Added: 6 months ago
From: KinectFusion
Views: 174,677
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  • i see future video cameras having this sort of thing embedded so visFX guys can add 3d effects really easily.

  • It's been six months. Release it you lazy turds.

  • @Feuyaer the open source one has already been released, running it is just somewhat of a pain right now but it works.

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  • This could do wonders to autonomous vehicles in terms of anticipating dangers or at least warning systems for human drivers.

    (Oh, and of course this is one step closer to that construction interface Tony Stark has in his tinker cellar :) )

  • next Elderscrolls Game wont have boring Caves anymore. Bethesda People will just run around in real Caves and Scan them. "The Caves in this Game look so realistic!".

    Or maybe not, since we have yet to learn quite a lot of how the Machine "sees" our World.

  • source code? XD

  • this will have huge impact on the industry. now with this you could reconstruct 3D shapes with 1 mm accuracy. imagine an upgraded version where it will have a higher resolution with 1 µm tolerance. and all this at a fraction of cost compared to modern laser scanning approach.

    it would be already useful to reconstruct complete buildings.

    well, take all my money.

  • omfg is there possible to make reconstruction of my home and put it into gta ?

  • Think of this for crime-scene reconstruction / investigation.

  • Reminds me of playing rainbow six veagas

  • Awesome!

  • exciting :D

    its really getting there..

    now we just need to learn how to apply this in many interesting ways

  • Two words.

    Mind. Blown.

  • Other than a kinect, what do you need to do this? I'd LOVE to reconstruct my environment in a similar way!

  • fake! uhm... wait a minute. uh... i think this is not so easy to fake. actually the technology to fake it is still missing xD

  • Wow, I laughed at the augemented reality joke apps but this video is just scary lol.

    Gz to you guys.

  • How long does it take until we get the software to make use of the KinectBar for 3D-scanning dear KinectFusion-Team?

  • amazing!

  • I can see that this tech can be very useful for driverless cars. Currently driverless cars like Google's use expensive laser to sense the surrounding environment. This will greatly reduce the cost and complexity of sensing systems and bring driverless quicker to market.

  • OH THE things I could do with that gadget! gimme gimme gimme!

  • imagine: scanning of an entire city with kinect only! fly through them, in real 3D. amazing!

  • Will they release the project as Open-Source at some point?

  • What happends if you try to reconstruct a mirror or a bathtub of water?

    What about reconstruction a cloud of smoke?

  • And people want to say the Sony Move is just like the Kinect, hahahahahah!

  • As soon as you'll put a glass on it and as soon as this glass will be properly tracked I might be slightly impressed. The method does not work with any shiny material aswell. lame.

  • @bireno: approximate 3d models can be used as a starting point for 3d modelers. The geometry can be edited using 3ds max or other 3d software to adjust the number of polygons (increase OR decrease resolution).

  • @bireno: approximate 3d models can be used as a starting point for 3d modelers.  The geometry can be edited using 3ds max or other 3d software to adjust the number of polygons (increase OR decrease resolution).

  • The future: Put on some virtual reality glasses, connect them to your smartphone, play augmented reality multiplayer shooters with your friends. Imagine playing Left for Dead in your own house, actually running around with guns that appear to shoot real bullets. Fuck keyboard + mouse.

    Or how about dining with your friend who is on the other side of the world? His 3d model appears in your vision, you can hear and see him.

    Or playing card games that actually come to life?

  • quite nice. does the kinect 3D work in sunlight?

  • I think people are missing the point of this kind of work. It's not meant to be a replacement to 3d modelers, it's a break-through in how computers make sense of OUR environment. With known surfaces, walls, objects, etc...we can start to extend the computer interface beyond the mouse & keyboard and into a new world of computer vision where we can detect the movement, position and rotation of any arbitrary object, turn surfaces into an input devices and finally get away from our desks and chairs.

  • @cruxphotography , I agree with you that this is no replacement for 3D modelers. But it can help designers/artists/engineers model real objects much faster and more accurately. Imagine if I want to place a car in a game I am designing. Instead of designing the car from scratch, I can scan a model of my toy car and import into the game in no time. That amounts to saving 2 to 3 hrs for modelling a car.

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  • Impressive. o.o

  • Amazing

  • 6 Persons got no FL Player.....

