Added: 5 months ago
From: JamesSimsFX
Views: 901
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (25)

Sign In or Sign Up now to post a comment!
  • Please Please Please do a tutorial. Even if it costed to watch it , it would be worth every second. :)

  • Nice work!

  • @SethiXzon Thanks for the comment

  • nice!

  • @sprayart94 Thanks Joe!

  • great!

  • @MrOsktho Thanks for watching (:

  • On 0:30 How did you create the fracturing of the actual "picture" and made it a 3d element? Did you model or is it some sort of texture thing you did? Can you explain?:)

  • @mbediting Thanks for the good question. Basically I modeled part of the building which using RayFire I fractured it and simulated it. I rendered this out this sequence out which texture was just a plain colour. Then once I composited it in After Effects I saved a frame as Photoshop Layer. In Photoshop, I drew a square mask on the raw footage in the position of the debris. With this layer I used the photoshop tools to correct the perspective so I had a straight on texture of the building.

  • @JamesSimsFX How did you actually model that exact part of the building

  • @mbediting Well all I done was used the motion tracking points on the corners of the building to create a big box which was exactly in the same position as the real building, I then fractured it with Rayfire but only choose the parts/chunks I wanted to react as I didnt want the whole building collapsing. So I selected a handful of chunks and grouped them, then froze all the other chunks and when I done my simulation I made it so only the selected chunks would react. :)

  • @JamesSimsFX Okay, thanks. But how did you then create the inside of the of the building, and do you got any nice ambient occlusion tutorials?

  • @mbediting Well that was nothing special, I created a shadow/matte material which outlined the hole of the building which is why on the building pass you can only see the inside of the building where the hole is.

    But for the actual interior all I did was create a few rectangles and placed them to look like different floors, with some walls and support gurders :)

    Well AO is very simple, I used V-Ray so its different from mental ray but I make a tut on it now you mention it :)

  • @JamesSimsFX Wow, nice, and thanks! Btw was the render time long? in general of the whole sequence?

  • @mbediting I then grouped the debris particles in max and applied this texture to them, using a UVW Map and adjusting the settings allowed me to match up the texture perfect to the original building/footage - However it is not as simple as it sounds, it was probably one of the most time consuming parts trying to figure out and get correct how to map this texture on. Hope this helps! Thanks for watching and the comment! :)

  • That was very cool seeing how you did all that.. very interesting :}

  • @Bocist Hey Jeff, thanks for the comment and watching :)

  • Really informative and interesting breakdown! Didn't even catch the windows smashing the first time (my brain must of though, which is why it looks so damn good.) You take all the right steps in achieving such fantastic attention to detail which is only rivaled by the quality of the final piece!

    you are really mastering 3D compositing quickly :)

    -Mat

  • @Matsfilms Hey Mat, wow really glad you found it interesting! Yeah it all sort of blends together plus you can hardly see them windows with all that motion blur :P Thanks for the comment though, you have such positive support and motivation! Thanks man :)

    -J

  • there is always so much more to these videos than i realise...but maybe that's a good thing, it probably just means that all of the little elements go unnoticed individually but all add together to make a really astounding finished product

  • @ScytheKing Yeah its usually the small subtle things that sell the effect, things that are easily forgettable to add like the window reflections and stuff. For example, if you look down the road of the explosion, there is a car, you can hear a car alarm going off but no lights flashing ;) I was going to add that which nobody would probably notice but its a subconscious thing the brain takes in and will make you think its more realistic if you get me :P

    Thanks for the comment!

  • @JamesSimsFX it's always better to fuss over s small detail which will go unnoticed, rather than not do it and have someone notice it not being there. i find it easier to notice where small details should be but aren't, rather than small details that are correctly implemented

  • Don't worry about the length of the breakdown. Personally, I like breakthroughs that actually show each and every step.

  • @Beandude202 Hey thanks, yeah my helicopter breakdown was too short and didnt show much (it was much simpler than this though). If I wanted I could have got this to like 3 and a half minutes length as you may notice towards the end I throw multiple elements in at a time :P

    Thanks for watching, hope you enjoyed it :)

  • What software are you using for the matchmoving?

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more