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the only way i know of is to either set the passes to 1 and perhaps changing the settings if you don't need the corresponding effect and you could also get more RAM which should help.
Yeah like the others said.. Split your scene up. In the anim I am rendering now, my sky dome is rendered seperately, and because it's just fluffy clouds, it doesn't need as many anti-aliasing passes as the foreground. Then composite your layers together with a Compositor. I use Vision, but you can use LW to comp one layer at a time for free.. T'would be slow and tedious for complexly layered projects tho.
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Free energy has been here all along ,But the powerfull Oil business won't alow common ppl to know this,Get a motor that needs no gas or electric input at LT-MAGNET-MOTORdotCOM ,Big change is comming soon!
rebelliouseoagj 1 year ago
If you have any extra computers around the house you can create a network and combine the ram. I forget exactly how to do it, but look it up.
coaaal1 3 years ago
is there a way to make rendering much faster in Lightwave ?
khabchi 3 years ago
the only way i know of is to either set the passes to 1 and perhaps changing the settings if you don't need the corresponding effect and you could also get more RAM which should help.
Super32Nova 3 years ago
Proper light setup can save a lot of time.
Korasan115 3 years ago
Yeah like the others said.. Split your scene up. In the anim I am rendering now, my sky dome is rendered seperately, and because it's just fluffy clouds, it doesn't need as many anti-aliasing passes as the foreground. Then composite your layers together with a Compositor. I use Vision, but you can use LW to comp one layer at a time for free.. T'would be slow and tedious for complexly layered projects tho.
carm3d 2 years ago
I sure if you add the joints and converted it to respond to controls, it could be used
GreenIce11 3 years ago
Is this made only for CGI or can it be used as an actual playable object in a video game?
makaocloud 4 years ago