@misdekpkac No, the point is, Halo possibly started the trend of having FOV too low, Quake had a "normal" 90 FOV. Halo was one of the first 75 FOV games. Maybe not explained so well by me.
@scottylans Lol it's still one of the most incredibly popular games out there and the recent update resulted in 100k users on at a time for several days straight.
@Darkstaer887 I am a single player gamer. I only used TF2 as it was popular at the time of making the video. This is a game more people will have been likely to see. It's just not for me.
Honestly, I don't even think of surfing when I think "Australia." I think of Kangaroos, Crocodiles, teleporters, cloaking, Saxton Hale, mustaches, etc. But never surfing.
@scottylans Tf2 does not accept it i think.. i have a pretty new ATI card tho, but i need 2 more screens that are the same size as my primary one then, and probably would have to get a ATI card than can handle 3 screens i only have 2 outputs as of right now.
Hold on, I see the visual difference between 130 and 75, but how does that affect gameplay apart from what you're seeing? Does it also change the actual size of the map?
When you were at 75, it looked like you took one step and you were nearly on the bridge. If you were at 130 and tried to walk, would it take more steps to get to the bridge?
@piplupisapenguin No. its like just being able to see more shit on your screen at once. Its an advantage. Its purely visual on your screen, but it DOES aid your playing. Watch the TF2 Tractics: FOV and Blind Spots Video. That will explain it.
Higher FOVs make it easier to spot enemies comming and gives the player a better level of awareness. on games like COD hardcore mode, it's quite annoying when that split second of reaction is nessesary and all you can see is a 75 degree cone in front of yourself.
Yes but again, the DEFAULT FOV has been 90 in the gaming industry for a long long ime, the first and most stupid game to break this tradition for no apparent reason, appears to be Halo.
There are some custom cfg's where you hold the right trigger & it changes zoom to a small one. as soon as you release the button it goes back to normal
I think what I did was run the game in a low resolution, and used fraps at full quality and speed (I have a fast machine) so it was actually running in 640x480 or 700x480 (something like that) then I used windows media encoder to compress it.
it depends on the screen, 90 is perfect for 4:3 but the wider you get, the more the screen fills your field of view so you gotta adjust the rendering FOV to match.
lol haha i laugh so hard at that. I really despise all the fanboys of halo 3 now a days. Halo didnt have the initiative to spawn anything new into the fps world. Halo hasnt "invented" anything. Not to mention its a sucky game. Way overrated.
@QWERTYCommander In Halo CE there was no HEALTH regen, it was energy regen. Health needed health packs to restore like all the other games but they added an additional layer of "extra-health" on top that recharges. We owe it to Halo 2 and Call of Duty 2 (or 1, I must admit I didn't play it) that regenerating health spread throughout the console market and found its way over to the PC market from there.
good vid, nice explanation, i remember seeing the FOV in the options and playing around with it but was unsure of what it might have been for. This vid helped clear things up!
Well it seems FarCry 2 is doing the same thing Bioshock did with the FOV and making people feel like their 'eyes are 2' in front of their head' - so I guess my movie will get some more hits now, thanks to idiot developers not getting their FOV right (again!)
The 'industry standard' is 90 - many games nowadays do only 75 or even lower, to make things seem more 'close up and intense' but it makes people dizzy or feel claustrophobic.
If you're strictly referring to the practice and not the availability, a lot of oldschool Quake 2 and 3 players had already started doing so, and Quake 3 still predates Halo 1 by a few years.
I would just like to point out that the FOV customization started being recognized back in Quake 1, which was a good 4 or 5 years before Halo 1 was released.
does this make your weapon appear different? if not, how to do that? i wonder because i have seen people playing with demoman and when he used the bottle you could see almost his whole arm!
i agree humans would have a bigger feild of view than the default however when using the wepons such as in ur case the heavies mini gun its best to hav it at noraml however i like to zoom when sniper (find it is easier)
This movie was made before the option was added, also this movie is to explain to people not how to change it but what it actually does and why higher can be better or tighter can be dizzying.
