Mr.Ward... I have been working with Blender but I can't figure out how to save the file so that I may import it into my avid video editor. Can you help me please? If you get this message, please respond to wesleyquick7@yahoo.com. Thank you....
@williamsvpro Yes, but I don't believe paint utilizes layers, so you wouldn't be able to see the UV coordinates once you painted over them. There are also other features that he uses, like layer style outer-glow and such that are also not in Paint. If you're interested in modeling and can't get Photoshop, just get Gimp for free.
i was actually looking for someway to make the blender internal texture paint mode to deactivate the transparency... like for example: to paint the frontal faces inside blender i have to go back head view lol.. this sucks i cant disable it
There's one thing I was wondering about making the textures outside of blender. For the most part, it's pretty simple to just add colors to each 'section' of the model, but when one gets to actually putting in details, problems arise. The main thing I was wondering is how I might, say, have a stripe running from one side of the seam to the other without being off? Because the different sides of the body don't exactly match up in the UV map, the stripe would be really off if I just eyeballed it.
um...what version of photo shop is that ? and - If i color the character like you did ... will my character end up with puzzle legs .... because that's what happend when i tried to color my character ... in A DIFRENT WAY
can I ask you a question about uv mapping? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender
hey how do u take a picture of the UV unwrap and upload it to photoshop/gimp? so i know what exactly to make for the texture ifi want something different from 1 color?
Every time i make a uv map and texture for a cube (or something), the texture only shows on one face of the cube and doesn't cover the whole lot. So if i was texturing a character's hand it would probably end up on the foot or on there head :S or even if the texture was on the hand it wouldn't come up on the right places of the hand. I hope someone can understand and help me :(
Ward I followed your steps but when I render it it gives me a black model of my guy. I used gimp 2 Its free if you want to download it and make another totorial.
I have successfuly textured my character in blender. It looks great when I see the render preview or hit F12. However, when I start the game engine, the real problem starts. As i start the game engine, the texture is inversed. Instead of seeing the texture on the outside of the mesh, I see the texture from the inside of the mesh. Its almost as if my character has been flipped inside out.
easy fix. go into editing buttons, go into edit mode, click on texture face, then click two side. select all the faces and click both copy buttons. and that should be it. just tell me if this is hard to under stand or if you cant find some of the buttons
actually a better more optimised way (to reduce lag) is selecting all the faces and pressing CTRL N, this will hopefully recalculate all the normals to the outside of the mesh, but its not always seccessfull and you may have to flip the normals manually
I can get the object uvs unwrapped and sent over to gimp.. i can color it and send it to blender no problem... i make a material and apply the texture i made to it.. but here's the problem.. I cannot see the object textured in my regular 3d view.. when i'm in 'shaded' the object is pitch black.. when in textured, it's white... BUT while in 'texture' i can render and see the texture wrapped correctly.. how do i see the texture on my object in 3d view?
GIMP works great!! If you put the money together GIMP + Blender = $ 0.00. For something as basic as this, GIMP works just fine. You just have to use different tools and set up the layers a little differently.
@VikingLionHeart Im using gimp and was wondering how to set the layers and which tools to use for UV mapping on blender I cant figure it out and need your help
@akeith8gamer Sorry, took a while to catch the comment :) Open the layers box with Ctr+L. You can add new layers by clicking the white paper in the corner of the box. Also, you can open different layers in different windows and use Ctr+C to copy, then click a layer in the layer box, and press Ctr+V to paste on that layer. You can drag the layers to different orders and adjust the opacity with the slider. If you want a video tutorial just let me know and I will post it on blendertuts4hobby chanel
what do you think of the new 3d painting on photoshop cs4, you can paint without the unwrap it thing and another question you prefer blender over maya and can i know why thanks a lot
what open source means, is that the source code is "open." if you know how to program, you can take the code and add features to it yourself. check out wikipedia if you'd like to know more about it.
