Tutorial makers! Stop filming your screens! Get a screenspace recorder, or stop spamming on youtube. Oops, nevermind, for some reason the quality was different for a moment.
Saying "Why the fuck do you hve those titles in the beginning?" isn't exactly going to endear people to you or your input.
I made this with WMM. It has one video track and the audio is linked to the screen capture so I couldn't fit pictures in. I could have gone back and refilmed the corrupted section but I didn't deem it worth the effort.
I'm an engineer not an artist. I judge quality by client satisfaction.
People will be more open if you don't completely deride them and their work.
It's not retarded. It's basic film literacy. If you watch a documentary film and they're doing voice over, they put up images to just fill up the visuals. They don't distract you wish words to tell you not look at visuals.
Learn how to make a video if you're going to post one.
Dipshit, if you want to REALLY help people, learn how to communicate in the film language. So the difference between you and me is you let him make a broken video, but I tell him how he could improve it, after which you tell me to fuck off. That makes you incompetent and corrupt.
Hmm.. the fact that the beginning is "Broken" does not really matter. the video is great, i was able to make my skyboxes perfectly. You are just somewhat retarded
Thanks for the reply. For some reason it just is not working for me. Before I tried to make my own sky I had another sky in place. Well now even when I have everything set up like you do for my own sky, it still is showing the other sky. I even went into map properties and deleted the sky texture name, so it should not be using the old sky anymore..but it is.
Very weird stuff, maybe the sky_camera has something to do with it?
Well now that I think about it, the sky texture is seperate from the sky camera, so I guess what I am wanting to do is create my own sky texture and load that. I imagine it would reuqire me converiing the texture image I want as the sky to a readable texture format by Hammer, and then telling it to use that texture in the map properties.
Is there any step by step guide you know of out there for this?
Even if you can't help me, thanks for answering me back, I really appreciate it :)
Next time, take out the music, and remove the smartass messages in the beginning. I had to restart the video like three times after watching one minute of the video because I found the messages you typed to be extremely irritating.
If you "can't be bothered," then don't make a tutorial. Simple as that.
Use a path_track Name the object the same as the name of the path track, or something like that. Make path_tracks and connect them. Then it should work. What i have understand from a friend.
Sorry, got another question. Whenever I put brush entities into the 3D skybox (such as mountains), they don't show up in the map. I scaled them down to .0625 and it still won't work. Do you know what I did wrong?
What do you mean by 'brush entities' or 'mountains'? Do you just mean brushes or displacement geometry? Can you get anything to appear in the 3D skybox?
Yes, I mean displacement geometry. The only things I can get to appear in the skybox are prop_static skybox objects (such as buildings), so I know I am making some sort of mistake here.
If you can get displacement geometry to work normally then try moving it into the 3D skybox without scaling it. Make sure that will be definitely looking down onto it.
There's no leaks and I'm not sure about the lighting, but I have a precipitate around my whole map too. When the smoke grenade goes off, only about 1:10th of the smoke comes out, just a corner of its sphere. If you walk through it it though, it still goes grey.
Because I try to avoid 3D skyboxes and I'm thumbed down? So mean. I only avoid them because I try not to do outside-ish maps as I suck with displacements.
You don't need to use displacements in 3D skyboxes. You can do urban themed maps, have highish walls around the perimeter of the map and stick a few large buildings or the special 3D skybox scaled props in the 3D skybox. You don't need to do anything fancy to get an alright looking outdoor map.
Hey when i look in the sky i can see the big map from underneath, and if i noclip into it it claggs my pc.
I have a separate little 3d skybox area with the sky_camera in it and the walls on the big area and the skybox area are painted with the tools/skybox thingy.
Any idea why its doing this? (i followed all your instructions with the video)
Yes. I wanted to make radio zones in my maps, you know, like in f e dust2 there are middle, side door, double doors, ct spawn, t spawn, bombsite A, side etc, you get me. I spoke to useaz09 about it and he said he had posted a comment about it. PLEASE make a video about radio zones (if it is possible). PLEASE!