I play with the original fov settings. I mean is that hampering me enormously? Nice video, really but now I got curious about my own settings. I'm going to test tomorrow.
Very many good players of Quakengine-Games and other egoshooters use very high fov settings. I've been using 120 for a few years now.
I've got to try out how high the limit in TF is. So far I've been playing at the highest setting the menu could offer (90) but I hope you're able to play online on quite a bit more.
Not only was that feature a new edition in the latest patch but this explains how FOV works for all first person games, including Bioshock and Halo - both of which have FOV 'issues'
Any reason you started so zoomed out? Not to make the fov 70 look so small i'm sure. she smaller fov looks more professional (it's closer to what a camera has) and i personally prefer it, but it should be adjustable, say from 70 to 100 (90 is used for most games).
I started at 130 in order to show the difference in FOV fully, it should be clearer to people watching this the difference in FOV when they see such vast differences.
You'll note I end the video on 90 saying that's about right.
another thing, i dont understand whats the problem, with a server sv_cheats 0 thats all of them of course, it CANT be used, like many other commands like god or other that make you take big advantages.
Dig it up, you will se FOV in quake 1, i played back then, so i know when fov started but even if you could use it, its not that good, just for the sniper guy that you could script several kind of FOV (shortcuted)to make it better to shoot at diferent places.
Yes i didn´t quiet get what you were saying, i understood it wrong, but i think in quake1 the fov was 75, but maybe your right, maybe it was really after the popular HALO, but beleive me, quake 1 was popular @ is own time. There werent almost any mor FPS so you imagine the popularity of it. Halo for other side had a proper console with it and it was well marketed and publicited, diferent times from now.
Ah I see pardon my ignorance.
misdekpkac 1 month ago
Halo 2 my ass quake started it
misdekpkac 1 month ago
@misdekpkac No, the point is, Halo possibly started the trend of having FOV too low, Quake had a "normal" 90 FOV. Halo was one of the first 75 FOV games. Maybe not explained so well by me.
scottylans 1 month ago 5
fucking console shit games,every thing they added to games suck!
fov should be fov by default
TheSUBGAMER 3 months ago
@TheSUBGAMER Still raging?.
dylanwohoo 2 weeks ago
@dylanwohoo lol chill fag
TheSUBGAMER 2 weeks ago
@TheSUBGAMER I am chill.
dylanwohoo 2 weeks ago
@dylanwohoo fagy? -)
TheSUBGAMER 2 weeks ago
This wasn't even an actual explanation as to what FOV is.... =(
lithiumfoxPR 5 months ago
@lithiumfoxPR fov, field of view changing your fov either increases your field of view or shortens it.
prerrty self explanatory.
spicmanz 4 months ago
@lithiumfoxPR fov is basically how much you can see on the screen at once in degrees
DannyEastes 4 months ago
Fun fact: 75 is the default fov in TF2
CombineHgrunt 6 months ago
Comment removed
xdjvenomx 7 months ago
This has been flagged as spam show
never liked this game...
true91able 1 year ago
This comment has received too many negative votes show
@true91able Actually, neither do I - but it was popular at the time I made the video.
scottylans 1 year ago
@scottylans and it still is popular.
NosAway 7 months ago
@scottylans Lol it's still one of the most incredibly popular games out there and the recent update resulted in 100k users on at a time for several days straight.
GilbertSmith 7 months ago
@scottylans You dont like this game... YOu LIE! I WILL KILL YOU WITH MY HATS!
Darkstaer887 7 months ago 5
@Darkstaer887 I am a single player gamer. I only used TF2 as it was popular at the time of making the video. This is a game more people will have been likely to see. It's just not for me.
scottylans 4 months ago 5
@scottylans dont need to explain yourself, i could give half a shit less if you dont play this game :P
Darkstaer887 4 months ago
@scottylans Any idea how to put the FOV over 90 now?
