Added: 3 years ago
From: kjlg74
Views: 13,352
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  • can you make a video on how to use the program?

  • Love this song from Mario THANK YOU! haha

  • I sent the email like one or two days ago...

  • I often lag behind in my email responses. PM me to let me know which one you are (there are about a dozen or so) and I'll send a response right away. Otherwise it could be a couple days before I do a burst of responses to catch up.

  • I am the one with two emails and the subject is "downloads". I use a different email than my gmail for normal messages.

  • I just replied. Did I get the right one?

  • yeah... but now the evolution you gave me froze once at just the wrong time (maybe while it was editing the evolution file?) and its corrupt and wont open without it freezing. Also, Ive found some cool creatures just by doing random creature over and over, but I dont know how to use the saved .creatures in my evolutions...

  • Sorry for the slow reply. Both of those issues can be solved, but it would be too much to explain here. Send me an email and I'll tell you how to a) repair your corrupt .evolution file, and b) use any creature you like as the starting point for a new evolution run. It involves a little bit of file editing, but nothing too drastic.

  • What is a fair donation in terms of runtime?

  • Anything at all, really. In fact, I'll share the program with anyone who's interested, with or without contributing processing time in return. By the end of the summer I'll probably just remove myself from the middleman position as well and just post the download link on the project web page since I'll be done collecting data by then.

  • cool!

    maybe you can make with the creatures more than just walking?

  • I'd like to add more abilities. At the moment the software can reward creatures for any of the following, or a mix of them (decided by the user)...

    * distance traveled

    * upward movement (like jumping)

    * average height (i.e. being tall)

    * catching falling spheres

    * remaining on the ground (to discourage jumping)

    You can see examples of all those in the various videos - although most of the videos are traveling creatures.

    In future versions I'll try to expand on that and see what I can do.

  • i love to see science here on youtube

    it is very seldome :(

    your project based of one creature...

    what do you thing about swarm / collective intelligence?

    maybe a project about evolution of swarm intellicent, e.g. ants

    find food, destroy emenies

    and sorry for my poor english, iam from germany ;)

  • Kein Problem. Alles verstanden ;)

    I like the swarm intelligence stuff, but unfortunately my software is so slow that going from one creature to several creatures (even just a few) is just not very feasible. But I do like the various ant algorithms I've seen, and in the AI course at the university we get students to use GP (genetic programming) to evolve programs for a swarm of ants. It's quite fun!

    Thanks for the comments. I'm glad you're enjoying the videos.

    Mach's gut!

  • Generation number?

  • Generation 500, population size 100.

    It could clearly improve some more, but it's a run from one of my "official" experiment configurations, and they only go to generation 500 in that configuration.

  • random "advice"

    Have the first 10 generations have a population of about 200.

    From what I can tell it makes it easier to sort out crappy body designs.

    Then again those crappy bodies might become interesting later.

  • I think that's a good strategy. A large initial population to supply lots of genetic material to choose from, and later a smaller population for more rapid (in terms of computer time) refining of the body plan that it settles on. Eventually I'll try to make population size one of the parameters in the fitness schedule part of the program, so it can be made to increase or decrease whenever the user plans.

  • Man, they're so frustrating to watch.

  • You mean when they trip up and momentarily get stuck? Yeah, definitely a little frustrating. :P

  • Gen number?

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