  • could one make a file from this to pipe into a 3d printer?

    i would love a miniature of my room

  • this is exiting! i wonder, when the book and lid was moved 3D reconstr updated but didn't show the movement. is it something that can be solved?

  • Modellers are coming at this from the wrong direction. Imagine if this was your only tool for creating game content. What sot of game could you make? What sort of content would be usable? Bear in mind this is just an experiment with generic hardware. How will the next generation of games console handle this? Right now, gaming is basically a specialization of animation. This is one way to bring photography back into games. It may be crude and fuzzy but its real and people respond to that.

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  • Are those textures added manually or does it somehow add them automatically using the RGB image?

  • this shows how much the kinect can do.

    and NO game developer anywhere has a clue what to do with it <_<

  • insanely cool :)

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  • Release that thing already! :D

  • just stunning

  • Some inovative stuff! You can shoot 3D movies pretty fast with this, or shoot in 3D cheaper. Or maybe not..

  • this will change the games and de internet chating...

  • This is great

  • That real time colouring is the coolest thing ever. Physics in 3D camera mapped area also amaze me.

    These talented guys should be working for Microsoft.

  • @RealationGames But they are.

  • @XantheFIN

    Oh, I seemed to miss the opening intro.

  • This is not technology, its magic :-o

  • This is awesome, you've reached a real turning point here ! Great job and wish you the best

  • This is better than porn.

  • @guxit But I am sure people will apply this to porn. The result is -- much better porn.

  • What kind of worthless sack of sub-human garbage clicks dislike on a video this cool? I think some people just click dislike on things to be dicks.

  • Will there be an SDK to utilize this technology?

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  • Is this scene generation and physics being done real-time or is the input saved and we are looking at something preprocess?

  • @Castaa Realtime of course

  • Godlike!!!

  • Modllers will lose their jobs or in other words we can their work has become reduced.Kindly update in other divisions of 3d guys

  • @hari92dp

    Actually they wont' at least for some time. Scan an object that does not exist. Creating a physical model to just scan it would be too cost intensive.

    Additionally for now (at least for now) the resolution is low. Even when it increases, some one will have to clean up the mesh as the density might be too much.

    Finally, they said the same thing about motion capture. Yet the need for animators has simply been growing and growing.

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  • Incredible! Congrats

  • maybe the kinect will actually recognize you properly now. BAM! there it is.

  • Aerosmith did this in 1994, come on, get with the times MS..... watch?v=zSmOvYzSeaQ)

  • Is there code available? Where are you guys working at?

  • @paulclayvideos Answered my own question:

    "KinectFusion is a team effort between Microsoft Research Cambridge, Imperial College London, Newcastle University, Lancaster University, and the University of Toronto. "

    Probably closed source, but please prove me wrong!

  • Hey guys Im a 1 HANDED IRISH GAMER who plays xbox

    Please show us some support :D

  • 7:40 now point with your finger to where the digital man touched you little girl.

  • Google Maps is Gonna Get Fucked, Bing is Gonna use this for their Maps

  • @theend1245 what is your point now? for over 2000 years maps have been flat, why would you need a 100000000000 terrabite map of the world?

  • @tycho5555555 DOnt ask me, ask Google

  • it's a scanner 3D.

    Can you export the result?

  • The "Lazy Susan" would then have to be re-named the "Lazy 3D Modeller" due to how lazy that would be... you know, just rotating a plinth. You get it? I'll get my coat.

  • this is great. Now I can model myself working and go play xbox all day. Kinect FTW!

  • That's incredible, congratulations!

  • Mindblowing!

  • This has porn written all over it.

  • Does anyone know if this software is open to the public like some of the other kinect stuff shown in the past?

  • Hey, this seems like a pretty easy and fast way to scan 3D point clouds... And supposedly "Unlimited Detail" can render unlimited point cloud data. Join these two and we will have the next-gen ultra-realistic graphics.

  • @denilsonsa Data takes space; point cloud data takes huge freaking gobs of space. If you are content with a small number of models repeated infinitely you can render "inifinite" point-cloud data. If you want a real game; something you'd actually want to play rather than a tech demo, you'd want at least to have some sort of hybrid approach that uses polygon models for animated objects, which point clouds don't deal well with at all.