@BlenderhelpMATER Actually, the GPL states that it's free as in freedom. You can copy, modify, and do whatever you please with the code, but they technically can make you pay money for the transference of the software, even by digital download. So they can require a donation/payment first. It's legal to make the user pay for it. The reason that people think open source means free (as in price) is because 95% of the open source software around costs nothing (which I'm not complaining about :)
opensource programming program used by programming programmers? that is a very intellectually intellectual phrase known only to intellectual intellectuals! This messages is for all you unintellectual unintellectuals who think they are as intellectual as us intellectual intellectuals: Don't try to make you unintellectually unintellectual brain sound intellectual intellectual like us intellectual intellectuals because you are an unintellectual unintellectual
That was such an AWESOME tutorial! This is the best blender tutorial out there. I've never known the process of making your own texture until now. Thank you SO much! 5 stars and favourited! :)
I used to do something similar to that in 3ds max. I'd use a material color, set up lights around the model, then bake the texture. Then take that texture to photoshop, and use it to paint the real texture. I think it easier to gage what a flat color texture will look like on the model using lighting information, then simply looking at your topology and guessing.
This has been flagged as spam show
Mr.Ward... I have been working with Blender but I can't figure out how to save the file so that I may import it into my avid video editor. Can you help me please? If you get this message, please respond to wesleyquick7@yahoo.com. Thank you....
WesleyQuick 3 months ago
Comment removed
WesleyQuick 3 months ago
Brackets: [ ] will change your brush size and Shift+Brackets will change your brush hardness. (Next to the letter P on your keyboard)
Changing brush size on the go is much faster this way.
virtualalias 4 months ago
Can i use paint?
williamsvpro 4 months ago
@williamsvpro Yes, but I don't believe paint utilizes layers, so you wouldn't be able to see the UV coordinates once you painted over them. There are also other features that he uses, like layer style outer-glow and such that are also not in Paint. If you're interested in modeling and can't get Photoshop, just get Gimp for free.
virtualalias 4 months ago
i was actually looking for someway to make the blender internal texture paint mode to deactivate the transparency... like for example: to paint the frontal faces inside blender i have to go back head view lol.. this sucks i cant disable it
guitarspectre 6 months ago
@xBlackOpsTV: I dunno. Some one with an attentention span?
Tommyknocker45 9 months ago 4
Sorry is it was in another video and I didn't see it, but how do you upload the mesh layout to photoshop?
MICHAELandJELL0 9 months ago
@MICHAELandJELL0 *If
MICHAELandJELL0 9 months ago
LoL you must have a terrible tutorials... 23 mins and its part 14... Who wants to watch all that?
xBlackOpsTV 11 months ago
@xBlackOpsTV
lol, it just an in-depth step by step tutorial, starting from zero...
but yeah, it could've been a bit faster...
but u dont need to see everything, u can easily go to the tutorial part u need, like i did... xD
kurosaki1992 7 months ago
I dont use photoshop nor gimp for the texture paint instead i just stick with ms paint
KnucklesTheEchidna64 11 months ago
There's one thing I was wondering about making the textures outside of blender. For the most part, it's pretty simple to just add colors to each 'section' of the model, but when one gets to actually putting in details, problems arise. The main thing I was wondering is how I might, say, have a stripe running from one side of the seam to the other without being off? Because the different sides of the body don't exactly match up in the UV map, the stripe would be really off if I just eyeballed it.
Dramen93 1 year ago
How come your PC renders so fast? I've got a 3.2Ghz dual core and it takes my PC about 2 minutes to render a model like that :s
CokeSupply 1 year ago
For Linux users, apart from Gimp I recommend they try out Krita 2.3 from the Calligra-Suite/Koffice for paiting their textures. :)
MDxm3000 1 year ago
real artist...
asioguna 1 year ago
sobretodo el 13, 14,15 y 16 aunque todos son geniales, por favor que quiero aprender a usar el blender.
especially the 13, 14,15 and 16 but all are great, please I want to learn to use the blender.