I played a lot of surf maps because I like surfing. So I was wondering if you could put up a tut on how to make surf ramps. I've been trying to make one for a long time.
Hey VaaMap, Im working on a test map using some of your techniques and I will hopefully be making a video of it soon. When it is done and the video is up, would you like me to send you a link?
hey vaamap/vaatrad, i have a little thing... do you know how i can open alrdy done maps into source SDK? I mean like if i can open maps ive been playing in the game and then open it in SDK?
Okey thanks, do you have the program? if you have i'd like to ask you why some maps doesnt work... i mean like when i take a map and click decompile nothing happens.. :(:(:( plz help
google VMEX. It turns .bsp files into .vmf files for Hammer. But there will be a lot of errors and if you want to modify the map and then release it, you will have to redo almost half the brushwork for it to compile properly. The best way would be to kindly ask the original maker of the map if you could have a copy of the .vmf
Vaamap for some reason whenever i minimize hammer and maximize it again i cant select or do anything only move around with the camera I've tried clicking everything opening new windows and alt+p'ing and even saving my map and reopening but even that doesn't work! i have to make a entirely new map please help me resolve this i don't want to lose 5 hours of hard work.
All your video's are relaxing, i dislike opera or anything like that .. but your videos make me like it :D very calming after i just came out of a stressfull CSS game :)
My question is: How do you make a prop spawn using a button or trigger value (anyone works). I have been busy trying to find it out but I havn't seen anything that would help me out. Regards Fred
Make a copy of the prop which you want to spawn, name it and hide it in a safe location in the map. Make a point_template anywhere in the map, name it and enter the name of the prop into the Template01 keyvalue. Make an env_entity_maker where you want the props to spawn, name it and enter the name of the point_template into the EntityTemplate keyvalue and fiddle with its options. Create a button or trigger to make the env_entity_maker ForceSpawn.
now for the tricky part: I want the object to spawn, but I also want an object inside the object, so the spawned prop is going to be breakable and have something popping out when its broken by damage, and also. What do you mean by copying?
I figured the copying bit out a second after I posted the reply, sorry for that. You do mean that you edit the Visgroup and then edit the name, setting a desired name for the prop, am I right?
The prop needs a name. You don't need to do anything with Visgroups. You can give the prop an output so that on break you force spawn another entity. The second env_entity_maker will want to be on/in the first prop and parented to it and its name entered in Template02 in the first point_template, I think.
Hey Vaa, i was wondering: I want to make a Half-Life Storyline, how do I go about putting credits at the end and the HL2 logo and fading the screen in and out?? Ive looked around, but I haven't found much...
I made a 3dskybox for my map and put the sky_camera where I want it to be. But, when I compile and run the map, the ''skybox'' is up in the air, thousands of feet away...and looks like my normal gameplay map. Is there a reason it is thinking my gameplay map is the skybox? (Hope I explained that well enough)
A question as a fellow mapmaker. There is one thing that I have never been able to make. That is the "ropes" that hang in midair like they do in many of the "original" maps such as de_dust2 de_dust and so on. I really want to know how to make these ropes "hang" in the air from one point to another. Thank you in preview.
Tutorial makers! Stop filming your screens! Get a screenspace recorder, or stop spamming on youtube. Oops, nevermind, for some reason the quality was different for a moment.
XazoTak 3 months ago
Tutorial makers! Stop filming your screens! Get a screenspace recorder, or stop spamming on youtube.
XazoTak 3 months ago
Shit creepy but thanks
halo22222q 6 months ago
Very very very good tutorial! I see this is Tutorial 15, but I see, you have only 5 videos in your uploaded videos list...
Where are number 1-11?
Your tutorial looks really helpful!
