@hempgru4 This is because you are seeing where the model actually is. The model is displayed on your screen based on your rates. Ex_interp was written into the net code of cs to smooth the images out for those with slower connections.
The video is wrong, at least what you said, default 0.1 value gives u disadvantage coz if yr aim is good enough and you should in the head you missing it, with interp 0.05 you would hit the head.
I've watched your video and that default interp value made me curious. Because when I played CS:CZ 2 years ago, I didn't mess around with my config. Therefore I've played with the default value but I never hit the enemy 2 meters behind him. Also when I typed that default interp value in my config now just for testing, it also didn't make a difference.
Can you explain that? Does the actual player not notice it during the game, but the enemy does?
Default interp is not .01 it is .1 and this is a perfect video showing how a person does not need good aim to kill a target. you do not aim for an invisible hit box smart***. you just miss and get a hit. This gives an advantage to a player who does not aim well.
so all you gotta do to someone who is interping, is hold your angle... if hes gonna shoot behind you its not gonna do much good if he actually has to shoot you. Another good example of how positioning is the best advantage in counter strike
"...playing with ex_interp 0.1 will only make you play worse cos you wont be hitting if you aim on the skin..."
and thats the truth, with ex_interp 0.1 the hitboxes will delay their movement, but if you aim at the skin (model) you wont hit. so ex_interp 0.1 doesnt really help, just see for yourself, use 0.1 and see how many frags you get at deathmatch, then use 0.01 and see the diference...
It's not really much of an advantage IMHO, sure, you can hit people 0.5m away from where they actually are, but honestly, it feels so much worse playing with lagged hitcode it's not worth it.
Try playing Quake 3 or something without NoGhost or Delag, it feels like shit in my ass.
I think the default is 0.5. this setting is lame because you will be relying on luck. the good ex_interp setting is 0.01 or 0.1 but it also depends on the server.
And I want to add that playing with ex_interp 0.1 will only make you play worse cos you wont be hitting if you aim on the skin.. Also ex_interp must be set to match your ratesettings to add the best for your game performance
It does not work at your advantage unless you cant aim at the person and your bad at this. If your aim is directly at the person your not hitting him at all.
Best to play with is ex_interp 0.001, that is standard for ESEA and that can not be changed on client.
0.1 interp works against you unless you cant aint.
erm how about i use that and aim and shoot right at the target do i hit? or is it like the whole hitbox is a little behind the target when hes moving?
The effect of ex_interp 0.1 is that your pc updates 10 times a sec and on ex_interp 0.01 it will update 100 times a sec, that means on 0.1 your pc will show you were it thinks your oppenent is
never worked for me Oo, i tried 0.2 and above also, it says something about 100 xx idk... but it seems i cant make it higher.
i once had a had that was similiar to this effect, called aquihack, you could aim like 2cm above the head of someone and youll still hit it.. does anyone know how this was possible?!
lol noob. the model-size doesnt change. so if youd actually have your crosshair on the target and shoot, youd miss.
i hate people that think to know it all...INTERP only changes the distance between models and hitbox positions. adjust it to your ping (50ms = ex_interp 0.05). hf&gl
this cant be real, you arent suppose to make other peoples hitbox slower. Meaning if i have ex_interp 0.1 then that shouldnt make my targets hitbox bug and make me kill him without hitting the body. Or am I way off?
So it literally makes the hitbox larger? I heard it just makes it more inaccurate. Meaning hes seeing the guy somewhere else, but the guy is actually at the spot where he shot, which is why it hit him.
So which is it? It just literally makes the hit box larger then?
it doesn't make the hitbox larger... its designed for having a high latency internet connection, which most people had back in 99 when this game came out. if you have high latency then .1 was ok because you would be shooting at someones model and the game would compensate for you beacuse it said "ok he shot at the model but because he has horrible lag the model was actually in front of where he's shooting, we'll give him the kill because if he had normal ping he would've hit that shot".
if you shoot at his actual position with ex_interp set to default 0.1, my guess is he wont get hit - i think hitboxes are placed this way because of lag, and I do not think they're enlarged or bigger in any way - so I by my logic ex_interp = 0.1 is not easier or cheating in anyway.
