Added: 1 year ago
From: xentay
Views: 1,403
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  • kryptick: Not planning on releasing this yet. Still some stuff I planned to clean up. So far it's been holding up well on a character rig I'm planning to release together as well.

  • @xentay thanks for the reply

    can't wait to play with this sometime :)

  • molemansd7: The bottom line is that based on the distance the ikHandle is translated, you calculate the vector that the ikHandle is supposed to be "delayed" by. Basically translate it backwards in the opposite direction. If you understand the equation, it's an exponential function, so as the ikHandle is translated more and more, the magnitude of the "opposing" vector gets lesser and lesser. Hope that helps.

  • You planning on releasing this? or is it not holding up so well on a fully rigged character?

    I've been looking at the xsi one but I'm so bad at math it's not funny :P

    Cheers

  • Hey Xentay,

    I've been trying to look into this solution a bit and was wondering if you could explain how you went about it a bit? I'm an animator by trade, but am wanting to look into getting better with character rigging and TD type stuff. So, any help you could give would be awesome.

    I checked out the XSI site, but couldn't really make much sense out of it. I understand the equation and how it works, its just the implementation that I don't get. Thanks.

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