RatmanXX 8 months ago
song? :3
GiveMeBass93 11 months ago
you are the only person i know who uses naught (?) instead of zero.
SWBF2Reviews 11 months ago
wow, this video is relaxing to listen to
Supremerful 1 year ago
And a add on my other comment, please make a tutorial about how to make trains and elevators.
2 Years since you uploaded this video and said you was going to make it, so it better be time soon :D
Im looking forward too it, because thats a nice thing to know.
Thank you :)
RamboHax 1 year ago
Thanks for all your tutorials, a lot of help in these videos!!
I love you're explenations and I didn't fail so much when I did what you did.. Great work man! :)
RamboHax 1 year ago
Nice tutorial. It would be nice to see the compiled version of your demo. Thanks for sharing.
jeffjohnvol 1 year ago
lol pay attention on my voice not this message XD
parent912 1 year ago
i cant stand that voice srry
DogGYMV 1 year ago
Just saying, but your voice sounds epic and intense with the background music you chose.
TakeBackTheWorld 1 year ago
ive got only one problem these tutorials didnt show... how do u get the .nav and .bsp files of the map?
mikkoass222 2 years ago
Comment removed
ninjakins13 2 years ago
This has been flagged as spam show
This video can be improved.
XFuncCaRteR 2 years ago
nice tutorial. This is the first one I've looked at and it's already helped a lot. I'm sure I'll be looking at more of them shortly.
redyps405 2 years ago 9
hey i got a request for this i need help making a secert room so when somone walks through a certain part of the room they can enter
JuiceBoxMaster 2 years ago 2
Like, a fake wall? so they can walk through it?
Make a func_illusionary
HankTehTank 2 years ago 3
Make the wall a func_brush and fiddle with the solidity option.
VaaMap 2 years ago
@VaaMap Or make a func_illusionary
GrannyPig21 1 year ago
nice tuts man! when are you going to make another one, and what will it be about?
Floorhugger24 2 years ago
Nice tutorial man, i'm going to check out the others for sure.
mrgrinch14 2 years ago
This has been flagged as spam show
A documentary film is a film about a subject. If it's not a documentary film, what is it? A narrative film with a story and characters?
If you want to make a how-to film (i.e. a documentary film) LEARN THE CRAFT!
XFuncCaRteR 2 years ago
Saying "Why the fuck do you hve those titles in the beginning?" isn't exactly going to endear people to you or your input.
I made this with WMM. It has one video track and the audio is linked to the screen capture so I couldn't fit pictures in. I could have gone back and refilmed the corrupted section but I didn't deem it worth the effort.
I'm an engineer not an artist. I judge quality by client satisfaction.
People will be more open if you don't completely deride them and their work.
VaaMap 2 years ago
plz make vid to tell me how to save map as .bsp so i can play it in css..... plz?
jonasrud2 2 years ago
As covered in Tutorial 1. to convert the map to .bsp you need to compile it. Press F9 and click Ok.
VaaMap 2 years ago
Is it just me or does he sound like Giles from Buffy the Vampire Slayer?
Knightcrim 2 years ago
WHEN is your next tutorial coming out?
29ejs08 2 years ago
I don't know, don't hold your breath.
VaaMap 2 years ago
its not you lyer thats on fpsbanana :l
SilverFrosting 2 years ago
You Have Weird Music And A Sort Of Epic Voice On Mic
kebabuk 2 years ago 4
This comment has received too many negative votes show
Why the fuck do you hve those titles in the beginning? Put in some pictures or something.
XFuncCaRteR 2 years ago
Wow, that was a retarded comment, hes not here to impress you with pretty pictures...
Nikotehwolf 2 years ago
This has been flagged as spam show
It's not retarded. It's basic film literacy. If you watch a documentary film and they're doing voice over, they put up images to just fill up the visuals. They don't distract you wish words to tell you not look at visuals.
Learn how to make a video if you're going to post one.