I think it's a way to handle lag, nothing else.
Not that I care much, I rarely play, but I had a german yelling at me today, so I wanted to check it out :)
the interpolation was made, that every1 has the same change to hit a target, whatever latency he (the shooter has). an interp of 0.1 would be a good setting for someone with a latency of 100. if "normal" players use 0.1 the hitzones actually get bigger, but due to their lesser latency, they hit the target faster in bigger hitzones, thats why most servers or tournaments run with interp 0.01 (besides thats the standard value, especially for lan tournaments)
it becomes choppy because the game is telling you EXACTLY where the model is. Using default ex_interp makes your cs smooth out the model movement by kind of guessing where the best position is. This is why you can shoot behind people and still hit them, because the guess is up to 0.1 seconds (or more if the person lags) ahead of the actual hitbox. Getting used to the choppiness will improve your aim.
From my experience, .1 should only be used on non-boosted servers. And .01 on boosted (Usually Cal/High Quality servers).
You can tell if a server is "boosted" by using net_graph 1, not 3. So where this .1 interp my be correct on the boosted servers you are displaying them on, it is not the case for shitty servers. =)
You cannot tell if a server is boosted by using net_graph. Net graph shows player stats only and will never show server stats. In order to find out whether a server is boosted or not one must have rcon and can find out the exact fps by typing rcon stats. Using 0.1 on non boosted is the same as boosted except some shots just won't register because the server is not being refreshed as often.
The server refreshes faster when it's .01 not .1. It takes a much higher quality server to do so, because that is 10x the transfer rate.
And yes, you can. I said net_graph 1, not net_graph 3. In net_graph 1 if you join a non-boosted server you will lose packets, (shown by yellow and red with the scattered formation). If you are on a boosted server (and use .01) it will be a nice steady line of blue dots in the middle, signifying a clean connection.
So, do you acknowledge that I'm right? :D lol Only reason I'm clarifying is because someone claims that I "interp" by using .1 on a non-boosted server, while at the same time he's using .01. And it's actually entirely his fault. And I'm going to link him this lol cuz he told me to youtube interp .1. And I'ma prove him wrong! >:O
Actually I looked a little farther into this, because I had a few doubts. You will only receive packet loss on a non boosted server if your cl_updaterate is incorrect for your connection.
Since ex_interp is a function of your cl_updaterate you should change your cl_updaterate to something that is server appropriate and use ex_interp 0 and the ex_interp will automatically adjust for your updaterate.
So yes even on non boosted pub servers you still are "interping".
Not really, because if you change your ex_interp without touching your updaterate you don't lose packets. It's pretty well known that .1 is pub and .01 is CAL/LAN. Interp was initially created for lag compensation (56k) but since that is no longer the case, it's not really necessarily, and is most often abused now.
A good rule of thumb is .1 for PUB's if they are not boosted according to net_graph, and .01 for boosted servers. Adjusting your cl_updaterate is completely unnecessary.
LOL? you just confirmed what i said and then told me what i said was wrong. You said that if you change your ex_interp without touching your updaterate you dont lose packets. That is obvious because your ex_interp is based on your updaterate which is what i previously said? Ex_interp 0 at all times is a known fact by decent players.
Where did I confirm what I said? That's the obvious, everyone knows that, i was saying it is not necessary to change your updaterate... dur. But by using ex_interp 0 you get inconsistant interp, such as .03333 ect.
