There's always this talk of speed, but unless you ran an Atari next to a C64, you would hardly notice any difference. I played this on C64 and it was plenty fast enough for me! :)
The thing is, while it's clear the Atari 800 had what is undoubtedly a technically better version than the C64 version, the game is the same. I grew up with the C64 version and it was and still is an excellent game in the same way this version is. The C64 version In terms of performance is slightly less flash but really only in terms of framerate- colours being subjective frankly as is music
The great thing is we all get to play these fantastic systems via their emulation
Where is those GLORIOUSLY Narrative and Emo Crap in this GAME? George Lucas is few Film Directors (if not THE ONLY Film Director), that gets it when comes to Video Games!! {roll my eyes}
The thing that impressed me the most about this game was the speed that it loaded. One click of the drive and the game was running. NO other game I had at the time loaded so fast.
In my opinion one of the best games written for the Atari. Simple, but exciting. Loved all the background story to go with it..rotosnapping if I recall? - the sudden change of direction when you capture the ball.
That's right. This was a beta version that leaked out before the final version went on sale. Everybody had a copy. It's said that atari themselves had spread the beta because they were jealous lucasfilm made a game for them better than anything atari had done before..
There was another version of this for the 8-bit Atari (Ballblaster?) which didn't have the animated lucasfilm into or head to head pre game display. Music didn't have that random lead, and also there were some subtle game features missing. Maybe lucasfilm realised they were on a winner ?
@fronkenpoop That's right. This was a beta version that leaked out before the final version went on sale. Everybody had a copy. It's said that atari themselves had spread the beta because they were jealous lucasfilm made a game for them better than anything atari had done before..
Awesome game. The original Atari 8bit version just kicks the C64's one's ASS.
Many features used here just fell flat in the version for the commodore which makes this one just so much better. Stuff like the "virtual Anti-Aliasing", the smooth scrolling, all of this just wasn't realized on the C64. And the sound sucks too on the C64 because of Activision's missing SID talent.
But whatever, every playable port of this is fun :D the ZX Spectrum got an OK version, too.
99% of the time, this isn't the case... The C64 Was generally superior in every way.. but this game was DEFINITELY better on the 800XL. I don't know if the C64 was a rushed port, or they just didn't know how to program well for it at the time.
@rmcdev It was the other way round. Most developers didn't program the Atari well because it wasn't as popular as the c64, so the effort wasn't worth the returns.
@rmcdev No, it was not. It was just more successful and thus later primary 8 bit game platform. One thing where it was truly lacking was its pure computational power being 25%-80% behind Atari depending on resolution. Search YouTube for "Atari 8-bit - Project-M" or "atari xl/xe game crownland" to see what Atari can really do when pushed to the limit as C64 was. Those machines were pretty even hardware-wise, each having its strong and weak points.
@rmcdev: No, it was not. It was just more successful and thus later primary 8 bit game platform. One thing where it was truly lacking was its pure computational power being 25%-80% behind Atari depending on resolution. Search YouTube for "Atari 8-bit - Project-M" or "atari xl/xe game crownland" to see what Atari can really do when pushed to the limit as C64 was. Those machines were pretty even hardware-wise, each having its strong and weak points.
I once tried to imitate the playfield effect on the atari 800. The horizontal movement is done by scrolling every single graphics line by a certain amount (the lower the faster) and the vertical movement is done by switching the light and dark colors while the TV raster image is being drawn on the screen (that was called display list interrupt) The Atari was good at that. That's why its so fast and that's also why the c64 version looks shitty :-)
several features of the graphics are still outstanding. They tried to soften the big pixels of the ball sprite by interlacing two different shapes of the ball that gives the impression of a higher resolution, and on the green playfield, if you watch closely, they use a kind of anti-aliasing effect, i.e. the horizontal margins between light and dark green changes in shades of green while moving slowly, also adding to a higher virtual resolution. These were revolutionary features at the time.
I always loved the loading screen, it was terrific. Ballblazer is actually the second Lucasfilm Games (Lucasarts) game. Rescue on Fractalus was their first.
For reference, this is a tad fast -- I'd guesstimate by ca. 10%. Was this captured from WinPlus? When I've used that emulator I've had to set it to 90% speed to get games and music to run at what felt like the correct speed. Here it's not so noticeable in the game, but the music is definitely faster than it was in 1985!