XFuncCaRteR 2 years ago
this isnt a documentary film, he's helping thousands of people to use hammer - fuck off!
tedflb 2 years ago 8
This has been flagged as spam show
Dipshit, if you want to REALLY help people, learn how to communicate in the film language. So the difference between you and me is you let him make a broken video, but I tell him how he could improve it, after which you tell me to fuck off. That makes you incompetent and corrupt.
XFuncCaRteR 2 years ago
Hmm.. the fact that the beginning is "Broken" does not really matter. the video is great, i was able to make my skyboxes perfectly. You are just somewhat retarded
HankTehTank 2 years ago
lol the music goes with your voice :D
ZOMbyNE 2 years ago
This has been flagged as spam show
damn, your voice is fuckin annoying
metsfan4life95 3 years ago
Hi. My sky camera is a grey box in hammer editor, why is your's dark blue? Is it just an optional color, or does it mean something?
mcottier 3 years ago
I don't think it is significant but see if you can get it to work.
VaaMap 3 years ago
Thanks for the reply. For some reason it just is not working for me. Before I tried to make my own sky I had another sky in place. Well now even when I have everything set up like you do for my own sky, it still is showing the other sky. I even went into map properties and deleted the sky texture name, so it should not be using the old sky anymore..but it is.
Very weird stuff, maybe the sky_camera has something to do with it?
mcottier 3 years ago
So you are having trouble changing the sky texture? Are you sure that the map is compiling properly?
VaaMap 3 years ago
Well now that I think about it, the sky texture is seperate from the sky camera, so I guess what I am wanting to do is create my own sky texture and load that. I imagine it would reuqire me converiing the texture image I want as the sky to a readable texture format by Hammer, and then telling it to use that texture in the map properties.
Is there any step by step guide you know of out there for this?
Even if you can't help me, thanks for answering me back, I really appreciate it :)
mcottier 3 years ago
Hey, can you make a tutorial on how to make a laser?
loweiyuan 3 years ago
This has been flagged as spam show
Next time, take out the music, and remove the smartass messages in the beginning. I had to restart the video like three times after watching one minute of the video because I found the messages you typed to be extremely irritating.
If you "can't be bothered," then don't make a tutorial. Simple as that.
twiggytwink 3 years ago
do you have a video tutorial on showing how to make objects move, like a car?
halfdeadsk8er15 3 years ago
I don't, and I don't know when I will make one.
VaaMap 3 years ago
Use a path_track Name the object the same as the name of the path track, or something like that. Make path_tracks and connect them. Then it should work. What i have understand from a friend.
diehard12345678 3 years ago 2
Next tutorial: Cameras and multiple moving doors plz!
Jonseredi 3 years ago
Hey do you ever get the problem of the map not changing after you save it?
Like you will compile the map but it hasnt changed since the last time you saved it?
Zacq768 3 years ago
Check your compile log to see if your map is compiling correctly.
VaaMap 3 years ago
Sorry, got another question. Whenever I put brush entities into the 3D skybox (such as mountains), they don't show up in the map. I scaled them down to .0625 and it still won't work. Do you know what I did wrong?
Arbiter9 3 years ago
What do you mean by 'brush entities' or 'mountains'? Do you just mean brushes or displacement geometry? Can you get anything to appear in the 3D skybox?
VaaMap 3 years ago
Yes, I mean displacement geometry. The only things I can get to appear in the skybox are prop_static skybox objects (such as buildings), so I know I am making some sort of mistake here.
Arbiter9 3 years ago
If you can get displacement geometry to work normally then try moving it into the 3D skybox without scaling it. Make sure that will be definitely looking down onto it.
VaaMap 3 years ago
Ok I'll try that out. Again, thanks for the quick responses.
Arbiter9 3 years ago
Is it possible to create multiple 3D skyboxes, each one applying to a different area?
Arbiter9 3 years ago
I don't think so.