The best rule of thumb is .1 for non-boosted and .01 for boosted. Simple as that. And if people want to say their server is boosted becuase of the FPS when it's not just laf and leave, they'll never understand. Believe me. =\
the models are not as smooth because they are following the actual hitbox, which because of the netcode in 1.6 is not entirely smooth. That is the reason the coders built the ex_interp command in the first place. Oh and you can't use ex_interp 0.9 because the max value is the default value, 0.1.
should have put in a screen when he's ON the target, because nothing would happen! "still be able" to hit the target is completly wrong, he's ONLY able to hit the target if he shoots behind the model! so ex_interp 0.1 does not give u any advantage in this way!the only way ex_interp gives u an advantage is to set it lower then your enemy, because u can see the model a bit earlier!
incorrect. the hitbox is stretched. i have about 20 clips i could show you of the exact same match where he is hitting dead on the target. this just goes to show how little people know about the ex_interp command.
dont know where you get your knowledge, but you can not stretch the hitbox in cs1.6, espacially not with ex_interp commands! in first line this command sets the position of the hitbox: right on the target, behind the target or in front of the target! is just read an article about this theme, im going to search it again and try to post it here!
Since this was played on a scoutsknivez server, it's likely a poor server.
And the hitbox doesn't get larger, at a server like this with ex_interp 0.1 if you shoot at the player you won't hit, the hitbox is far beyond the model
It is a scoutzleague match server, so no the server is not a poor server. And yes because of the low gravity and fast movement the hitbox is stretched.
I'm definitely changing mine from the default now, but I don't see how the default works as an advantage to the player it only seems to make it hard to hit people. Good video.
it "interpolates" them. The higher the value of your ex_interp the longer the interpolation is. That is why you can hit people behind where they actually are, on the default setting.
you watched that other video about how 0.05 was bad and they were thinking about changing it to default. The person was obviously an idiot, because the CPL plays with ex_interp 0, because they are on LAN.
It was a publicity stunt to try and make it look like the default was better.
what is the normal .?
selox22 1 month ago
0.1 for INTERNET and 0.01 for LAN
wallou48 4 months ago
ex_interp 0.1 here i come.
irecatori 5 months ago
is ex_interp 0.1 allowed ??
Fareshooo 5 months ago
@Fareshooo chea
hydroruster 4 months ago
your such a faggot
austeilen 5 months ago
@austeilen It's you're. And yes being proven wrong does tend to make people angry. Cheer up one day you will be right about something.
Dudemankff 5 months ago 7
it depends on your ping. if latency is very low you probably be able to see the future.
BigHole1989 5 months ago
this mf want to confuse noobs! THIS IS SHIT!
Vostocking 8 months ago
@Vostocking you couldn't be more wrong. Educate yourself before speaking.
Dudemankff 6 months ago
Where's 2:49th sec?
TheSoliorol 9 months ago
but i think this works if you got ~ 15 latency and use ex_interp 0.1, if you join a svr where u have like 80-100 lag things won't be the same
ovaxova 1 year ago
Alright I need help, I recently started playing on my new comp with ex_interp .01 and it makes the models seem glitchy. Why is that?
hempgru4 1 year ago
@hempgru4 This is because you are seeing where the model actually is. The model is displayed on your screen based on your rates. Ex_interp was written into the net code of cs to smooth the images out for those with slower connections.
Dudemankff 5 months ago
how to change it ex_inter pto make it bigger or smaller?
MrRac3 1 year ago
you know shit about "ex_interp" fucking faggots don't know true about interp and cs ... kids kids stop play cs because its not game for you all :D
kerfciorysta1337 1 year ago
ex_interp 0.01 ftw
infallible92 1 year ago
Hey DUDEmanjff Thank YOU!! but i have a quwtion if we hit the target means the person then will the bullet hit him??
ranjit4197 1 year ago
select a teamm
jotauvece 1 year ago
just change it to interp 0
daalienx14 1 year ago
The video would be more convincing if you turned on hitboxes so you could see the actual hitbox. Just saying.
qaiex 1 year ago
The video is wrong, at least what you said, default 0.1 value gives u disadvantage coz if yr aim is good enough and you should in the head you missing it, with interp 0.05 you would hit the head.
lay4life 1 year ago
Scout is such a rifle, that when using the faster you walk, and when she is using a slightly higher ex_interp than other guns,
and the glock has a much higher ex_Interp in itself an example of the USP
and everything depends on the installation of Counter-Strike games, and your computer GJ & GL
alien4sd 1 year ago
it`s not about your ex_interp....when you move with your scope on the bulet direction changes...and you have to shot not directly...like in reality
GameYourLife 1 year ago
I've watched your video and that default interp value made me curious. Because when I played CS:CZ 2 years ago, I didn't mess around with my config. Therefore I've played with the default value but I never hit the enemy 2 meters behind him. Also when I typed that default interp value in my config now just for testing, it also didn't make a difference.
