Added: 4 years ago
From: DavidXNewton
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  • This game reminds me of Hocus Pocus from apogee

  • i create game i name it war world 2 its my first experiment in game industry

  • awesome game, i just started using multimedia fuasion2

  • @StormHound123 Then the best of luck with it :)

  • Man, what's the difference between Multimidia Fusion 2 and The Games Factory 2?

  • @doid3r4s The main difference is that MMF2 allows third-party extension objects, which offer a huge number of extra features for game and application making. TGF2 is much more basic in comparison, but it's suitable for beginners to Clickteam's software - and there's a free version of it available at Newgrounds, which allows you to publish Flash games to Newgrounds only.

  • Impressive, whenever I try to make games, they always eventually crash on me.

  • @TheTC In MMF, this is usually the fault of an extension... I've encountered a few of them over the course of making this game, but they've always been very helpful in finding and correcting the bugs as I ran into them.

  • so you made this using multi media fusion 2 its quite impressive im using multi media fusion to for my game design clas in high school

  • This stuff and Nuitu Love is what makes MMF2 truly shine. Whether your typing in code or use the action commands it really isn't that different. ;D

  • Well done mate, good game that you made!

  • Is that some Standard Galactic Alphabet I see in the top-right corner?

  • @Lumpytoast Well spotted :)

  • This games turning out good :) Come check out mine on youtube

  • how do you make a sidescrolling shooter/platformer? on large levels

  • How do you make the legs move?

  • This is a question based off the first Crystal Tower. When is your progress saved?

  • In stark contrast to the first game, progress is now autosaved after every level :)

  • Actually you can see for yourself, the demo is out on my site (I'll edit it into the description).

  • how do you make the following camera effect?

    plz i really need to know. :^)

  • same here :(

  • @Lifeofhalf Lurk some

  • I have two invisible objects - one is a "camera target", which is placed about half a screen's width to the side of the player object depending on whether you're facing left or right, and which jumps about half a screen up or down if you hold those directions. Then, the playfield scrolling is always set to the position of a second invisible object that always tries to head towards the first one (so it doesn't jump but goes smoothly towards it).

  • Comment removed

  • When you selected the player how did you have the arrow go down when you press the down key or something?

  • The player names are stored in a List object off-screen, and the selected line is changed when the player presses Up or Down. What you see in the top window of the screen are five separate String objects, which are getting the currently selected line of the List object, as well as the lines two before, one before, one after and two after it (if there's anything in those positions).

  • What do you use for online interaction? Moo, Oinc or something else?

  • I use the Live Receiver object here as I wrote that bit over a year ago... I may replace it with the new Get Object, if I can stand redoing that whole part again!

  • good job

  • How do you make the spring? For me the animation and jump time are off.

    So, the spring bounces after/before the jump

  • 1. There are a number of different save objects, like the INI and Named Variable Object (I'm using the second in this game). Here, the filename of the NVO is set to match the name the player enters, so multiple profiles can be saved and loaded.

    2. Yes! RPG battle systems like that are complex things, but there are a couple of examples like this around.

    See Clickteam's forum for more detailed answers to these.

  • i have a problem, in a game im making (first) there is a thing and if you collide with the thing the thing dissapears and the player is then able to shoot scissors a. the only way i made it work is so that when the player touches it a new frame starts with the player at the same place and all that, but then all the coins that i picked up in the firs frame are back. all i want is that when the player collides with the thing, the ctrl button will make him shoot. Pelase help.

  • + character and thing colides

    - set flag 0 on (character)

    - destroy (thing)

    - - - - -

    + ctrl pressed

    + flag 0 on

    - (character) shoots object

  • How do you make it so you can jump?

  • -_- Make the player a "platform" interactive object instead of "static" or "eight directions"

  • Yeah, I figured that out a while ago. I felt like an idiot after I figured it out too. Thanks anyway.

  • Heh, the music sounds at one point exactly like one the songs in the lord of the rings movies. Anyway, what a cool game, I just got back into MMF and it's not as easy as I remembered :)

  • Very nice and smooth. But how did you make the camera, I´ve been looking for a good camerasoloution like that. Did you make an invisible object that the camera follows, or did you do it some other way?

  • Yes, the camera's actually two invisible objects - one that changes its position based on where the player's facing and how fast he's going, and another one that gradually always heads towards that object - the scrolling of the playfield is always fixed on the gradually moving object.

  • Thank you for explaining that! As with dontomaso11, I've been trying to figure out a similar thing for ages.