VaaMap 3 years ago
Ok thanks!
Arbiter9 3 years ago
Really nice videos. I wasn't sure where to ask, but I made a map and smoke grenades dont work. Any help is much appreciated.
freakin1random 3 years ago
Have you checked that your map isn't leaking and that the lighting is ok? What happens when you use a smoke grenade?
VaaMap 3 years ago
There's no leaks and I'm not sure about the lighting, but I have a precipitate around my whole map too. When the smoke grenade goes off, only about 1:10th of the smoke comes out, just a corner of its sphere. If you walk through it it though, it still goes grey.
freakin1random 3 years ago
If all the shadows are fine then the lighting is probably ok. Try removing the precipitation to check if that is the problem.
VaaMap 3 years ago
It's the precipitate. I'm just going to leave it out of the map. Thanks for the help :)
freakin1random 3 years ago
2 tell u... your voice, plus the music is kinda hipnotic.. i felt sleepy when watching it. but i understood it. good tut.
supermariobrothers1 3 years ago 4
fan va grym du e! dina guider äger!
(you're so damn good! your guides own!)
etiLSD 3 years ago
This is true but that brings up another thing. I suck at making any kind of building.
MedicineCowz 3 years ago
Because I try to avoid 3D skyboxes and I'm thumbed down? So mean. I only avoid them because I try not to do outside-ish maps as I suck with displacements.
MedicineCowz 3 years ago
You don't need to use displacements in 3D skyboxes. You can do urban themed maps, have highish walls around the perimeter of the map and stick a few large buildings or the special 3D skybox scaled props in the 3D skybox. You don't need to do anything fancy to get an alright looking outdoor map.
VaaMap 3 years ago
thanks... those values are gold
faszika 3 years ago
Hey when i look in the sky i can see the big map from underneath, and if i noclip into it it claggs my pc.
I have a separate little 3d skybox area with the sky_camera in it and the walls on the big area and the skybox area are painted with the tools/skybox thingy.
Any idea why its doing this? (i followed all your instructions with the video)
Zacq768 3 years ago
Did you forget to delete the sky_camera in the 2D skybox?
VaaMap 3 years ago
thats what i was thinking but i cant find any other sky_cameras in the playable area. is there a way i can locate hidden things?
Zacq768 3 years ago
Map -> Entity Report -> 'Select something' -> Go To
VaaMap 3 years ago
Hey
for some reason when i go ingame,in the sky when i look up, i can see the map from underneath except its mcmassive!
i dont rly no what i did wrong :(
Zacq768 3 years ago
LOL OMG MY SKYBOX IS A GIANT VORTEX OF DEEEATH!!
- no walls outside big skybox
- only one sky_camera in smaller skybox
Zacq768 3 years ago
Hey dude, how can i make like an invisible wall that does not allow people to get past it?
Zacq768 3 years ago
Use the player_clip texture.
VaaMap 3 years ago
where can i find that?
Zacq768 3 years ago
Type 'clip' into the texture filter.
VaaMap 3 years ago
whoa thats just what i was lookin for, thanks..thatl keep those annoying bug finders at bay.
Zacq768 3 years ago
This comment has received too many negative votes show
I try to avoid 3D Skyboxes.
MedicineCowz 3 years ago
your loss ^_^
faszika 3 years ago
I have sent you a mail with some questions.
Can you please answer fast (i also sent it too your other account.)
arnoke123 3 years ago
Kickass!! Radiozones next?
useaz09 3 years ago
Radiozones?
VaaMap 3 years ago
Yes. I wanted to make radio zones in my maps, you know, like in f e dust2 there are middle, side door, double doors, ct spawn, t spawn, bombsite A, side etc, you get me. I spoke to useaz09 about it and he said he had posted a comment about it. PLEASE make a video about radio zones (if it is possible). PLEASE!
etiLSD 3 years ago
dude, you rock.