Can you explain that? Does the actual player not notice it during the game, but the enemy does?
patrick4055 1 year ago
Default interp is not .01 it is .1 and this is a perfect video showing how a person does not need good aim to kill a target. you do not aim for an invisible hit box smart***. you just miss and get a hit. This gives an advantage to a player who does not aim well.
samiswhoa 1 year ago
Whats name of this map?
DeffQ 1 year ago
0.01 FTW!!~!
AiM3171360 1 year ago
so all you gotta do to someone who is interping, is hold your angle... if hes gonna shoot behind you its not gonna do much good if he actually has to shoot you. Another good example of how positioning is the best advantage in counter strike
armeh185 1 year ago
As "orion9k " said
"...playing with ex_interp 0.1 will only make you play worse cos you wont be hitting if you aim on the skin..."
and thats the truth, with ex_interp 0.1 the hitboxes will delay their movement, but if you aim at the skin (model) you wont hit. so ex_interp 0.1 doesnt really help, just see for yourself, use 0.1 and see how many frags you get at deathmatch, then use 0.01 and see the diference...
DORSIGUER 1 year ago 2
normal maps pls ;)
PaiNatal14 1 year ago
........./
NedRapTeR01 1 year ago
fuck off movie, bullshit!
quarqt 2 years ago
This has been flagged as spam show
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miniminimax 2 years ago
It's not really much of an advantage IMHO, sure, you can hit people 0.5m away from where they actually are, but honestly, it feels so much worse playing with lagged hitcode it's not worth it.
Try playing Quake 3 or something without NoGhost or Delag, it feels like shit in my ass.
kick52 2 years ago
I think the default is 0.5. this setting is lame because you will be relying on luck. the good ex_interp setting is 0.01 or 0.1 but it also depends on the server.
2drc 2 years ago
looks like a shitty server lol
MrLostkause 2 years ago
ex_interp 0.3 :)))
ZeMuN4eVeR 2 years ago
many people still using 0.1 omg..... BRAZILIAN PLAYERS ITS ex_interp 0
stop being noob interp 0.1 or 0.01its not right is interp 0.
I put ex_interp 0 and automatically it changed to 0.0092000 ?????? yEAH thats right is that
ograndebabacafdp 2 years ago
And I want to add that playing with ex_interp 0.1 will only make you play worse cos you wont be hitting if you aim on the skin.. Also ex_interp must be set to match your ratesettings to add the best for your game performance
orion9k 2 years ago
This comment has received too many negative votes show
Interp this and Interp that... Dude listen up... This could also be a connection problem on the server or hitbox problems, so I wont confirm this!
orion9k 2 years ago
Bit like vent.exe but console command :P
JackSaysHi456 2 years ago
so if you have 0.1 interp, people can only hit you if they aim behind you???
please reply
Patryk1306 2 years ago
for what is ex_interp??
amcha3kralj 2 years ago
This comment has received too many negative votes show
0.1 best
DoctorHoe002 2 years ago
Ok, now you can see what do ex_interp 0.1, because of that you MUST use ex_interp 0.01, please tell this to all your Counter Strike friends.
MaybachExelerooo 2 years ago
@MaybachExelerooo ye
tomato996 2 years ago
All the players use interp 0.01
GTsTouring 2 years ago
And the best is?
0.1 or 0.01?
Maybe 0?
HectorVentorrillo 2 years ago
0.0
skylamerGFOL 2 years ago
0 not 0.1 or 0.01
Sparta09876 2 years ago
i dont get this:
when you play with interp, you wouldnt hit the hitbox when you actually aim right on the enemy? (because the hitbox is behind him??)
now i ask:
what is harder? shooting the enemy or shooting an invisibil hotbox somewherer behind your target?
this can only be an advantage when your a sniper right?
please reply someone
ezpwnd 2 years ago 5
It just works to your advantage when you are a sniper because you can react late and still hit your target.
