Added: 2 years ago
From: ward7299
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  • Brackets: [ ] will change your brush size and Shift+Brackets will change your brush hardness. (Next to the letter P on your keyboard)

    Changing brush size on the go is much faster this way.

  • Can i use paint?

  • @williamsvpro Yes, but I don't believe paint utilizes layers, so you wouldn't be able to see the UV coordinates once you painted over them. There are also other features that he uses, like layer style outer-glow and such that are also not in Paint. If you're interested in modeling and can't get Photoshop, just get Gimp for free.

  • i was actually looking for someway to make the blender internal texture paint mode to deactivate the transparency... like for example: to paint the frontal faces inside blender i have to go back head view lol.. this sucks i cant disable it

  • @xBlackOpsTV: I dunno. Some one with an attentention span?

  • Sorry is it was in another video and I didn't see it, but how do you upload the mesh layout to photoshop?

  • LoL you must have a terrible tutorials... 23 mins and its part 14... Who wants to watch all that?

  • @xBlackOpsTV

    lol, it just an in-depth step by step tutorial, starting from zero...

    but yeah, it could've been a bit faster...

    but u dont need to see everything, u can easily go to the tutorial part u need, like i did... xD

  • I dont use photoshop nor gimp for the texture paint instead i just stick with ms paint

  • There's one thing I was wondering about making the textures outside of blender. For the most part, it's pretty simple to just add colors to each 'section' of the model, but when one gets to actually putting in details, problems arise. The main thing I was wondering is how I might, say, have a stripe running from one side of the seam to the other without being off? Because the different sides of the body don't exactly match up in the UV map, the stripe would be really off if I just eyeballed it.

  • How come your PC renders so fast? I've got a 3.2Ghz dual core and it takes my PC about 2 minutes to render a model like that :s

  • For Linux users, apart from Gimp I recommend they try out Krita 2.3 from the Calligra-Suite/Koffice for paiting their textures. :)

  • real artist...

  • sobretodo el 13, 14,15 y 16 aunque todos son geniales, por favor que quiero aprender a usar el blender.

    especially the 13, 14,15 and 16 but all are great, please I want to learn to use the blender.

  • traducirias tus videos en español que son muy buenos por favor, no se ingles.

    translating it in Spanish, your videos are very good please, no English.

  • um...what version of photo shop is that ? and - If i color the character like you did ... will my character end up with puzzle legs .... because that's what happend when i tried to color my character ... in A DIFRENT WAY

  • Thank you very much

    it is so useful

    can I ask you a question about uv mapping? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender

    many thanks in advance

    ShafikSalih 1 second ago

  • I quite like the blue + greyish silver coloures you had going on

  • i am trying to make a person hold a gun in my animation. is there a way to move the arm and have the gun go with it?

  • @flotch93 Parent the gun to the hand? should work

  • hey how do u take a picture of the UV unwrap and upload it to photoshop/gimp? so i know what exactly to make for the texture ifi want something different from 1 color?

  • please help how come when i put the texture on the model there is no shadows

  • Every time i make a uv map and texture for a cube (or something), the texture only shows on one face of the cube and doesn't cover the whole lot. So if i was texturing a character's hand it would probably end up on the foot or on there head :S or even if the texture was on the hand it wouldn't come up on the right places of the hand. I hope someone can understand and help me :(

  • @WeatbixZ you have to make sure you set the mapping coordinates (in the "map input" area ) to "UV" rather than "orco" ;)

  • Hey is this the only way you can do skin tones in blender? i'm looking at doing a burn on a face and don't know where to start

  • Ward I followed your steps but when I render it it gives me a black model of my guy. I used gimp 2 Its free if you want to download it and make another totorial.

  • Check to make sure you Changed the map input to UV and have decent lighting. if that is not the problem then i too am at a loss :(

  • amazing nice tutorials!!!

    thanks

  • I have successfuly textured my character in blender. It looks great when I see the render preview or hit F12. However, when I start the game engine, the real problem starts. As i start the game engine, the texture is inversed. Instead of seeing the texture on the outside of the mesh, I see the texture from the inside of the mesh. Its almost as if my character has been flipped inside out.

    any suggestions on how to fix this?

