@jinomian01: ul.to / 4ar9nd2p" <-- Here's the HIP file. C&P into your browser's address bar, and remove the blanks. Easier to understand if you look for yourself ;)
@AmirMansour: Easy! ;) Once the RBD object breaks a lot of groups are being created. the important ones for assigning shaders here are "OUTSIDE" and "INSIDE" which can be used by the material sop. Might be necessary to assign the outside shader at object level, as well.
i have almost the same question,first how did you used shader for the material inside of the broken objects?, and second is it using metaballs magnet force? because it looks like explosion from inside of the geometry, Thanks again!
@Shiva4D: Yes, it is. But there's no UV mapping involved. However, you could try to UVproject onto the "inside" group. But I'm just guessing, right now.
@schpayphe: oops, first of all, the magnet force (including the SOP geometry node, with SOP Path set to "always" there) belongs below the fractureparms node - my fault, sorry! on the latter one, you need to enable the "Fracture From Magnet Force Metaballs". See the annotated HIP at this link: ul.to / emh71p (remove the blanks -- why the hell can't I post links directly here?!.
@schpayphe: Inside the AutoDopNetwork you find a node named "Magnet Force". Click on it and you should see a label named "Activation". Next to it is a (green colored) box which by default says "1". That's where you put the expression when to activate the force.
@schpayphe: Sure! Basically all you do is create a metaball magnet force DOP at the bottom of your AutoDopNetwork. To do so, create a metaball, place it where you need it, (at scene level) click on the "Magnet Force" icon on the Drive Simulation Tab, select the RBD object to apply the force to [ENTER], and then the metaball [ENTER]. Then all you need to do is, specify the frames, where the force should be active (something like $F<=10).
Very cool. Could you break down in more detail how to setup the metaball/ magnet force?
jinomian01 2 months ago
@jinomian01: ul.to / 4ar9nd2p" <-- Here's the HIP file. C&P into your browser's address bar, and remove the blanks. Easier to understand if you look for yourself ;)
dr4ziw 2 months ago
@dr4ziw
Thanks @dr4ziw . This helps alot.
jinomian01 2 months ago
Sorry I again have a question!,but be sure this is the last one!, how did you assign a shader for inside of fractured object?
AmirMansour 7 months ago
@AmirMansour: Easy! ;) Once the RBD object breaks a lot of groups are being created. the important ones for assigning shaders here are "OUTSIDE" and "INSIDE" which can be used by the material sop. Might be necessary to assign the outside shader at object level, as well.
dr4ziw 7 months ago
@dr4ziw :Owch i really didnt understand where to change the material for Outsides and Insides! Thanks btw:)
AmirMansour 7 months ago
sorry now i read the comments! no need to answer! thank you:)
AmirMansour 7 months ago
i have almost the same question,first how did you used shader for the material inside of the broken objects?, and second is it using metaballs magnet force? because it looks like explosion from inside of the geometry, Thanks again!
AmirMansour 7 months ago
Perfect!
I have a question - is it "Make Breakeble" dop ? How did you UV map geometry inside fractures?
Shiva4D 1 year ago
@Shiva4D: Yes, it is. But there's no UV mapping involved. However, you could try to UVproject onto the "inside" group. But I'm just guessing, right now.
dr4ziw 1 year ago
@schpayphe: oops, first of all, the magnet force (including the SOP geometry node, with SOP Path set to "always" there) belongs below the fractureparms node - my fault, sorry! on the latter one, you need to enable the "Fracture From Magnet Force Metaballs". See the annotated HIP at this link: ul.to / emh71p (remove the blanks -- why the hell can't I post links directly here?!.
dr4ziw 1 year ago
@dr4ziw: corrected link: ul.to / 6z9okz (again, remove blanks please!)
dr4ziw 1 year ago
@schpayphe: Inside the AutoDopNetwork you find a node named "Magnet Force". Click on it and you should see a label named "Activation". Next to it is a (green colored) box which by default says "1". That's where you put the expression when to activate the force.
For example:
1 = activate on frame 1 (only on this frame)
$F <= 10 : active on frames 1 to 10
dr4ziw 1 year ago
@schpayphe: Sure! Basically all you do is create a metaball magnet force DOP at the bottom of your AutoDopNetwork. To do so, create a metaball, place it where you need it, (at scene level) click on the "Magnet Force" icon on the Drive Simulation Tab, select the RBD object to apply the force to [ENTER], and then the metaball [ENTER]. Then all you need to do is, specify the frames, where the force should be active (something like $F<=10).
dr4ziw 1 year ago
... additionally you can have a look at the johner's example HIP file attached to this posting:
forums.odforce.net/index.php?/topic/9119-voronoi-dynamic-location-based-fracture-wip/page__view__findpost__p__73750 (that should be a link)
dr4ziw 1 year ago