Dudemankff 2 years ago 2
im a sniper and deagle player but if i use 0.1 than i hit nothing.
Halfback1990 2 years ago
It does not work at your advantage unless you cant aim at the person and your bad at this. If your aim is directly at the person your not hitting him at all.
Best to play with is ex_interp 0.001, that is standard for ESEA and that can not be changed on client.
0.1 interp works against you unless you cant aint.
waqasalikhanrajput 2 years ago
Cool video. Can u tell me how did u record Cs???
ErgiKame 1 year ago
@ezpwnd Man, you're wrong! Interp affects your MODEL, not your TARGETS.
If you have interp 0.1 this is YOU, who has hit boxes in wrong places, and enemies can't hit YOU. This is why this is almost a cheat.
NoFearDaveIsHere 1 year ago
@NoFearDaveIsHere sorry but i am almost confident that you are wrong. maybe someone can confirm?
ezpwnd 1 year ago
@ezpwnd the mf who make this video is saying bullshit yes!!
Vostocking 8 months ago
This has been flagged as spam show
@ezpwnd the mf who make this video is saying bullshit yes!!
Vostocking 8 months ago
@ezpwnd
well thought buddy : overall its an disadvantage
but it gives you the possibility to kill enemies in situations where it might be impossible
kavePizzaHunter 1 year ago
This comment has received too many negative votes show
default interp is 0.01
TheApex95 2 years ago
Yeah don't watch my video, this guy knows exactly what he is talking about.
/sarcasm
Dudemankff 2 years ago 3
ex_interp 0.5 for pro . x)
JuBa347 2 years ago
what happens with ex_interp 10? xD
unbreakablefootage 2 years ago
xD omg
Sequelve 2 years ago
This has been flagged as spam show
maybe
all you guys should get a life, and learn to aim
naaabs
bamiballll 2 years ago
it says Uknown command to me.. ;/
biglollol 2 years ago
This has been flagged as spam show
omg, ur a queer making vids on youtube about interp god damn u fuckface
LandonKadi2322 2 years ago
you were the one looking it up idiot
VeNeM999 2 years ago
its illegal.
strangebump 2 years ago
ex_interp 0.009. It Works. 0.1 is a shit.
speptop 2 years ago
can't play in certain servers with .01 because it makes it choppy as fuck
primetimesuspect 2 years ago
erm how about i use that and aim and shoot right at the target do i hit? or is it like the whole hitbox is a little behind the target when hes moving?
Blackwing024 2 years ago
ex_interp 0.01
HCNguyen86 2 years ago
The effect of ex_interp 0.1 is that your pc updates 10 times a sec and on ex_interp 0.01 it will update 100 times a sec, that means on 0.1 your pc will show you were it thinks your oppenent is
Danishwarlord 2 years ago
ex_interp 0.1 is OK ?
deius01 2 years ago
ex_interp
xtrz93 2 years ago
never worked for me Oo, i tried 0.2 and above also, it says something about 100 xx idk... but it seems i cant make it higher.
i once had a had that was similiar to this effect, called aquihack, you could aim like 2cm above the head of someone and youll still hit it.. does anyone know how this was possible?!
smirko 2 years ago
omg ; (
TheCsMM 2 years ago
it doesnt work for me
sneakgriffin 2 years ago
lol noob. the model-size doesnt change. so if youd actually have your crosshair on the target and shoot, youd miss.
i hate people that think to know it all...INTERP only changes the distance between models and hitbox positions. adjust it to your ping (50ms = ex_interp 0.05). hf&gl
n0oB4life 2 years ago
Comment removed
fungkugnome 2 years ago
The maximum value is 0.1 but ok!!