00dastakimasu00 1 year ago
traducirias tus videos en español que son muy buenos por favor, no se ingles.
translating it in Spanish, your videos are very good please, no English.
00dastakimasu00 1 year ago
um...what version of photo shop is that ? and - If i color the character like you did ... will my character end up with puzzle legs .... because that's what happend when i tried to color my character ... in A DIFRENT WAY
MagneticCrystal1 1 year ago
Thank you very much
it is so useful
can I ask you a question about uv mapping? I need to do uv mapping for the whole scene with all the objects in it. I could do uv mapping for each object apart but not the whole scene, because I need to export the whole scene at once to MD2 file and render in opengl. the scene was already imported from 3d max to blender
many thanks in advance
ShafikSalih 1 second ago
ShafikSalih 1 year ago
I quite like the blue + greyish silver coloures you had going on
tienshinhane 1 year ago
i am trying to make a person hold a gun in my animation. is there a way to move the arm and have the gun go with it?
flotch93 1 year ago
@flotch93 Parent the gun to the hand? should work
PWNZAZ 1 year ago
hey how do u take a picture of the UV unwrap and upload it to photoshop/gimp? so i know what exactly to make for the texture ifi want something different from 1 color?
masorex 1 year ago
please help how come when i put the texture on the model there is no shadows
TheWWEdude777 1 year ago
Every time i make a uv map and texture for a cube (or something), the texture only shows on one face of the cube and doesn't cover the whole lot. So if i was texturing a character's hand it would probably end up on the foot or on there head :S or even if the texture was on the hand it wouldn't come up on the right places of the hand. I hope someone can understand and help me :(
WeatbixZ 1 year ago
@WeatbixZ you have to make sure you set the mapping coordinates (in the "map input" area ) to "UV" rather than "orco" ;)
ward7299 1 year ago 2
Hey is this the only way you can do skin tones in blender? i'm looking at doing a burn on a face and don't know where to start
lamers01 1 year ago
Ward I followed your steps but when I render it it gives me a black model of my guy. I used gimp 2 Its free if you want to download it and make another totorial.
supercutlerfan 2 years ago
Check to make sure you Changed the map input to UV and have decent lighting. if that is not the problem then i too am at a loss :(
Bigwig1989 2 years ago
amazing nice tutorials!!!
thanks
ym314 2 years ago
I have successfuly textured my character in blender. It looks great when I see the render preview or hit F12. However, when I start the game engine, the real problem starts. As i start the game engine, the texture is inversed. Instead of seeing the texture on the outside of the mesh, I see the texture from the inside of the mesh. Its almost as if my character has been flipped inside out.
any suggestions on how to fix this?
goshfather 2 years ago
easy fix. go into editing buttons, go into edit mode, click on texture face, then click two side. select all the faces and click both copy buttons. and that should be it. just tell me if this is hard to under stand or if you cant find some of the buttons
blender3dmaster 2 years ago
i cant seem to find "2 side" and the copy buttons.
goshfather 2 years ago
hah nevermind i found them. thanks for the help. Major discovery!!!!!!!!!!!
goshfather 2 years ago
actually a better more optimised way (to reduce lag) is selecting all the faces and pressing CTRL N, this will hopefully recalculate all the normals to the outside of the mesh, but its not always seccessfull and you may have to flip the normals manually
valek27 2 years ago
for the chiks you could use the burn tool???
SMMGOGO 2 years ago
I can get the object uvs unwrapped and sent over to gimp.. i can color it and send it to blender no problem... i make a material and apply the texture i made to it.. but here's the problem.. I cannot see the object textured in my regular 3d view.. when i'm in 'shaded' the object is pitch black.. when in textured, it's white... BUT while in 'texture' i can render and see the texture wrapped correctly.. how do i see the texture on my object in 3d view?
