@NemoKradXNA You can change the angle and which way according to the velocity. Hope this helps. But typing this seems a waste because this was made 2 years ago and you probably moved on from xna or integrated it already ^.^
@TechDawgJr Hints and tips can never be a waste :)
Not done much more with the physics to be honest, but I did get tensors in there but they are pretty buggy at the moment, will re visit them at some point :)
Looking good. I found the following book really useful when try to construct a physics math pipeline... ISBN 1-59059-472-X. I use the formulas to pick and mix what I need.
Can't wait to see the finished engine ... I can never be asked to do such a thing (time etc) - Always end up doing just enough physics for required game play :-)
Yes, well I have been working on the Physics engine for a bit and it was just a matter of bolting it into the game engine, just need to finish off now lol..
Why doesn't the objects rotate, on my mind it's not really realistic...without it...
JVBSL 2 years ago
lol, this is an early implementation, there is no contact rotation in yet. So you are right, it does not look very realistic..:)
NemoKradXNA 2 years ago
@NemoKradXNA You can change the angle and which way according to the velocity. Hope this helps. But typing this seems a waste because this was made 2 years ago and you probably moved on from xna or integrated it already ^.^
TechDawgJr 1 year ago
@TechDawgJr Hints and tips can never be a waste :)
Not done much more with the physics to be honest, but I did get tensors in there but they are pretty buggy at the moment, will re visit them at some point :)
NemoKradXNA 1 year ago
What the...
MgPinky 2 years ago
i understand the complexity of getting even to this level, but still very poor engine
mikeyrt16 3 years ago
Thanks for your support...lol
NemoKradXNA 3 years ago
Looks cool
ZephyrGames 3 years ago
Looking good. I found the following book really useful when try to construct a physics math pipeline... ISBN 1-59059-472-X. I use the formulas to pick and mix what I need.
Can't wait to see the finished engine ... I can never be asked to do such a thing (time etc) - Always end up doing just enough physics for required game play :-)
duckocide 3 years ago
Scary boucning musical houses! How long did this take you?
dcampbeld 3 years ago
Not long at all, now working on scary bouncy musical houses that rotate as they bounce.. should be good :P
NemoKradXNA 3 years ago
Yes, well I have been working on the Physics engine for a bit and it was just a matter of bolting it into the game engine, just need to finish off now lol..
NemoKradXNA 3 years ago
thats pretty cool and quick since your last update. I know nothing about physics so I am going to try and follow your work on this one
Chavez3d 3 years ago