It's very convenient having some guy TELL me everything in 10 minutes instead of browsing the source wiki.
Thanks!
raineoffyre12 3 years ago
Time to a new tut?
yaho022 3 years ago
how exactly do you copy the main skybox light environment?
chrisros88 3 years ago
Select it and press Ctrl+C or right-click -> Copy.
VaaMap 3 years ago
Hey there! You're tutorials helpted me a lot already, but can you tell me, how to make your own Sky-textures? o.o
XRanmaKunX 3 years ago
I'm not sure how. Try the FPSBanana site.
VaaMap 3 years ago
I played a lot of surf maps because I like surfing. So I was wondering if you could put up a tut on how to make surf ramps. I've been trying to make one for a long time.
Also, do you know how to make speed boosts?
lildragon5555 3 years ago
Tut.5 covers making all shapes of brushes. You want trigger_push for speed boosts.
VaaMap 3 years ago
Hey VaaMap, Im working on a test map using some of your techniques and I will hopefully be making a video of it soon. When it is done and the video is up, would you like me to send you a link?
BuCk3Th34D411 3 years ago
Go on then.
VaaMap 3 years ago
well, im sorry to say the file has been corrupted... It was very nice too. I will make another and give you a link.
BuCk3Th34D411 3 years ago
hey vaamap/vaatrad, i have a little thing... do you know how i can open alrdy done maps into source SDK? I mean like if i can open maps ive been playing in the game and then open it in SDK?
YOU OWN!
rasmuslundstrom 3 years ago
You can open custom maps with a program called vmex. Google it.
VaaMap 3 years ago
Okey thanks, do you have the program? if you have i'd like to ask you why some maps doesnt work... i mean like when i take a map and click decompile nothing happens.. :(:(:( plz help
YOU OWN!
rasmuslundstrom 3 years ago
Some custom maps might be locked. You can get it to work for some maps though?
VaaMap 3 years ago
google VMEX. It turns .bsp files into .vmf files for Hammer. But there will be a lot of errors and if you want to modify the map and then release it, you will have to redo almost half the brushwork for it to compile properly. The best way would be to kindly ask the original maker of the map if you could have a copy of the .vmf
robmaister12 3 years ago
Wonderful tutorial, about the song, type in the video search engine "Allegri - Miserere - Part 1" the whole song..
St3lk 3 years ago
Vaamap for some reason whenever i minimize hammer and maximize it again i cant select or do anything only move around with the camera I've tried clicking everything opening new windows and alt+p'ing and even saving my map and reopening but even that doesn't work! i have to make a entirely new map please help me resolve this i don't want to lose 5 hours of hard work.
Mekose 3 years ago
Try spacebar.
VaaMap 3 years ago
I fixed it by minimizing again and reopening it somehow worked that time if it happens again ill try spacebar thanks alot!
Mekose 3 years ago
I love these tutorials!!!
When is the next one coming out?!
ASH576465684 3 years ago
All your video's are relaxing, i dislike opera or anything like that .. but your videos make me like it :D very calming after i just came out of a stressfull CSS game :)
xXStandAndDeliverXx 3 years ago
Your videos are kind of relaxing.
soccerrdude123 3 years ago
nice music, is that Eric whitacre by any chance?
Universalphenomenon 3 years ago
I've no idea. The track is called "08 - Miserere" and I've forgotten anything I might have know about it.
VaaMap 3 years ago
hey vaamap my question is when will ur next tutorial be
benguy1 3 years ago
Hello Vaamap.
My question is: How do you make a prop spawn using a button or trigger value (anyone works). I have been busy trying to find it out but I havn't seen anything that would help me out. Regards Fred
isfredawesome 3 years ago
Make a copy of the prop which you want to spawn, name it and hide it in a safe location in the map. Make a point_template anywhere in the map, name it and enter the name of the prop into the Template01 keyvalue. Make an env_entity_maker where you want the props to spawn, name it and enter the name of the point_template into the EntityTemplate keyvalue and fiddle with its options. Create a button or trigger to make the env_entity_maker ForceSpawn.