Dudemankff 2 years ago
cheat to have ex_interp 0.1?
djskarpen 2 years ago
no.
extremparkour 2 years ago
anyone playing at .1 is completely godawful
JimboSlayer 2 years ago
00:00 - 2:49 = Best!
yugiman914 2 years ago 9
This is not an issue in 1.6.
It does not give a "larger hitbox" or any advantage.
gotfrag com/cs/story/29742/?spage=1
tsken2k 2 years ago
this cant be real, you arent suppose to make other peoples hitbox slower. Meaning if i have ex_interp 0.1 then that shouldnt make my targets hitbox bug and make me kill him without hitting the body. Or am I way off?
rachinho 2 years ago
Eh, I kept playing with 0.01, but I feel like a cheapass.
ChexGuy331 2 years ago
No, the Hitbox-size is always the same
SnYPovski 2 years ago
So it literally makes the hitbox larger? I heard it just makes it more inaccurate. Meaning hes seeing the guy somewhere else, but the guy is actually at the spot where he shot, which is why it hit him.
So which is it? It just literally makes the hit box larger then?
rtc7788 2 years ago
it doesn't make the hitbox larger... its designed for having a high latency internet connection, which most people had back in 99 when this game came out. if you have high latency then .1 was ok because you would be shooting at someones model and the game would compensate for you beacuse it said "ok he shot at the model but because he has horrible lag the model was actually in front of where he's shooting, we'll give him the kill because if he had normal ping he would've hit that shot".
JimboSlayer 2 years ago 2
cool now ill play with 0.1 thx
Golden2Talon 2 years ago 3
.........I'm betting you always have
Dudemankff 2 years ago
this is for guys who have bad reflexes :D
w3ird0D00D 3 years ago
so it only affect on awp/scout, not on rifle weapons, right?
Kostamankocke 3 years ago
any weapon
ShesThaMan 2 years ago 7
Looks like silent aimbot
loffeman1154 3 years ago 3
it says over 2000 ms, isnt this a so called SUPER LAG ?
walrussalad 3 years ago
the 2000ms is because i forgot to turn off my net graph when recording the clips. it means nothing.
Dudemankff 3 years ago
what do u do to change ure ex_interp do u just type in ex_interp and then 0.01 in the consol??
thenubyboy 3 years ago
yeap. just type: ex_interp 0.01
blackocean 3 years ago
so lik while ure playing and do u hav to rewrite it again or does it stay.
thenubyboy 3 years ago
do it once, and it stays.
when you change it should display msg, saying value changed to 0.01 or something like that.
blackocean 3 years ago
it dosnt work for me i dont get a message
thenubyboy 3 years ago
nope , it doesnt stay for me actually, but i guess i could just type it in config.cfg and save it ;)
walrussalad 3 years ago
nice clip!
i always play at 0.01, if you want to be good you should play at this setting (0.01 that is ofc)
strange that the default value is 0.1 lol
shoent 3 years ago
Thxxxxxxxxxx
sk4teboard 3 years ago
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Grz3chu12 3 years ago
Failed picture/user.
Dudemankff 3 years ago
if you shoot at his actual position with ex_interp set to default 0.1, my guess is he wont get hit - i think hitboxes are placed this way because of lag, and I do not think they're enlarged or bigger in any way - so I by my logic ex_interp = 0.1 is not easier or cheating in anyway.
I think it's a way to handle lag, nothing else.
Not that I care much, I rarely play, but I had a german yelling at me today, so I wanted to check it out :)
Have a nice day.
trixter21992251 3 years ago
the interpolation was made, that every1 has the same change to hit a target, whatever latency he (the shooter has). an interp of 0.1 would be a good setting for someone with a latency of 100. if "normal" players use 0.1 the hitzones actually get bigger, but due to their lesser latency, they hit the target faster in bigger hitzones, thats why most servers or tournaments run with interp 0.01 (besides thats the standard value, especially for lan tournaments)
DrPesT666 3 years ago
The point is that it takes no skill to react late to a shot and still be able to hit, hence making it easier.
Dudemankff 3 years ago
this works in internet and lan servers?
FreshNewHipHop 3 years ago
On a lan your ex_interp should be 0 because there are no latencies.