M3aaaqHD 4 months ago
@M3aaaqHD
No faggot, go back to quake.
ceilingkitteh 4 months ago
@ceilingkitteh thanks for the reply .. everyone has they're opinions on quake/games.. :\
M3aaaqHD 4 months ago
@scottylans u only played cuz it was popular at the time? fuckin sheep
wayneakrid 4 months ago
@true91able tf2 is amazing tbh.. like quake but with different classes :P
gurraglad 9 months ago
@true91able i never liked you
scotish97 5 months ago
@true91able dude,I KNOW RIGHT.
this game makes me angry.
Thefishforthedish 5 months ago
(after reading the description)
AN AUSSIE THAT DOESN'T SURF? HOW IS IT POSSIBLE?!
Honestly, I don't even think of surfing when I think "Australia." I think of Kangaroos, Crocodiles, teleporters, cloaking, Saxton Hale, mustaches, etc. But never surfing.
Oldenheimer1913 1 year ago
low fov makes sniping indeed easier.
BrooneyH2V 1 year ago
putting it on 60 can get you awesome sniper no scopes
aelita12345678910 1 year ago
@aelita12345678910 Yes, that is why i play tf2. You cant no scope, Ya, you can quick scope, but its not as efective as mw2 and halo
ISlycooper120 7 months ago
@ISlycooper120 i know
aelita12345678910 7 months ago
there is a way for put the gun a bit more far?
AlexBestGTA 1 year ago
Humans can see 180 degrees in total, and each eye I would say about 100/110 and they both bleed into each other in the middle.
highestsettings 1 year ago
Ahh, i wish Tf2 accepted 3 monitors to play with, 180 degree would be so awesome.
Thinking that the monitors are the right size.
Viikktor 1 year ago
@Viikktor Go buy an ATI5850 and enable Eyefinity, pretty sure it will work.
scottylans 1 year ago
@scottylans Tf2 does not accept it i think.. i have a pretty new ATI card tho, but i need 2 more screens that are the same size as my primary one then, and probably would have to get a ATI card than can handle 3 screens i only have 2 outputs as of right now.
Viikktor 1 year ago
@DownstairsB cos he said he'd only just bought the game
kaelan7777 1 year ago
@kaelan7777
Valve blocked the command so you can no longer change your FOV. Which sucks, but there it is.
SouseisekiFromCS 1 year ago
text too small :c
FlyingAce1015 1 year ago
@FlyingAce1015 I am narrating the text in the video anyhow.
scottylans 1 year ago 9
@scottylans oh sorry when I sent that comment was probably one of the days my audio didn't work
FlyingAce1015 1 year ago
when i put fov in with a number but everytime its the same
GameFreak22100 1 year ago
Hold on, I see the visual difference between 130 and 75, but how does that affect gameplay apart from what you're seeing? Does it also change the actual size of the map?
When you were at 75, it looked like you took one step and you were nearly on the bridge. If you were at 130 and tried to walk, would it take more steps to get to the bridge?
piplupisapenguin 1 year ago
@piplupisapenguin No. its like just being able to see more shit on your screen at once. Its an advantage. Its purely visual on your screen, but it DOES aid your playing. Watch the TF2 Tractics: FOV and Blind Spots Video. That will explain it.
klaypeople 1 year ago
can you change your view model field of view on 360?
hiphop1227 1 year ago
You sell the 360 and buy a PC.
scottylans 1 year ago 129
@scottylans i love you for this comment rly i subscribe and fav
kikkooki 1 year ago
@scottylans
HEADSHOT.
inksuck 1 year ago
@scottylans what are you going to buy with the money by selling an xbox? a netbook?
TheRetroPaul 6 months ago
how do you do this on the xbox 360?
hiphop1227 1 year ago
For reference, Bioshock 2 suffers the same problems as Bioshock 1 (low FOV)
However it was apparently an accident and a patch has or is being issued.
scottylans 1 year ago
okay i got a 32' HD monitor and this game is runned off of my acer netbook...
Never lag and only 10 Ping
Supersecretfilms 1 year ago
What kind of FOV does BS2 have?