VaaMap 3 years ago
now for the tricky part: I want the object to spawn, but I also want an object inside the object, so the spawned prop is going to be breakable and have something popping out when its broken by damage, and also. What do you mean by copying?
isfredawesome 3 years ago
I figured the copying bit out a second after I posted the reply, sorry for that. You do mean that you edit the Visgroup and then edit the name, setting a desired name for the prop, am I right?
isfredawesome 3 years ago
The prop needs a name. You don't need to do anything with Visgroups. You can give the prop an output so that on break you force spawn another entity. The second env_entity_maker will want to be on/in the first prop and parented to it and its name entered in Template02 in the first point_template, I think.
VaaMap 3 years ago
I've been fiddeling around for hours, I might be stupid or just plain blind. But I can't seem to be able to name my prop in any way.
Are we talking about an entity? In that case what entity, is it prop_static, prop_detail, prop_ragdoll (or any else)?
Best regards Fred.
isfredawesome 3 years ago
You will probably have to use prop_physics.
VaaMap 3 years ago
lol he has the poshest voice ever
cruckz 3 years ago
Hey Vaa, i was wondering: I want to make a Half-Life Storyline, how do I go about putting credits at the end and the HL2 logo and fading the screen in and out?? Ive looked around, but I haven't found much...
BuCk3Th34D411 3 years ago
I only know about mapping for CS:S but you could try env_credits and env_fade.
VaaMap 3 years ago
wnen will the next one be out?
I want to know how to make elevators and trains and you are the only person that gives tutorials that are any good.
ASH576465684 3 years ago
I might make it this month but I am a bit busy.
VaaMap 3 years ago
your voice is so relaxing :P
petemyster101 3 years ago 2
Love the tuts, thanks mate. btw can u tell me how to create a surface that kills the player on contact (or anything to that effect).
Cant wait fo the next one.
AngelicBlade1000 3 years ago
trigger_hurt and fiddle with the options to get what you want.
VaaMap 3 years ago
Thanks. I actually found this just a few minutes ago while looking at something totaly different but al the same i appreciate it.
AngelicBlade1000 3 years ago
i love how he says sky box,
3d sk-i boox
ex3vious 3 years ago
I really want to know how to make trains and elevators and thats your next tutorial! When will it be released?
XxHAMMERMANxX 3 years ago
Soonish, when I get round to it.
VaaMap 3 years ago
Thanks man!! this helped me a lot !!!! I didnt understand the tutorials of valve But you helped me out!!! thx mate!
diehard12345678 3 years ago
what is that church music all about? Oo
Kinda creeps me out..
dengalnaharen 3 years ago
I just put classical music in the background of my tutorials.
VaaMap 3 years ago
When will your next tutorial be out?
XxHAMMERMANxX 3 years ago
This week maybe, whenever I feel like it.
VaaMap 3 years ago
how do you put custom made skys in?
DrAg0nFiRe 3 years ago
I don't know how to add custom material I'm afraid.
VaaMap 3 years ago
I hope in the next tutorial you will cover how to insert sounds into maps.
XxHAMMERMANxX 3 years ago 2
I made a 3dskybox for my map and put the sky_camera where I want it to be. But, when I compile and run the map, the ''skybox'' is up in the air, thousands of feet away...and looks like my normal gameplay map. Is there a reason it is thinking my gameplay map is the skybox? (Hope I explained that well enough)
Entice 3 years ago
Did you leave a sky_camera in the gameplay area?
VaaMap 3 years ago
no, I didn't
Entice 3 years ago
Ah, right, I remember now. That is the gameplay area that you can see. Put the 3D skybox above the gameplay one.