Dudemankff 3 years ago
i have my interp at 0.01 but why is it really choppy when i spec sum1?
rollerbladerfl 3 years ago
it becomes choppy because the game is telling you EXACTLY where the model is. Using default ex_interp makes your cs smooth out the model movement by kind of guessing where the best position is. This is why you can shoot behind people and still hit them, because the guess is up to 0.1 seconds (or more if the person lags) ahead of the actual hitbox. Getting used to the choppiness will improve your aim.
Dudemankff 3 years ago
From my experience, .1 should only be used on non-boosted servers. And .01 on boosted (Usually Cal/High Quality servers).
You can tell if a server is "boosted" by using net_graph 1, not 3. So where this .1 interp my be correct on the boosted servers you are displaying them on, it is not the case for shitty servers. =)
SoulCheese77 3 years ago
You cannot tell if a server is boosted by using net_graph. Net graph shows player stats only and will never show server stats. In order to find out whether a server is boosted or not one must have rcon and can find out the exact fps by typing rcon stats. Using 0.1 on non boosted is the same as boosted except some shots just won't register because the server is not being refreshed as often.
Dudemankff 3 years ago
The server refreshes faster when it's .01 not .1. It takes a much higher quality server to do so, because that is 10x the transfer rate.
And yes, you can. I said net_graph 1, not net_graph 3. In net_graph 1 if you join a non-boosted server you will lose packets, (shown by yellow and red with the scattered formation). If you are on a boosted server (and use .01) it will be a nice steady line of blue dots in the middle, signifying a clean connection.
So yeah... =D Check it out yourself.
SoulCheese77 3 years ago
whoa sorry dude you typed net_graph 1 but i read net_graph 3... :D
Dudemankff 3 years ago
So, do you acknowledge that I'm right? :D lol Only reason I'm clarifying is because someone claims that I "interp" by using .1 on a non-boosted server, while at the same time he's using .01. And it's actually entirely his fault. And I'm going to link him this lol cuz he told me to youtube interp .1. And I'ma prove him wrong! >:O
SoulCheese77 3 years ago
Actually I looked a little farther into this, because I had a few doubts. You will only receive packet loss on a non boosted server if your cl_updaterate is incorrect for your connection.
Since ex_interp is a function of your cl_updaterate you should change your cl_updaterate to something that is server appropriate and use ex_interp 0 and the ex_interp will automatically adjust for your updaterate.
So yes even on non boosted pub servers you still are "interping".
Dudemankff 3 years ago
Not really, because if you change your ex_interp without touching your updaterate you don't lose packets. It's pretty well known that .1 is pub and .01 is CAL/LAN. Interp was initially created for lag compensation (56k) but since that is no longer the case, it's not really necessarily, and is most often abused now.
A good rule of thumb is .1 for PUB's if they are not boosted according to net_graph, and .01 for boosted servers. Adjusting your cl_updaterate is completely unnecessary.
SoulCheese77 3 years ago
LOL? you just confirmed what i said and then told me what i said was wrong. You said that if you change your ex_interp without touching your updaterate you dont lose packets. That is obvious because your ex_interp is based on your updaterate which is what i previously said? Ex_interp 0 at all times is a known fact by decent players.
Dudemankff 3 years ago
Where did I confirm what I said? That's the obvious, everyone knows that, i was saying it is not necessary to change your updaterate... dur. But by using ex_interp 0 you get inconsistant interp, such as .03333 ect.
The best rule of thumb is .1 for non-boosted and .01 for boosted. Simple as that. And if people want to say their server is boosted becuase of the FPS when it's not just laf and leave, they'll never understand. Believe me. =\
SoulCheese77 3 years ago
I'm sorry there is never a reason to use 0.1 if you are a decent player. End of story.
Dudemankff 3 years ago
Yes there is.
On shitty servers that can't handle the 10x transfer that .01 requires.
End of story.
SoulCheese77 3 years ago
what happens if i use 0.01 on Internet and lan servers??
btw, nice vid very "educcative"...