This speed difference is due to NTSC vs. PAL speed of the hardware - see e.g. the various "M.U.L.E." title screen videos here on Youtube for another example of this effect.
The PAL and NTSC machines ran at very similar clock speed.
However, since most games used the VBI for timing and updates, and since PAL only shows 50 fields- and hence VBIs- per second instead of NTSC's 60, that's why most games run slower.
I'm still confused how these guys at lucasfilm managed to get all this fast 3d split level action out of my simple 800XL. Either they where genious or the other game programmers were crap.
I played this game wayyyy too much. I remember reading about it when it came out and if I'm remembering correctly, this was one of the first games to be able to show an intro animation while the game was still loading from disk. At the time this was something remarkable.
Yes they were. Internally I mean, obviously. Look up Atari 5200 on wikipedia. The 5200 was heavily based on the 400/800 8bit computers and the internals were nearly identical.
Um, mistapaul? Can you read numbers? I didn't say a thing about the 7800. I said 5200. The 5200 had gtia, pokey and 4 sound channels. It was very very much the same as the Atari 800 computer. You can use all caps to shout if you like, but you're still wrong about the 5200.
As emilygrae says, she was discussing the 5200, and not the 7800. They were totally different machines.
The 5200 was internally based around the 400/800/XL computers; if it hadn't been for some minor but pointless changes in the 5200 OS and memory map they would have been compatible.
Daaaaammmmnnnnnn. This brings back memories. I had this game on the Atari XE. Haven't seen it since I was 10 years old. I use to listen to theme song forever!!! =>
Enter "AUTHORS" on the Atari to see the credits of Langston and Levine.
The European version released by Activision didn't have the great animated loader. I still have the box, but someone borrowed the disk 20 years ago and never gave it back. :-(
Nice! This was the very first game I saw when we got our brand new Atari 800xl. I had seen the Atari 8bits before but this was our own! Great game too. If you look at the c64 version it is much blockier (worse graphics).
This is my favorite game of all time. I worked with Dave Levine in the late 90's. He was doing the physics on a Baja racing game I was working on. I'm doing a version on the Xbox 360 for the XNA creators club. So I'll post it when I'm done. Check those downloady type places for it.
When 'he' scored? Didn't you read the description? 'I get my tail kicked by a level 5 droid cause I'm out of practice.' lol ... yet, I didn't totaly understand the goal of this game ... :S
rwp80, they were kind of like football goal post at each ends of the field! The carrier of the ball move slower than the non-carrier, but carrier can shoot the ball into the goal post for points!
The non-carrier can easily catch up to the carrier and try to knock the carrier back. Or, he can knock the ball out of his opponent from his magnetic grip to steal the ball for possession (become the carrier to score points)!
wow this brings back memeories. the version I had didn't have the intro.. and would be set by default 2 players although once I was able to set it to one player.. I don't know how I did it tho.
Nice vid that is cool and I wish someone would make a new vers of this for PC/Mac
There are so very few programs like this that have perfect physics where you would swear you feel the bumping and acceleration. And you break a sweat beating anything above droid level 3, if you can beat it that is :)
actually, the BallBlaster prototype DID have a single player mode, keys 1-4 specified difficulty for the top player, keys 5-8 specified difficulty for the right player.. 0 reset everything to 2 player mode. -Thom
Used to LOVE this game, listening to the music now still gives me goosebumps!!
Babania1 3 days ago
Was Ball Blaster for the pirates.
CthulhuMessiah 1 week ago
There's always this talk of speed, but unless you ran an Atari next to a C64, you would hardly notice any difference. I played this on C64 and it was plenty fast enough for me! :)
HardWarUK 3 weeks ago
It took you an awfully long time to find the start button.
MrAlienAssassin 3 months ago
The thing is, while it's clear the Atari 800 had what is undoubtedly a technically better version than the C64 version, the game is the same. I grew up with the C64 version and it was and still is an excellent game in the same way this version is. The C64 version In terms of performance is slightly less flash but really only in terms of framerate- colours being subjective frankly as is music
The great thing is we all get to play these fantastic systems via their emulation
Adropacrich2 4 months ago
LUCASFILM games - говна не лепит!