DanteForever20XX 1 year ago
Is a wider field of veiw favoured in competitive games?
Tailsfan98 2 years ago
Pretty much yep, makes things smaller but also can see more. Ideal is a huge huge monitor with a high FOV.
scottylans 2 years ago
guyz can u help me now
i have 22" hd widscreen monitor
wot fov and zoom fov should i use?
zohaib029 2 years ago
Probably between 95 and 125 depending on what you tolerate. If it's 16:10 or 16:9 makes a difference too.
I'd say 100 would be fairly good at a rough guess.
scottylans 2 years ago
I am not a duck :(
scottylans 2 years ago
if you're using a widescreen monitor 106 fov is the 'widescreen version' of 90 which is for a 4:3 ratio screen
EVERYTHINGISINUSE 2 years ago
professional quake 3 players use 120 field of view. 90 fov is terrible
EVERYTHINGISINUSE 2 years ago
90 FOV is fine on a 4:3 monitor for regular players though, it's not terrible.
Less than 90 is terrible.
scottylans 2 years ago
when i type in the command it dosent do anything :l
mariolugi91210 2 years ago
cod4 has 60 default and max 80 fov ;p
92male36 2 years ago
Because I am not a TF player.
scottylans 2 years ago
Great video man. Keep fighting the good fight and spreading the word on how crappy a low FOV is.
staticks 2 years ago 4
Is this Three-Dog?
RickyZ101 2 years ago 4
Higher FOVs make it easier to spot enemies comming and gives the player a better level of awareness. on games like COD hardcore mode, it's quite annoying when that split second of reaction is nessesary and all you can see is a 75 degree cone in front of yourself.
AlternateArtisan 2 years ago 5
Halo, are you kidding me? It started with Quake in 96.
FarazParsa 2 years ago
No you goon! The idea of using LESS than 90FOV seems to have come in at Halo, Quake 1 uses 90 as default.
scottylans 2 years ago
Actually, Quake 3's zoom function consists of lowering the FOV to create a zoom effect. Q3 came out in 1999.
FarazParsa 2 years ago
Yes but again, the DEFAULT FOV has been 90 in the gaming industry for a long long ime, the first and most stupid game to break this tradition for no apparent reason, appears to be Halo.
scottylans 2 years ago
The reason why they did it in Halo is because of the helmet.
Ever worn a motorcycle helmet? That's what it's like in Halo.
Pandamox 2 years ago
Fuck the helmet, I'm playing a 16:9 game on a 16:9 TV with a 75 FOV? What!
Yet a 4:3 game on a 4:3 display on the PC has an FOV of 90? Please, Halo gone done fucked up dog.
scottylans 2 years ago
As long as everyone has the same FOV, the size doesn't really matter.
Craftypeasant 2 years ago
Hmm... could this be used to add scope to all our favourite long range weapons, like revolver, flare gun or even the huntsman?
TehFlyingBoat 2 years ago
There are some custom cfg's where you hold the right trigger & it changes zoom to a small one. as soon as you release the button it goes back to normal
D4NG3R03S 2 years ago
no.
n11lc 2 years ago
Kind of funny how someone answers with a reasonable way of doing it, and then some retard comes along without reading.
TehFlyingBoat 2 years ago
I agree
n11lc 2 years ago
wow.
TehFlyingBoat 2 years ago
i know right
n11lc 2 years ago
"diddely' LOOOL
durango2414 2 years ago
hacks use this to add scopes to non-scope weapons
uberswampmonsta 2 years ago
AWESOME quality, codec/compresser/filetype?
tell me all :D
TF2Pyrosux 2 years ago
I think what I did was run the game in a low resolution, and used fraps at full quality and speed (I have a fast machine) so it was actually running in 640x480 or 700x480 (something like that) then I used windows media encoder to compress it.
scottylans 2 years ago
humans have 140 FOV
AshForte 2 years ago
I've really no idea why people play at higher FOV's. Absolutely ruins one's aim, not to mention the perspective of the weapon.
suttersmax 2 years ago
This isn't about higher FOV's it's about normal FOV's and games with it set too low.
scottylans 2 years ago
90 is "just right" and anything higher (e.g. 120) is not "just right," no?
suttersmax 2 years ago 2
No.