  • easy fix. go into editing buttons, go into edit mode, click on texture face, then click two side. select all the faces and click both copy buttons. and that should be it. just tell me if this is hard to under stand or if you cant find some of the buttons

  • i cant seem to find "2 side" and the copy buttons.

  • hah nevermind i found them. thanks for the help. Major discovery!!!!!!!!!!!

  • actually a better more optimised way (to reduce lag) is selecting all the faces and pressing CTRL N, this will hopefully recalculate all the normals to the outside of the mesh, but its not always seccessfull and you may have to flip the normals manually

  • for the chiks you could use the burn tool???

  • I can get the object uvs unwrapped and sent over to gimp.. i can color it and send it to blender no problem... i make a material and apply the texture i made to it.. but here's the problem.. I cannot see the object textured in my regular 3d view.. when i'm in 'shaded' the object is pitch black.. when in textured, it's white... BUT while in 'texture' i can render and see the texture wrapped correctly.. how do i see the texture on my object in 3d view?

    Thanks in advance

  • @Limehammers You have to add a Light to see it properly in shaded mode.

  • Hey why when i texture my model.. and go to texture mod, there is no shadows .. i want it to be like in 13:48

  • GIMP works great!! If you put the money together GIMP + Blender = $ 0.00. For something as basic as this, GIMP works just fine. You just have to use different tools and set up the layers a little differently.

  • oh i agree gimp would be great. but since i already have a good copy of photoshop, i'll just use it :)

  • @VikingLionHeart

    pirated maya = 0.00 $

    pirated photoshop = 0.00 $

    getting software for free priceless

  • @VikingLionHeart Im using gimp and was wondering how to set the layers and which tools to use for UV mapping on blender I cant figure it out and need your help

  • @akeith8gamer Sorry, took a while to catch the comment :) Open the layers box with Ctr+L. You can add new layers by clicking the white paper in the corner of the box. Also, you can open different layers in different windows and use Ctr+C to copy, then click a layer in the layer box, and press Ctr+V to paste on that layer. You can drag the layers to different orders and adjust the opacity with the slider. If you want a video tutorial just let me know and I will post it on blendertuts4hobby chanel

  • @VikingLionHeart The wait was worth it thanks :)

  • @VikingLionHeart A tutorial would be nice thank you :)

  • @akeith8gamer I'm making a tutorial right now :) It will be posted on blendertuts4hobby probably tomorrow or even later today.

  • what do you think of the new 3d painting on photoshop cs4, you can paint without the unwrap it thing and another question you prefer blender over maya and can i know why thanks a lot

  • sorry about the dumb idea just do what youre doing its sweet kick ass i love this

  • what does open source mean?

  • they do it for free

  • ok thanks

  • Software like blender is made with a open source (free)

    programming program, so they can't ask money for it

  • what open source means, is that the source code is "open." if you know how to program, you can take the code and add features to it yourself. check out wikipedia if you'd like to know more about it.

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  • @BlenderhelpMATER Actually, the GPL states that it's free as in freedom. You can copy, modify, and do whatever you please with the code, but they technically can make you pay money for the transference of the software, even by digital download. So they can require a donation/payment first. It's legal to make the user pay for it. The reason that people think open source means free (as in price) is because 95% of the open source software around costs nothing (which I'm not complaining about :)

  • @BlenderhelpMATER

    opensource programming program used by programming programmers? that is a very intellectually intellectual phrase known only to intellectual intellectuals! This messages is for all you unintellectual unintellectuals who think they are as intellectual as us intellectual intellectuals: Don't try to make you unintellectually unintellectual brain sound intellectual intellectual like us intellectual intellectuals because you are an unintellectual unintellectual

  • That was such an AWESOME tutorial! This is the best blender tutorial out there. I've never known the process of making your own texture until now. Thank you SO much! 5 stars and favourited! :)

  • dude that is kick ass i love it sweet

  • you can do shadeles coler then when youre all done then bake the lighting on to the model and the texture

  • not if you want to move the lights

  • I used to do something similar to that in 3ds max. I'd use a material color, set up lights around the model, then bake the texture. Then take that texture to photoshop, and use it to paint the real texture. I think it easier to gage what a flat color texture will look like on the model using lighting information, then simply looking at your topology and guessing.

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