    The item selection thing is an end goal for me too. Only just getting my head around global values!!!

    Well done David N for the game.

  • Looks like super mario world kind of. Too bad the music sounds like elevator music

  • i like the game. Mabey make the character have less completely straight walking and change the music so its not sounding like MIDI music. other than that i give this game a 9/10 from what i can see =]

  • You know, I think this is one of the best games I've seen made on MMF2.

  • Simply Amazing. Keep at it. Love to play the final product.

  • ok thanks im taking a game designing class and wanted make a sonic game for so thanks for the info

  • Look for the Sonic worlds engine on Sonic fan games headquarter's forums.

  • very cool i just got the program ad i made the game from the tutorial but can you tell me somthing how do you create side scrollers? i want to make a sonic game but dont know how to make sidescroller ones DX

  • Thanks, good to know that more people are discovering MMF! You might find the tutorials on Clickteam's site (Tutorials link on the main page, or under eng/learning_resources.php - I can't link directly in a comment, it seems...) to be helpful - there are a couple of platform/scrolling guides there.

  • Wow! I'm starting up my own game like this! But this is....Amazing. Keep it up! I can't wait to see the final product!

  • Thats looking pretty good. Still working on it?

  • Hi Andy - I am, but it's going slowly. I'm hoping to get another video up soon of what it looks like now, but I've been waiting for my current graphics artist (the fourth one so far) to send me back some backgrounds first...

    Getting comments on this video is probably the greatest motivator for it :)

  • awesome!

  • Amazing.

  • How did you get it to post an online scorecard that was cool

  • It's a bit of an involved process (and I haven't even finished the online element for this game yet), but I put together a tutorial on getting MMF2 to communicate with an online database.

    It's the one called "Online Scoreboards" on the tutorials page of Clickteam's site.

  • how do you make the beging menu and how do you choose diffrent charactors?

  • How do you make it so the object only animats when you hold down the button for walking? and how do you make him able to jump?

  • I wrote a tutorial a while ago on platform games in MMF2 - it's called "Custom Platform Movement" and you can get to it from the Tutorials link on the front page of Clickteam's site.

    Alternatively you can just use the default platform movement built into MMF2, or the Platform Movement Object.

  • Could have been nicer with better sprite choices, but a really fun looking game overall.

  • one of the coolest looking MMF games... i like how camera moves and stuff like that

  • how do you get the numbers to move seperatly because when i try to do it, all the numbers change to the same number.

  • im 11 and i know pretty much, i've made point and click games, platforms, and othr stufff

  • Hey do you know how to add paralex pieces to make backgrounds that move as you move?

  • There are two ways to do it - either you can add a new layer behind your gameplay layer (press Ctrl+K to bring up the layers toolbar), set its scrolling coefficient properties to lower than 1 and put your background on that, or you can use a Background System Object and control its position through the event editor. I use the first method here.

  • Thank You! I'm gonna try that now. I let you know if it worked. =D

  • hey im having trouble with making the scrolling of the screen follow my character i was wondering what event you have to set to do that

  • The scrolling actions are under the Storyboard Control object (the one that looks like a chessboard in the Event Editor) - if you set up an Always event and use the "Center screen position" action, you can continually set the scrolling of the screen to follow your character. Here, I use a separate invisible 'camera' object that follows the player around.

  • wow ur wayyybetter then me (even though i just got mmf2 and gf2 today and yesterday

  • It's good to know others are discovering the program :) This is my biggest project in MMF yet - go at your own pace and have fun with it.

  • I cant get the background to follow the character or whatever you can call it, on the game factory 1 :( its just have to work <.<

    nice game btw

  • Nice Clickwork mate...!!

  • Nice game. How do u get the large brick background all the way in the back to stick in the back, cuz if i try that i make it an active object and the game freezes with such a huge active object.

  • The brick background is done using a quick backdrop on a lower layer than the main playfield - a layer that has its scrolling coefficients set to X=0.5, Y=0.2 so that it scrolls slower than the foreground.

    You can also do this using a Background System Box and moving it around manually.

  • Hello!

    Very nice game! :)

  • aw sweet. and one more thing i just wondering if u noticed this. he looks alot like geno for super mario rpg. was this intentinal. btw its a kool game and i played the demo

  • hopfully youll change the character sprite. its the only thing that looks bad. no offense theres just no personality in him. in a rather delightful looking game.

  • Definitely - I'm still using the same sprite as the original game just now! I have a spriter who's started some new graphics, and I'll make sure to show them off when they're ready.

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