Goodguy33 2 years ago
Fair enough - I won't argue the point. It's personal preference.
suttersmax 2 years ago
it depends on the screen, 90 is perfect for 4:3 but the wider you get, the more the screen fills your field of view so you gotta adjust the rendering FOV to match.
Exestenz 2 years ago
Thanks.
suttersmax 2 years ago
I wish I could play on 110-120 it makes it much easier and you actually get to feel what's around you.
The problem with FOV 90 is that it's still very limited.
wormri 3 years ago
halo invented FOV
Shizukanashi 3 years ago
lol :)
scottylans 3 years ago
hahahaha i caught that too.. lmao n00b
flytaggart 3 years ago 2
lol haha i laugh so hard at that. I really despise all the fanboys of halo 3 now a days. Halo didnt have the initiative to spawn anything new into the fps world. Halo hasnt "invented" anything. Not to mention its a sucky game. Way overrated.
Dioroxic 3 years ago 47
it's an alright game, the cut scenes are among the most dramatic in the world IMO
but yeah it is really over rated.
super6plx 2 years ago 3
@Dioroxic I could not have said that any better...
DJCRISIS111 1 year ago
@Dioroxic
Halo did invent the regenerating health system, which is worse than not innovating at all.
QWERTYCommander 4 months ago
@QWERTYCommander In Halo CE there was no HEALTH regen, it was energy regen. Health needed health packs to restore like all the other games but they added an additional layer of "extra-health" on top that recharges. We owe it to Halo 2 and Call of Duty 2 (or 1, I must admit I didn't play it) that regenerating health spread throughout the console market and found its way over to the PC market from there.
SuckItLily 2 weeks ago
@SuckItLily
I did not know that. I never played Halo 1. I only played it in splitscreen with my bro and I hardly remember it.
QWERTYCommander 2 weeks ago
erm the max now is only 90? cant go any further than that?
taufiq1991 3 years ago
Not on servers with sv_cheats set to 0, which is basically more than 99% of servers. It's sad really, I want to play with 120 FOV :(
Iquezeuse 3 years ago
good vid, nice explanation, i remember seeing the FOV in the options and playing around with it but was unsure of what it might have been for. This vid helped clear things up!
HazenMire 3 years ago
Cool. I'm going to try fov 100000000
youtabeer 3 years ago
fov is measured in degrees and there are only 360 of them.
yacoub80 3 years ago 2
Well it seems FarCry 2 is doing the same thing Bioshock did with the FOV and making people feel like their 'eyes are 2' in front of their head' - so I guess my movie will get some more hits now, thanks to idiot developers not getting their FOV right (again!)
scottylans 3 years ago
Great idea for Sudden Death:
Force the FOV to 50, and make everyone a pyro.
F33bs 3 years ago
I miss my 100 fov in q2 I'm finaly used to 90 but I'm like a crazy man looking in every direction like a myopic deer in an alligator infested swamp.
McBinary 3 years ago
whats the command to change the FOV?
When i try to change it and i type in fov 100 or something it doesn't change
joelee7331 3 years ago
i have it at fov_210 lol
B1U3P5YCH0 3 years ago
This has been flagged as spam show
idiot... FOV was started way way back in the day, like in the times Quake was around, probley even before that.
spikeyuk2006 3 years ago
Congratulations on not understanding the point of the video or why Halo was brought up in the first place.
scottylans 3 years ago
He probably was replying to askgrunt.
toxicweirdo 3 years ago
This comment has received too many negative votes show
yes it was started by halo, halo 1.
askgrunt 3 years ago
No it wasn't
digitalruler1337 3 years ago 7
what is the default?
mantax55 3 years ago
The 'industry standard' is 90 - many games nowadays do only 75 or even lower, to make things seem more 'close up and intense' but it makes people dizzy or feel claustrophobic.
scottylans 3 years ago
If you're strictly referring to the practice and not the availability, a lot of oldschool Quake 2 and 3 players had already started doing so, and Quake 3 still predates Halo 1 by a few years.
scorpchen 3 years ago
You've missed the point again.
