Added: 2 years ago
From: TekkotsuRobotics
Views: 27,785
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  • This took my professor 2.5 hrs to explain on the board and I still didn't get it.

    Thnx for the vid :)

  • @bassefa1984 Ours talked about it for 30 minutes...

  • i have robotic test tomorrow.. =))

  • thanks man, really appreciate this video

  • Awesome......I understood DH Notation :)

  • Thank you! This is totally helping me out right now!

  • 3 days atleast u had saved my important 3 days ,which could have been utilised to understand this topic

  • 3 days atleast u had saved my important 3 days ,which could have been utilised to understand this topic

  • "that's all there is to it"

    It has melted my mind all day...

  • yes now i understand

  • Perfect!!!

  • thank youuuuuuuuu veryyyyyyy much!

  • Thank you very much... you save me lots of hours, looking into books...!!

  • very useful !!!

    thank you very much!!!!

  • thank you so much for saving my life

  • very informative video very useful

  • you just saved my life :D

  • Fabulous Video Thanks

  • Thank you.

  • Sexy vid thanks!

    5 stars :) :)

  • Good stuff, Thank you.

  • it is really very amazing video and very helpful

    and thank u for uploading this

  • Thanks a lot to upload this video, I finally understand how to put the frames

  • Is X1=Z0 cross Z1 or X1=Z1 cross Z0?

    Are both directions ok?

  • Both directions are OK, as long as you flip the sign on the associated 'r' parameter: a × b = -( b × a )

    In other words, you have two choices for the direction of each x vector: one results in a positive r, the other results in a negative r. (If z₀ and z₁ intersect, then r₁ is 0 so this is arbitrary)

    Neither choice of (z₀ × z₁) vs. (z₁ × z₀) will yield positive r₁ for all configurations, so if you want to enforce a positive r you have to check and flip signs as needed.

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