Added: 3 years ago
From: NemoKradXNA
Views: 2,351
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  • Why doesn't the objects rotate, on my mind it's not really realistic...without it...

  • lol, this is an early implementation, there is no contact rotation in yet. So you are right, it does not look very realistic..:)

  • @NemoKradXNA You can change the angle and which way according to the velocity. Hope this helps. But typing this seems a waste because this was made 2 years ago and you probably moved on from xna or integrated it already ^.^

  • @TechDawgJr Hints and tips can never be a waste :)

    Not done much more with the physics to be honest, but I did get tensors in there but they are pretty buggy at the moment, will re visit them at some point :)

  • What the...

  • i understand the complexity of getting even to this level, but still very poor engine

  • Thanks for your support...lol

  • Looks cool

  • Looking good. I found the following book really useful when try to construct a physics math pipeline... ISBN 1-59059-472-X. I use the formulas to pick and mix what I need.

    Can't wait to see the finished engine ... I can never be asked to do such a thing (time etc) - Always end up doing just enough physics for required game play :-)

  • Scary boucning musical houses! How long did this take you?

  • Not long at all, now working on scary bouncy musical houses that rotate as they bounce.. should be good :P

  • Yes, well I have been working on the Physics engine for a bit and it was just a matter of bolting it into the game engine, just need to finish off now lol..

  • thats pretty cool and quick since your last update. I know nothing about physics so I am going to try and follow your work on this one

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