SirMaxFrei 5 months ago
Ah! That soundtrack!
Akira1422 6 months ago
There was nobody like Lucasfilm back in the day, that's for sure!
HypnoToad72 7 months ago
Sorry for posting twice (I hate this system). And my reaction was on hoques1432 actually.
jrmb242 8 months ago
Lucasfilm games are good
GrounderTheRobot 1 year ago
Where is those GLORIOUSLY Narrative and Emo Crap in this GAME? George Lucas is few Film Directors (if not THE ONLY Film Director), that gets it when comes to Video Games!! {roll my eyes}
IronJackalTw 1 year ago
I loved that sound track. And the game speed was just spectacular at the time.
willc2 1 year ago
The thing that impressed me the most about this game was the speed that it loaded. One click of the drive and the game was running. NO other game I had at the time loaded so fast.
wrcousert 1 year ago
In my opinion one of the best games written for the Atari. Simple, but exciting. Loved all the background story to go with it..rotosnapping if I recall? - the sudden change of direction when you capture the ball.
HHRich 1 year ago
I used love this song when I was a child
Malfunction0982 1 year ago
That's right. This was a beta version that leaked out before the final version went on sale. Everybody had a copy. It's said that atari themselves had spread the beta because they were jealous lucasfilm made a game for them better than anything atari had done before..
martinkaspar999 1 year ago
Nice game.
There was another version of this for the 8-bit Atari (Ballblaster?) which didn't have the animated lucasfilm into or head to head pre game display. Music didn't have that random lead, and also there were some subtle game features missing. Maybe lucasfilm realised they were on a winner ?
fronkenpoop 1 year ago
@fronkenpoop That's right. This was a beta version that leaked out before the final version went on sale. Everybody had a copy. It's said that atari themselves had spread the beta because they were jealous lucasfilm made a game for them better than anything atari had done before..
martinkaspar999 1 year ago
Awesome game. The original Atari 8bit version just kicks the C64's one's ASS.
Many features used here just fell flat in the version for the commodore which makes this one just so much better. Stuff like the "virtual Anti-Aliasing", the smooth scrolling, all of this just wasn't realized on the C64. And the sound sucks too on the C64 because of Activision's missing SID talent.
But whatever, every playable port of this is fun :D the ZX Spectrum got an OK version, too.
hoques1432 1 year ago
@hoques1432
99% of the time, this isn't the case... The C64 Was generally superior in every way.. but this game was DEFINITELY better on the 800XL. I don't know if the C64 was a rushed port, or they just didn't know how to program well for it at the time.
rmcdev 11 months ago
@rmcdev It was the other way round. Most developers didn't program the Atari well because it wasn't as popular as the c64, so the effort wasn't worth the returns.
R6502A 8 months ago
@rmcdev No, it was not. It was just more successful and thus later primary 8 bit game platform. One thing where it was truly lacking was its pure computational power being 25%-80% behind Atari depending on resolution. Search YouTube for "Atari 8-bit - Project-M" or "atari xl/xe game crownland" to see what Atari can really do when pushed to the limit as C64 was. Those machines were pretty even hardware-wise, each having its strong and weak points.
jrmb242 8 months ago
This has been flagged as spam show
@rmcdev: No, it was not. It was just more successful and thus later primary 8 bit game platform. One thing where it was truly lacking was its pure computational power being 25%-80% behind Atari depending on resolution. Search YouTube for "Atari 8-bit - Project-M" or "atari xl/xe game crownland" to see what Atari can really do when pushed to the limit as C64 was. Those machines were pretty even hardware-wise, each having its strong and weak points.
jrmb242 8 months ago
I once tried to imitate the playfield effect on the atari 800. The horizontal movement is done by scrolling every single graphics line by a certain amount (the lower the faster) and the vertical movement is done by switching the light and dark colors while the TV raster image is being drawn on the screen (that was called display list interrupt) The Atari was good at that. That's why its so fast and that's also why the c64 version looks shitty :-)
martinkaspar999 1 year ago
several features of the graphics are still outstanding. They tried to soften the big pixels of the ball sprite by interlacing two different shapes of the ball that gives the impression of a higher resolution, and on the green playfield, if you watch closely, they use a kind of anti-aliasing effect, i.e. the horizontal margins between light and dark green changes in shades of green while moving slowly, also adding to a higher virtual resolution. These were revolutionary features at the time.
martinkaspar999 1 year ago
Those were impressive graphics for the system it was
Monodi91 1 year ago
Great game. I skunked the highest level droids easily when I was on.
impala666 1 year ago
Wow... just, wow. I remember this.
omnithrope 2 years ago
Great game!
the1marauder2 2 years ago
wtf is going on???