Around the Halo era, developers starting putting in a LOWER than 90 FOV as default, why I do not know, it's stupid in my opinion.
Of course we've been changing FOV since qtest but Halo seems to be where the lower than 90 FOV began.
scottylans 3 years ago
I would just like to point out that the FOV customization started being recognized back in Quake 1, which was a good 4 or 5 years before Halo 1 was released.
scorpchen 3 years ago
He is referring to the practice of using lower FOV's than the 'standard' 90, not the ability to change it.
thestormoverkrynn 3 years ago 7
Correct - thanks
scottylans 3 years ago
does this make your weapon appear different? if not, how to do that? i wonder because i have seen people playing with demoman and when he used the bottle you could see almost his whole arm!
mlooad 3 years ago
Yes the FOV can change how the gun appears and how much of it you see.
scottylans 3 years ago
thnxx for the helpfull movie m8 !!
Thomasiscrazy 3 years ago
This comment has received too many negative votes show
i tried fov......got baned of 4 servers
umx48 3 years ago
wtf. it only changes your view. your a retard
artem1002 3 years ago
i agree humans would have a bigger feild of view than the default however when using the wepons such as in ur case the heavies mini gun its best to hav it at noraml however i like to zoom when sniper (find it is easier)
sidude7 3 years ago
you can do that or you can just go to options> multiplayer tab> field of view, and you can choose how much you get
artem1002 3 years ago
Ok this is the second time I've had to say this.
This movie was made before the option was added, also this movie is to explain to people not how to change it but what it actually does and why higher can be better or tighter can be dizzying.
scottylans 3 years ago
do u have to change resolution or is field of view sufficient for maximum gameplay?
34rolento 3 years ago
The FOV command is seperate to resolution completely. It applies to all resolutions.
scottylans 3 years ago
For some reason the console command doesn't work for me
bonzot 4 years ago
you have to enable it through options. Just look for it, youll find it.
ChocolateMilk831 3 years ago
Perhaps the command should be accompanied by sv_cheats 1, not sure about that though.
TheAlmightyRoyzo 3 years ago
yeah, i figured out a while ago that sv_cheats 1 needs to be enabled first
bonzot 3 years ago
We used FOV in Quake over 10 years ago. FOV120 was the preferred option back then. :)
Datokah 4 years ago
Actually most people used 110 ;)
scottylans 4 years ago
You may be right. It was a long, long time ago! I think I used 120.
Datokah 4 years ago
hey scotty how do you make that console thing to change the FOV thing out?
kuhn921 4 years ago
Field.Of.Vision i guess FOV stays for...
Christoffer395 4 years ago
Field of View actually.
scottylans 4 years ago
I figured that out too. Although both of them aren't that different from each other for the description of what FOV is.
MGlBlaze 4 years ago
I play with the original fov settings. I mean is that hampering me enormously? Nice video, really but now I got curious about my own settings. I'm going to test tomorrow.
GetenGeten 4 years ago
how can FOV make ppl sick?! i mean how can anyone get sick from camera view... plz dont mention motion sickness. because, well i cant think of why...
PIKACHU49386 4 years ago
They feel dis-orientated.
scottylans 4 years ago
this was an odd phenomenon with me, as my sister gets the same type of sickness because of how the head moves.
tokejyn 4 years ago
My FOV can only go to 90 on servers... how do i get it to go further?
