Added: 7 months ago
From: StefanVinkSelis
Views: 14,128
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  • Это пародия на Portal!

  • The compression artifacts are horrible :(

  • Looks fun somehow like portal :D GOOD GAME BRO

  • This looks exactly like portal, you got that cube thing, the red button to place it on etc, similar portal concept.

  • same as portal so why use this laggy engine for such task?

  • portal 3, it's here

  • wow this is great! awesome job! this game your making has tech thats 5 years ahead of its time.

  • why spherical objects are not 100% smooth if this engine uses raytracing ?

  • @permyak59 That works well for raytracing demos that can be made with programming alone. To make an actual game with more visual appeal than another 3d pong we needed to import assets (art) from 3d software. It would not have been possible to make an entire game world in programming alone. When you import assets, you have polygons to deal with.

  • @permyak59 From how it looks, the game is running half-rendered. Which means graphically, everything is about half the usual quality of raytracing. This goes in line with the grainy effect as well.

  • Wow got greater and greater. The last version you have shown ran on 10 fps or so and had at least 2 GPUs used. This one must have been rendered on a very hardcore machine ;-)

    Love it. Is there any chance of getting a demo version one day?

    Also, isnt there any chance of getting rid of the noise by intelligent filtering rather than tracing more samples?

  • ... This looks so... Portal knock-offy, it's not even funny. Kudos for the raytracing implementation (though a bad implementation of it), and kudos on the first playable implementation of real-time Pathtracing, but other than that, there is little to no originality to it. The style, colors, gameplay style, and everything else is just taken directly from Portal and slightly modified.

  • @Savior661 That was exactly our intention. The intention of this game was to show that Pathtracing is viable for rendering games in real-time and to do this, we needed to make a game with recognisable graphics. We wanted it to be easily comparable to an existing game to see the trade-off.

    Your post does make it seem like we actually ripped stuff out of portal. I just want to clarify that this is not the case, all art and code was created by us, a 9-man student team with 14 days to build this.

  • @Savior661 Very true, it looks a lot like portal... But that was our assignment, to give the game the looks and feel of portal :)

  • Disgusting.

    Thumbs down.

  • Good work everyone, though I'm pretty sure real laser beams don't cast shadows 0:49 ;)

  • This is one game that will never age.  New faster hardware will always make it look better and better!!!

  • is look great but.... it seems the pathtracing depth is lonly about 3 bounces, can you show what it looks like with at least 10 bounces?

  • @EasternMerchant Truth be told, it doesn't even have secondary bounce in this video. Enabling that (unfortunately) drops the frame rate to unplayable levels. This is the reason why I started adding light emitting panels to the walls rather than only the ceilings. (though there still are a considerable amount of black ceilings that look a lot prettier with secondary bounce enabled)

  • @eikons It is a marvelous game you have created, but would you be willing to allow for an additional advanced option of adjusting the bounce settings as well as emitter color & intensities for players who might wish to increase the level of realism?

  • @EasternMerchant Well I'm an artist, not a programmer. The way it's looking now is that the author of the engine (Jacco Bikker) will try to prepare a binary release for other people to try it out.

    Currently, number of bounces, resolution, samples per pixel etc. can be defined in a text file. The color & intensities for all light sources are in a material file. (Which can be edited in notepad as well)

  • @eikons Ahh that is good to know, I commend you on your brilliant work!

  • Wow!! This is just brilliant!! Where can I buy this??

  • @DimensionVisitor Thx! It is foremost an engine development showcase game. It depends on the engine developper if and when there will be a binary release. I can only thank you for your enthousiasm and I will keep you posted on developments.

  • Well done! The compression of the video is hiding a lot of the noise/variance, isn't it?

  • @xWintermutex Well actually not that much, it's about the same I would say... But the trailer footage is recorded on a heavy piece of machinery which makes it quite playable

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