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  • @abram730 Like hell. A typical machine has perhaps 512 MB to 2 GB of graphics memory, 4 to 16 GB of RAM memory and the bandwidth limitations of PCI-E will prevent you from shoveling several gigabytes over to the graphics card every frame. An SSD can read a few hundred megabytes per second under ideal circumstances, that's pitiful. You can't ship multi-terabyte games to consumers.

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  • Very impressive.

  • Insane

  • Please, post to vimeo! That's where all the technical directors and researchers lurk!

  • I have nothing but admiration for the people who coded this. Fucking insane.

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  • Very impressed. Look forward to seeing more of this.

  • Fuckin Win bro

  • Im a noob in this stuff.. but..

    Cant this be used to create maps in the gaming world? They would be very realistic.

    Like those Google streetview cars.

    This way you get real life like maps for games. A lot faster to take thousends of pictures and recreate them.

  • hi guys, this more of a win for compositors and trackers than modelers.

    whoever turns this into a commercially available camera with the outputs that we see in this video, is about to get really really rich.

  • I'm presuming this is outputting a voxel system rather than mesh geometry. Then perhaps there's some auto-cleaning to select the best 'surface' voxels', hence optimised speed. beyond that, it's possible to consider building a mesh, but I don't know whether that's been made feasible in real-time here?

  • In a couple of years, compress this technology into a couple of glasses (and hardware unit, if needed) and you got yourself constant AR!

    (Though chances of getting run over by cars that the software didn't properly update while running around town zapping AR aliens = fairly high)

  • next thing for it will be to recognize a kettle-like surface is the kettle and start to interact or animate it…

  • Is it not just doing the front shell? Hence the resulting images not being spun.

  • @brainiacgames it models everything it sees.  If it never sees the back, then it never models it.

    It builds up a 3D image in it's mind as the kinect moves and rotates arbitrarily around the scene, much like your own brain's visual system does.

    The technique isn't technically new, it's called "SLAM".

    What this video shows is subtle new techniques to improve how SLAM works.

  • this is amazing

  • FYI: This isn't going to do much for 3d modelers. The model geometry isn't going to be efficient enough. Basically, models for games are carefully created with a polygon budget in mind, detail where it needs to be, less where it doesn't. Proper modeling on joint areas for animation, etc.. While awesome, this software isn't going to really help streamline games aside from offering something to 'trace' in 3d with a more efficient mesh.

  • @Bireno Naysayers gonna naysay.

  • @Bireno

    I dont see why you couldn't retopologize any of the objects captured with the Kinect easily. There are plenty of professionals in the industry using sculpting software to make and edit high poly models with poor/temporary topology (similar to the output in this video), then retopologize them for animation and poly budget later.

  • @Bireno This could do a ton for modelers - any model in there could either be retopolized by hand or by software (FYI Modern automatic retopology/polyreduction software lets you interact with how and where details is reduced) But as you say for tracing; The kinect model could easily be used to transfer a perfect RGB/diffuse and normal map to an optimized object/UV.

    This could all greatly help modelers, it just wouldn't be very suitable for anything not realistic though.

  • @Bireno I do think it would be extremely usefull for people compositing 3d in liveaction. Less rotoscoping work. And it would be perfect reference scene for 3D animators.

  • @Bireno FYI: 3D modelers often use incredibly high-poly models to create normal maps, which do not affect the poly count (the polys come from the underlying model that is actually used and then normal-mapped). ZBrush is a common tool for creating these high-poly models, but this (I assume) may give yet another alternative. Just a FYI for your FYI.

  • @nillian86 you're fucking dumb

  • @nillian86 (fyi)

  • Its called re-topologizing the mesh, and their are algorithms for that. The artists will just need to clean shit up afterwards...

  • @Bireno It may not be perfect for a final model but it's a great starting off point, especially with fast retopology in apps like 3D-Coat.

  • @Bireno it's just a matter of time...

    

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  • I have to say that the most impressive part was when they took the tea jar away and the modeled one remained in the real-life footage. That was mind blowing!

    This is HUGE; my best congratulations to this team; This is amazing technology

  • I would think there would have been actual 3d animators watching this and posting comments, but I don't think anyone here sees the mess they would have to clean up if given the raw output. It would probably be the same amount of work if not more work then doing it from scratch. The advantage, is with the amount of work input, you have the potential for far greater output because the broad strokes are done. This is a BIG win for 3d modelers, and an outstanding tech and intellectual achievement.