LuisRamirez666 3 years ago
i like your voice.
nice demostration
aznagj 3 years ago
Are these first-person demos, or demos of another person playing from spectator mode?
MdioticIoron 3 years ago
first person.
Dudemankff 3 years ago
That's interesting, I'd have thought that having higher interp means the model lags behind the hitbox, not the other way around.
MdioticIoron 3 years ago
Can somebody tell me what causes these lags of the hitboxes .. ex_interp 0.1 or ex_interp 0.01 ... waht should i use to have no such lags ?? :)
Benny552 3 years ago
use 0.01
Dudemankff 3 years ago
what do you gonna have in ex_interp??
davva94 3 years ago
what?
grogson 3 years ago
i think playing with .1 is harder then playin with .01, but thats just me.
commonsense011 3 years ago
nice video ;). but can you explain to me why my models start shaking when i use ex_interp 0.01 or 0.9?
thz
CasaOmen 3 years ago
the models are not as smooth because they are following the actual hitbox, which because of the netcode in 1.6 is not entirely smooth. That is the reason the coders built the ex_interp command in the first place. Oh and you can't use ex_interp 0.9 because the max value is the default value, 0.1.
Dudemankff 3 years ago
u wanna be SO lame?
ex_interp 0.9
Now ure the worst lame in the world.
No skill just luck.
KuLiN94 3 years ago
should have put in a screen when he's ON the target, because nothing would happen! "still be able" to hit the target is completly wrong, he's ONLY able to hit the target if he shoots behind the model! so ex_interp 0.1 does not give u any advantage in this way!the only way ex_interp gives u an advantage is to set it lower then your enemy, because u can see the model a bit earlier!
bigandi37 3 years ago
incorrect. the hitbox is stretched. i have about 20 clips i could show you of the exact same match where he is hitting dead on the target. this just goes to show how little people know about the ex_interp command.
Dudemankff 3 years ago
dont know where you get your knowledge, but you can not stretch the hitbox in cs1.6, espacially not with ex_interp commands! in first line this command sets the position of the hitbox: right on the target, behind the target or in front of the target! is just read an article about this theme, im going to search it again and try to post it here!
bigandi37 3 years ago
i don't need to say it again. it will stretch.
Dudemankff 3 years ago
It depends on the server..
Since this was played on a scoutsknivez server, it's likely a poor server.
And the hitbox doesn't get larger, at a server like this with ex_interp 0.1 if you shoot at the player you won't hit, the hitbox is far beyond the model
Cr0aton 3 years ago
It is a scoutzleague match server, so no the server is not a poor server. And yes because of the low gravity and fast movement the hitbox is stretched.
Dudemankff 3 years ago
u sound like one of those 94.7 the wave people LOL
summit1233 3 years ago
dude your voice is so relaxing... im just listenting to the audio overand over for your voice. post more vids!
bunnyhopsinsane 3 years ago 4
Thats why I always use 0.01 :)
bordur 3 years ago
I'm definitely changing mine from the default now, but I don't see how the default works as an advantage to the player it only seems to make it hard to hit people. Good video.
Beathord 3 years ago
Please next time ask someone else to speak, because your voice is really annoying.
HiTmaNUnLeaSHeD 3 years ago
This comment has received too many negative votes show
ex_interp does not change the hitboxes
Freed00merCZ 3 years ago
it "interpolates" them. The higher the value of your ex_interp the longer the interpolation is. That is why you can hit people behind where they actually are, on the default setting.
Dudemankff 3 years ago
wow great job on video
Sunsetrem 4 years ago 2
you watched that other video about how 0.05 was bad and they were thinking about changing it to default. The person was obviously an idiot, because the CPL plays with ex_interp 0, because they are on LAN.
It was a publicity stunt to try and make it look like the default was better.
Dudemankff 4 years ago
btw, they play with 0.01
PunnADaKing 4 years ago
thanks alot
bigsexy7788 4 years ago
Man that's gay.
I always use 0.01 interp
Good video, though.
GrumpyEWalk 4 years ago