Thanks in advance
Limehammers 2 years ago
@Limehammers You have to add a Light to see it properly in shaded mode.
bonahe 2 years ago
Hey why when i texture my model.. and go to texture mod, there is no shadows .. i want it to be like in 13:48
blazpecnik 2 years ago
GIMP works great!! If you put the money together GIMP + Blender = $ 0.00. For something as basic as this, GIMP works just fine. You just have to use different tools and set up the layers a little differently.
VikingLionHeart 2 years ago 5
oh i agree gimp would be great. but since i already have a good copy of photoshop, i'll just use it :)
ward7299 2 years ago 8
@VikingLionHeart
pirated maya = 0.00 $
pirated photoshop = 0.00 $
getting software for free priceless
Leadman1989 1 year ago
@VikingLionHeart Im using gimp and was wondering how to set the layers and which tools to use for UV mapping on blender I cant figure it out and need your help
akeith8gamer 7 months ago
@akeith8gamer Sorry, took a while to catch the comment :) Open the layers box with Ctr+L. You can add new layers by clicking the white paper in the corner of the box. Also, you can open different layers in different windows and use Ctr+C to copy, then click a layer in the layer box, and press Ctr+V to paste on that layer. You can drag the layers to different orders and adjust the opacity with the slider. If you want a video tutorial just let me know and I will post it on blendertuts4hobby chanel
VikingLionHeart 7 months ago
@VikingLionHeart The wait was worth it thanks :)
akeith8gamer 7 months ago
This has been flagged as spam show
@VikingLionHeart The wait was worth it thanks :)
akeith8gamer 7 months ago
@VikingLionHeart A tutorial would be nice thank you :)
akeith8gamer 7 months ago
@akeith8gamer I'm making a tutorial right now :) It will be posted on blendertuts4hobby probably tomorrow or even later today.
VikingLionHeart 7 months ago
what do you think of the new 3d painting on photoshop cs4, you can paint without the unwrap it thing and another question you prefer blender over maya and can i know why thanks a lot
magidove 2 years ago
sorry about the dumb idea just do what youre doing its sweet kick ass i love this
johnshepherdsg 2 years ago
what does open source mean?
jacobiversen1 2 years ago
they do it for free
aap998 2 years ago
ok thanks
jacobiversen1 2 years ago
Software like blender is made with a open source (free)
programming program, so they can't ask money for it
BlenderhelpMATER 2 years ago
what open source means, is that the source code is "open." if you know how to program, you can take the code and add features to it yourself. check out wikipedia if you'd like to know more about it.
ward7299 2 years ago
Comment removed
roejames12 1 year ago
Comment removed
roejames12 1 year ago
@BlenderhelpMATER Actually, the GPL states that it's free as in freedom. You can copy, modify, and do whatever you please with the code, but they technically can make you pay money for the transference of the software, even by digital download. So they can require a donation/payment first. It's legal to make the user pay for it. The reason that people think open source means free (as in price) is because 95% of the open source software around costs nothing (which I'm not complaining about :)
roejames12 1 year ago
@BlenderhelpMATER
opensource programming program used by programming programmers? that is a very intellectually intellectual phrase known only to intellectual intellectuals! This messages is for all you unintellectual unintellectuals who think they are as intellectual as us intellectual intellectuals: Don't try to make you unintellectually unintellectual brain sound intellectual intellectual like us intellectual intellectuals because you are an unintellectual unintellectual
AlexDuude 1 year ago
That was such an AWESOME tutorial! This is the best blender tutorial out there. I've never known the process of making your own texture until now. Thank you SO much! 5 stars and favourited! :)
cganim8or 2 years ago
dude that is kick ass i love it sweet
johnshepherdsg 2 years ago
you can do shadeles coler then when youre all done then bake the lighting on to the model and the texture
johnshepherdsg 2 years ago
not if you want to move the lights
tomrebel2 2 years ago
I used to do something similar to that in 3ds max. I'd use a material color, set up lights around the model, then bake the texture. Then take that texture to photoshop, and use it to paint the real texture. I think it easier to gage what a flat color texture will look like on the model using lighting information, then simply looking at your topology and guessing.
kobracmdr 2 years ago