. The worst that will happen is you get hit, which you were already going to be anyway.
Surprisingly few people bother to counter, and when they do, I readjust accordingly.
Work on predicting your opponent's moves and then figure out a way to stop it.
Wordlifematt 4 months ago
In that first match, why is there some swirly blue text around one of the rocks? It looks like Kabuto places them there. (It's interesting to see how Kabuto is like in this game. His fighting style evolves and changes throughout the series, more so than any other character, that each game seems to need to compeltely reinvent the way he plays.)
I also like how they bothered to lip-synch here.
I'll also presume that Kakuzu is as hard to use in this game as he is in NUNS 2. He's...unconventional.
Overhazard 4 months ago
@Overhazard The swirly blue text around the rock is a paper bomb strapped to it.
The use of characters in this game is not hard at all to use.
Kakuzu is consider a mid level tier character. He is likely to be used in tournaments.
Wordlifematt 4 months ago
@Wordlifematt Likely? Does that mean there are or aren't tournaments? Or is this simply conjecture?
Overhazard 4 months ago
youre so godo at this game i play but always in team i dont find lot of people ._. lol the quitter xD
colapol 4 months ago
You seem to have a bad tendency to swat the air and an even worse tendency to hop like a bunny. That's..... Bad. Also, you can't just constantly attack like you do. If you become too predictable, counter moves will dominate you.
viewtifulboy 4 months ago
@viewtifulboy I'm no expert, so I can only offer my own observations:
You still block in mid-jump and avoid ground strings entirely, so I don't actually see a downside.
When you whiff an attack, you're already open...continuing the string will at least let you get some distance from enemy that's no longer in front of you. The worst that will happen is you get hit, which you were already going to be anyway.
Surprisingly few people bother to counter, and when they do, I readjust accordingly.
YuuGiJoou 4 months ago
First view.
viewtifulboy 4 months ago