VaaMap 3 years ago
You sure? A lot of maps I have decompiled have the skybox underneath the gameplay box...any maps from CS1.6 to CS:S to TF2
Entice 3 years ago
It might be something to do with surrounding your gameplay area with sky brushes or texturing the back of things with nodraw then.
VaaMap 3 years ago
Hmm..am I not supposed to put skyboxes around my gameplay area?
Entice 3 years ago
You are. I don't know if having it completely surrounded changes anything though.
VaaMap 3 years ago
ok:) i have watch all the tuts now i thing you should make one there show how to make sound and music in the maps it's just a tip :)
8ratchet8 3 years ago
how do i line up the info target with the env sun
XxHAMMERMANxX 3 years ago
The env_sun will appear in relation to the map on the same angles it is in relation to the info_target. Experiment to work out what is going on.
VaaMap 3 years ago
When will you begin making the next tutorial?
DanTheDeathDude 3 years ago
In a couple of weeks probably.
VaaMap 3 years ago
Really? Why does it take so long?
DanTheDeathDude 3 years ago
I have other things to be doing with my time.
VaaMap 3 years ago
Wow. You must have to do a lot. Exams? Tests?
DanTheDeathDude 3 years ago
Ye, exams and project work.
VaaMap 3 years ago
I hate last term exams as well. Good luck with them.
DanTheDeathDude 3 years ago
umm, how do you make ninvisible walls and stuff. or windows/holes in walls that are camoflauged and you can walk through.
wardzy2006 3 years ago
Solid but invisible brushes:
Use the invisible texture (or the playerclip texture, as covered in an earlier tutorial, if you want only players to be blocked by it).
Non-solid but visible brushes:
Make the brush a func_brush and fiddle with the solidity setting.
VaaMap 3 years ago
k, thx that helps, but how do you make a hole in the middle of a brush?
wardzy2006 3 years ago
You don't, you just use more brushes.
VaaMap 3 years ago
A question as a fellow mapmaker. There is one thing that I have never been able to make. That is the "ropes" that hang in midair like they do in many of the "original" maps such as de_dust2 de_dust and so on. I really want to know how to make these ropes "hang" in the air from one point to another. Thank you in preview.
isfredawesome 3 years ago
Start with a move_rope then add further keyframe_ropes.
VaaMap 3 years ago
how do you add pitcures or text in the maps like in surf maps it says CT T for the teleporters above it. Thanks
Dojbot 3 years ago
I don't know how to add custom textures. You can make text out of brushes though. If it is small make it a func_detail to improve performance.
VaaMap 3 years ago
Your going to need a couple of things.
*GIMP
*VTFEDIT
-you can get them on google, all are freeware.
First with the images you want as a texture, open it up with GIMP and save it as a .tga file to the folder
...Steam\steamapps\[youracountname]\sourcesdk_content\[gamename]\matrialsrc\*MAKE A FOLDER IN HERE*.
When your done with that run VTFEdit. On the toolbar, go to Tools and click "Convert Folder".
Set "Input folder:" to the same place you saved the .tga files.
Set "Output folder:" ...
Second
jjpjimmy 3 years ago
...\steamapps\[youracountname]\[Game]\[game]\materials\[same name as the map made for .tga files](you must make it)
then select the "To VTF" and leave it *.tga.
Then click convert and go into sourceSDK and check. You should have it in your texture browser.
You can also use valve's own vtex.exe program, which can be found in sourcesdk/bin/[gamename]/bin/
jjpjimmy 3 years ago
Very good tutorials, looking forward to the next one :)
But do anyone know about a mIRC channel or something where I can get fast help with map making etc.?
viikto0or 3 years ago
I don't know of any mIRC channels or the like for mapping.
VaaMap 3 years ago
Vaamap how do you make spheres and circles and stuff like that?
Killthehorde 3 years ago
Tut.5 covers brushes. There is a sphere brush type or you could make one out of a few simpler brushes.
VaaMap 3 years ago