NeoBahamut19 4 years ago
I believe that's the limit when online.
scottylans 4 years ago
Console
EATshitanddrinkbleac 3 years ago
I can see how good players use higher fov since u can see a lot more, even if it makes the game less enjoyable
fuzzypanda36 4 years ago
Some of us actually find it more enjoyable - not being able to see stuff is frustrating.
scottylans 4 years ago
Who is your daddy and what does he do?
stovemasta 4 years ago 5
He's a tumor surgeon.
scottylans 4 years ago
C'mon, don't bullshit me!
stovemasta 4 years ago
He's a cop you idiot.
scottylans 4 years ago
I think reduction of fov is used to make the people think stuff is moving faster, and the action is way stronger, with less stuff on screen...
supertamal2000 4 years ago
Yep, to make console games look more exciting essentially.
scottylans 4 years ago
Ahh yea now i see after using it. Im going to use it from now on cuz it makes games more fast-paced.
fuzzypanda36 4 years ago
It has some uses in single player application but I'd strongly recommend against it in MP.
scottylans 4 years ago
Very many good players of Quakengine-Games and other egoshooters use very high fov settings. I've been using 120 for a few years now.
I've got to try out how high the limit in TF is. So far I've been playing at the highest setting the menu could offer (90) but I hope you're able to play online on quite a bit more.
nnealz 4 years ago
what happens if you use fov 360?
micxiao 4 years ago
It looks really weird, you can't see behind yourself like you'd expect - also depends on the game too.
scottylans 4 years ago
Great vid for those who don't know about FOV.
SpitfirePisces 4 years ago
Thanks for the vid! Now in understand...
luvmsiahatethegov 4 years ago
Good thing you can now set it between 75 & 90 in the options menu^^
Monk3ySee 4 years ago
Not only was that feature a new edition in the latest patch but this explains how FOV works for all first person games, including Bioshock and Halo - both of which have FOV 'issues'
- Scott
scottylans 4 years ago
Good video on FOV. You should have mentioned TripleHead2Go for near realistic FOV.
provoko 4 years ago
So few people have that though - so :/ yeah.
scottylans 4 years ago
Any reason you started so zoomed out? Not to make the fov 70 look so small i'm sure. she smaller fov looks more professional (it's closer to what a camera has) and i personally prefer it, but it should be adjustable, say from 70 to 100 (90 is used for most games).
gww1 4 years ago
I started at 130 in order to show the difference in FOV fully, it should be clearer to people watching this the difference in FOV when they see such vast differences.
You'll note I end the video on 90 saying that's about right.
scottylans 4 years ago
another thing, i dont understand whats the problem, with a server sv_cheats 0 thats all of them of course, it CANT be used, like many other commands like god or other that make you take big advantages.
Dig it up, you will se FOV in quake 1, i played back then, so i know when fov started but even if you could use it, its not that good, just for the sniper guy that you could script several kind of FOV (shortcuted)to make it better to shoot at diferent places.
grikster 4 years ago
FOV was in TF 1, in quake 1 there was fov commands.
Not since halo lol, you might not beeing born when fov command started lol
grikster 4 years ago
If you're addressing that to me, you have clearly mis-understood the video.
Firstly I specifically said that the *75* FOV seems to have started on Halo.
Secondly Halo on the Xbox which is what I mentioned, clearly doesn't support a FOV command.
Thirdly all first person shooters HAVE to some kind of FOV arrangement, or you couldn't actually see anything.
scottylans 4 years ago
Yes i didn´t quiet get what you were saying, i understood it wrong, but i think in quake1 the fov was 75, but maybe your right, maybe it was really after the popular HALO, but beleive me, quake 1 was popular @ is own time. There werent almost any mor FPS so you imagine the popularity of it. Halo for other side had a proper console with it and it was well marketed and publicited, diferent times from now.
Good games to you.
grikster 4 years ago
I've been playing FPS games since Wolf 3D, Ultima Underworld, Doom etc - trust me I remember Quake 1 :)
FOV default is 90 in Quake 1 and probably 95% of all FPS games, this new 75 rubbish has only cropped up recently.
scottylans 4 years ago
Quake games default to a ninety-degree FOV.
blacken00100 4 years ago
That is the entire point of the video, the defining 3D games of the last decade were 90 FOV yet some of the new stuff is 75, for reasons unk