  • I may need help finding my jaw on the floor after watching this. That is simply amazing.

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  • сдаётся мне всё же не миновать нам терминаторов и матрицы !

  • Dude how does this work???

  • i'll be impressed when i see the wire meshes. bet the geometry's a mess.

  • HOLY FSCKING HELL. THIS IS MINDBLOWING. Where's the download link!?

  • Yo autodesk, how'd it go with photofly?

  • Holy SHIT is that cool!

  • un. fucking. believable.

  • that will be cool for blind people

  • @AcmeSeller H3H3H3H3 >:)

  • amazing stuff

  • This is amazing dude! Great work, are you realeasing the source? Or do you have any project page?

  • I had a mind organism from watching this

  • Start scanning everything please.

    Get a database going of EVERY object in the world.

    A boon to game makers. :D :D

  • @wonmeanlee "A boon to game makers. :D :D"

    Yeah and I can imagine that this could put a lot of 3D artists out of the job!

  • @wonmeanlee this is going to drive Ikea nuts.

    All these people running around their stores, holding kinects and laptops.

    RELEASE THE OTTOMANS!!

  • This is better than bullshit unlimited detail crap.

  • awesome awesome stuff... the fact that all this stuff is real time... real wow factor...

  • this is some pretty futuristic stuff

  • reminds me some of the things that the 3ds could do, but that was only scratching the surface. This is way more in depth

  • Dude! The applications for the are endless

  • In the future: google Street View gets a modified 3d scanner like this, that is placed on top of a car...

    means: driveable world 3d model, videogame style

  • @InuvikPhil google already does a simple parallax depth matching with their streetview data.. you can see how the wall-facing links match up with real world buildings/trees

    nothing like this, but still.

    also, this is only for 5 meters distance

  • So real time game rendering could handle all these polys?

  • Perfect tool for filming sets. Is there a chance we can have a copy of this software ?

    thanks, you rock !

  • Watching the part with 3d objects w/ physics superimposed onto the real world made me think of only one thing: 3d zombie survival FPS in my own neighborhood....

  • Holy CRAP!

  • SOmeone wiht a makerbot use this to do a high res scan of their own face and print a copy of themselves. No it hasn't been done. It's sucked in the past. No detail at all.

  • SCAN ALL THE THINGS!

  • @DoctorCapitalist how do I thumbs-up your comment over 9000?

  • 3d animators who animate 3d characters also have an easy job now. Very natural animations with human bones can be accomplished with the kinect.

  • That's fantastic! :D

  • And yet Microsoft choose to make shitty dancing games, and crappy waggling minigames with it.

  • @MisterTVenables Microsoft research in Cambridge is one of the contributors to this project.

  • Awww shit, my professor's working on this.

  • This is seriously just a miniaturization step away from high quality augmented reality. Build a kinect into a pair of eyeglasses with a HUD and hook it up to a phone with a badass GPU and watch the world come to life.

  • Absoultely awesome :D

  • So how porn industry will benefit from this?

  • @GreatVomitto 3:48 for interactive money shot

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  • @GreatVomitto

    Make this technology work with video glasses that have a camera. Then wherever you're looking is scanned and recreated digitally. CG characters could be added that move through the environment similarly to the particle ball effect. You'd be looking at live video of your house but suddenly a cg girl appears that you can see interacting with the real environment and your "multi touch". : P

    This is really impressive tech and a big step forward for virtual reality.

  • @GreatVomitto i thought it was clear by firing particles into the scene... you can constantly be bombarding the actresses with various fluid simulations throughout the duration of the movie.

  • Imagine this integrated with high end Movie cameras. I have no doubt that special effects would take a giant leap forward.

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  • this is a fucking win for 3d modellers. get a lazy susan, put your kinect next to it, spin round object.

    BAM.

    you have just modelled a bacon sandwich.

  • @dillzy1986 Gay baconstrips! You watch epic meal time?

  • @kennethsonnek my muscles and glasses say yes

  • @dillzy1986 then 3d print it

  • @dillzy1986 Ehh. I don't think so. If it was that easy they'd have some intern do it and send the modellers out on the street to save cash.