Baldoxxx4000 2 years ago 2
I always loved the loading screen, it was terrific. Ballblazer is actually the second Lucasfilm Games (Lucasarts) game. Rescue on Fractalus was their first.
gamesDAMNED 2 years ago
This game ruled.
icemule1 2 years ago
i had this on the comedor 64 on tape lmao good times
weirdstuffanimation6 2 years ago
This comment has received too many negative votes show
i remember this one used to make my penis errect.
MustNotRead 2 years ago
I LOVED this game!
WileE21 2 years ago 9
me to :)
Matt1234335 2 years ago
OH EM GEEE! I loved playing this game!
ajynx 2 years ago
For reference, this is a tad fast -- I'd guesstimate by ca. 10%. Was this captured from WinPlus? When I've used that emulator I've had to set it to 90% speed to get games and music to run at what felt like the correct speed. Here it's not so noticeable in the game, but the music is definitely faster than it was in 1985!
petrouchka72 3 years ago
This speed difference is due to NTSC vs. PAL speed of the hardware - see e.g. the various "M.U.L.E." title screen videos here on Youtube for another example of this effect.
thorstenguenther 3 years ago
The PAL and NTSC machines ran at very similar clock speed.
However, since most games used the VBI for timing and updates, and since PAL only shows 50 fields- and hence VBIs- per second instead of NTSC's 60, that's why most games run slower.
NotATube 2 years ago 3
Not a tad fast, just the normal behavior due to playing on an NTSC setup (even in emulation). Alot of games played faster in the USA.
And as far as USA games go, you should try them first in NTSC to get the proper effect. I always found playing in PAL to be "draggy"
zaphodb777 2 years ago
that music brings back memorys
weirdstuffanimation6 3 years ago
de aqui deben haber sacado el sonido para las espadas ajjaja
saludos
sebadj7 3 years ago
Ow wow...so many memories...i remember playing this game so much when i was about 4...
Theobtusellama 3 years ago
I'm still confused how these guys at lucasfilm managed to get all this fast 3d split level action out of my simple 800XL. Either they where genious or the other game programmers were crap.
keyboardbw 3 years ago 2
Or the ANTIC and GTIA were capable of it, they just needed more memory than usual 2D games?
m1omg 3 years ago
I think this is just a smart way of moving the palette of colors in memory. The ball and players, are just sprites.
I'll have to try to do something alike using that technique :)
IvnSoft 2 years ago
I played this game wayyyy too much. I remember reading about it when it came out and if I'm remembering correctly, this was one of the first games to be able to show an intro animation while the game was still loading from disk. At the time this was something remarkable.
emilygrae 3 years ago
great tune!!
ejfex 3 years ago
great tune!
ejfex 3 years ago
Damn, that looks amazing for an old console like that. Major kudos to Lucasfilm.
MattTheSpratt 3 years ago
it is not a console but an 8 bit home computer maybe you are confusing it with atari 2600
m1omg 3 years ago
Or maybe I'm confusing it with the Atari 5200.
The 2600 didn't have this much power.
MattTheSpratt 3 years ago
From what I can remember, and wikipedia seems to back me up, the 5200 and the Atari 800 were basically using the same hardware.
emilygrae 3 years ago
no they weren't!
mistapaul 3 years ago
Yes they were. Internally I mean, obviously. Look up Atari 5200 on wikipedia. The 5200 was heavily based on the 400/800 8bit computers and the internals were nearly identical.
emilygrae 3 years ago
7800 no gtia no pokey!
it had 2 sound channels
graphics were poor due to no gtia!!
MAY OF USED THE SAME PROCESSOR, BUT SO DID MANY 8 BITS OF THE DAY!!
mistapaul 3 years ago
Um, mistapaul? Can you read numbers? I didn't say a thing about the 7800. I said 5200. The 5200 had gtia, pokey and 4 sound channels. It was very very much the same as the Atari 800 computer. You can use all caps to shout if you like, but you're still wrong about the 5200.
emilygrae 3 years ago
As emilygrae says, she was discussing the 5200, and not the 7800. They were totally different machines.
The 5200 was internally based around the 400/800/XL computers; if it hadn't been for some minor but pointless changes in the 5200 OS and memory map they would have been compatible.
The 7800 was a different machine altogether.
NotATube 2 years ago
Graphics looked great on the atati version. I am impressed.
gapenisbruzas 3 years ago
The Best Atari Game.
gremmpaltakin 4 years ago
Dig that crazy music man!
retread01 4 years ago
Daaaaammmmnnnnnn. This brings back memories. I had this game on the Atari XE. Haven't seen it since I was 10 years old. I use to listen to theme song forever!!! =>
JK47Tubing 4 years ago
Enter "AUTHORS" on the Atari to see the credits of Langston and Levine.
The European version released by Activision didn't have the great animated loader. I still have the box, but someone borrowed the disk 20 years ago and never gave it back. :-(
mnemo70 4 years ago
My whole guitar sound is based on this.
johnarthurknight 4 years ago
I've had that opening tune in my head ever since
klarmer 4 years ago
Nice! This was the very first game I saw when we got our brand new Atari 800xl. I had seen the Atari 8bits before but this was our own! Great game too. If you look at the c64 version it is much blockier (worse graphics).
jjnature 4 years ago
This is my favorite game of all time. I worked with Dave Levine in the late 90's. He was doing the physics on a Baja racing game I was working on. I'm doing a version on the Xbox 360 for the XNA creators club. So I'll post it when I'm done. Check those downloady type places for it.
reebash 4 years ago
This game rules. I still have my atari 800xl and 1050 drive with happy chip fitted and a mountain of games...long live the atari.
monkeycakesoup 4 years ago
When 'he' scored? Didn't you read the description? 'I get my tail kicked by a level 5 droid cause I'm out of practice.' lol ... yet, I didn't totaly understand the goal of this game ... :S
synbow 4 years ago
THIS
GAME
MADE
NO
SENSE
5/5
rwp80 4 years ago
rwp80, they were kind of like football goal post at each ends of the field! The carrier of the ball move slower than the non-carrier, but carrier can shoot the ball into the goal post for points!
The non-carrier can easily catch up to the carrier and try to knock the carrier back. Or, he can knock the ball out of his opponent from his magnetic grip to steal the ball for possession (become the carrier to score points)!
IronJackalTw 4 years ago
rwp80, try think of this game like playing a game of American style football on a hovercraft!
BTW, the goal post are always moving from side-to-side in the back, which makes it hard to aim for when one get close enough to it!!
IronJackalTw 4 years ago
I have this still at my house its great. I used to have so much fun playing it.
Gatsurendo 4 years ago
Great game. PLayed the C64 and 800 versions. This video would be better if the sound were coordinated, and if it were between two humans. :)
almo2001 4 years ago
I used to play this on the Atari 7800 all the time. Loved it.
kappappa 4 years ago
wow this brings back memeories. the version I had didn't have the intro.. and would be set by default 2 players although once I was able to set it to one player.. I don't know how I did it tho.
Nice vid that is cool and I wish someone would make a new vers of this for PC/Mac
It's nice when you can get three points
And I love the music
Lightcycle 4 years ago
I like the groovy music at the beginning of ballblazer and didn't it feel good when you scored!
timewaster72 5 years ago
Nice.
There are so very few programs like this that have perfect physics where you would swear you feel the bumping and acceleration. And you break a sweat beating anything above droid level 3, if you can beat it that is :)
Mark
vulcanjedi 5 years ago
Someone needs to make a networked Atari 8-bit emulator, just for this game.
eekeenoink 5 years ago
Didn't realise the version I used to play was a prototype. I was always disappointed there was no single-player mode - now I know why!
horsie111 5 years ago
actually, the BallBlaster prototype DID have a single player mode, keys 1-4 specified difficulty for the top player, keys 5-8 specified difficulty for the right player.. 0 reset everything to 2 player mode. -Thom
tschak909 3 years ago