If you can't get Old One Eye into melee with a tank you're playing your foddergaunts wrong. Tyranids play by flooding your enemies shooters with your rippers, gaunts, and genies while your big guys move in and just line up power hits where it's needed. 250 pts being 'ridiculous' for something with no invulnerables? This is -our- landraider, I've seen landraiders taken down first turn with HK missiles. Points are points, you get some good use out of the Tyrannofex and I field one every time.
A few years ago two parents went out for dinner. A few hours later the babysitter was calling to see if she could cover the clown statue in the kids' room. The father said " Get the kids out if the house, we'll cal the police, we don't have a clown statue". The "clown statue" was actually a killer that escaped from jail. If you don't post this on 10 videos tonight the clown will be in your bed at 3:00am with a chainsaw in his hand. Sorry don't want this to happen to me
All units have there pro' and con's and set ups that compliment them and hinder them old one eye has ripped through more than his points in tanks for me in a number off games. And with a tyrannofex they are allso good armour cracker's and vs a few armys orks in particular and there pesky nob squad with 2 wounds 4 up save feel no pain and, 2 tyrannofex's do rly well against them as strength 10 cannon's and ap 4 meens they got no saves as it doubles there toughness unless they got cybork bodys.
@GregBurke7759 Yup space marines are anoying but I wouldent say so... anoying as to put a stop to a back line unit like this. You could say same thing about other tanks granted points cost isnt as high as tyrano but melta gun's hurt from drop pod's some what more so when they pen then ya tank go'es boom least a tyrano has 6 wounds and cant be double strengthed. and like the other guy said one with rupture canon and one with asault 20 to cover the long range one and give em feel no pain. Job done
Old one eye is mainly for vehicles and such and on the charge he can have up to 16 attacks which model for model is something a ravener cannot do. 16 strength 10 attacks on a landraider? Yes please.
@Hepburn223 he does exist...just because a unit doesn't have an official modle it doesn't mean they don't exist...just like the brass scorpion...or a dominatrix
I have faced this beast in a tournament setting and trust me, it's competitive. One particularly sadistic jackwang fielded 2 with Rupture Cannons and brought 3 Tervigons, had the Tervigons cast Feel No Pain on them and let them take potshots at anything I sent at them. I lost that game due to the fact that they completely destroyed my Heavy Support and Fast Attack choices.
what i do is field 2 of these in a 2000point or more game and one would have the rupture cannon and the other the 20 shot gun for any inflitrators who goes behind my lines....my friend does this to me all the time so thats why i have the tyranefex with the 20 (aka monsturous creature so it can be 40 shots) to take anyone who gets too close down
whenever I use the Tyranno, I give him cluster spines and desicator larvae and use him as a big tough walking multi-template infantry killing weapon battery. His Acid spray schools anything with a 4+ save or worse and when he gets closer, he's got his s5 ap5 flamer and the cluster spines for support. He can widde down an entire ork mob in one round of shooting. He is so expensive because of his defensive statline, so why put him in the corner of the map all alone?
I like to take my T-Fex with acid spray because its basically the IG Hellhound weapon then i also have the thorax swarm for when i get closer. But I will go into more detail when i do my video that says a T-Fex is actually worth taking and how to do it.
*sigh* Everyone always judges tyranid units as individuals which is just plain wrong. the Thing that people fail to understand if that while tyranid units by themselves aren't anything totally amazing like with space marines or grey knights they are near unstoppable when used in concert with eachother.
"The whole is greater than the sum of the parts" is a term that couldn't be any truer as far as the nids are concerned. This vid is very misleading.
@steelgear I totally agree every model listed in the book is useful except maybe Old One Eye simply because he is a solo Fex with better re-gen and set options. The army is about synapse and synergy moving as one, thinking as one. Sometimes its worth paying a lot of points for something to simply distract your opponent from the real threat while at the same time that model can still work well with others.
tyrannofex isnt usless its for those few tyranid armys that use a trygon and a load of other things stay at the back and keep sending out loads of termagaunts repeatedly
Your right that OOE is bad, but in all the wrong ways. He's overkill. Below Apoc, he will kill everything if he gets the chance, but there isn't much that can take 5-16 wounds. In Apoc, OOE could be one of the deadliest ever. If given the chance, it might be able to take out a Warhound Titan in one turn. Also, it's whole "use my LD is really helpful with gaunts, just use his leadership when gaunts have to do IB test, and they will have a better chance of passing.
@AwesomeRockFan The thing about OOE though is the same problem a lot of Carnifex's face. Getting into combat. With only a 3+ Save, 4 wounds and no Fleet, OOE is gonna be shot down LONG before he gets to enemy lines. And unlike other Carnifex's, he can't even take two other 'fexes with him for some wound distribution. And since he always hits at Initiative 1 thanks to Crushing Claws, his target's always going to go first unless it's Powerfisted Terminators, which murder 'fexes.
i always have a swarm lord in front of tyrranofex and the venom. with a brood of genes and graunts as well...it works well since 48 inchs covers a lot of space...although mortals do kill this combo but were i live only 1 person has mortors and we never face...i do agree though 265 is high i would perfer if it was atleast 220 max
I have to agree with you on one thing tyrannofexes do suck in close combat. But GW thought of that because he also has stinger salvos and thorax swarm so he's not that bad at shooting at any range (except close combat) and old one eye isn't super bad granted he is a little costly he is a carnifex on steroids he van get a maximum of 16 attacks on the charge which is alot for any single character
old one eye gives so much more than rapid regeneration.
quick explanation of him here:
he charges in with 5 attacks, rolls a d3 for the claws!
lets assume he gets 3 extra atks
hes got 8 attacks total, average successes to hit is 4, so berserk rampage gives him four more attacks, or however many attacks he hit with, so if he hit with all 8 attacks, he gets ANOTHER 8 attacks, on average, he makes 4 of them, so he hits with 12 attacks at strength 10.
If you read the codex on the rupture cannon you wonder why it isn't blast....
leman russ demolisher... 165points... 24" S10 AP2 Large blast. so it scatters, and it can't be hurt by anything S3 and below, whereas T6 tyrannofex can be killed by a lasgun... :(
you will need a minimum of a S5 weapon to just glance on a demolishers rear armor, which at best will only immobilise.
so tyrannofex so not worth the points. I'd take a trygon prime with adrenal glands and do better.
There is another way to see it, a tank can be blown up by one shot in the first round, and a penetrating hit will make it next to useless for at least the next round on anything but a 1.
Put that Demolisher in a gunfight against a Tyrannofex, and the tank is gone.
The Tyrannofex is actualy a rather good model IF, and this is a big if, it is used in the right ways. The Flesh bore hive is worthless just take 20 gaunts and do the same thing for less than half the points. The Rupture cannon is nice but with the bad BS of most nids it is only useful when you have alot of heavy armor. The best way to feild it is to take the acid spray and treat him like a hell hound the BS dose not matter with acid spray, and put gaunts between him and assault.
GW really screwed tyranids over in terms of their monstrous creatures. All of them are about 50 pts more than their equivilents in other races, and none of them can have an invulnerable save (even 5+ would be better than nothing).
I've considered using the tyrannofex, but what always gets me (aside for his ludicrous point cost) is that he's a walking gun, and he only has BS 3. So, I can expect half of all his shots to miss, which really takes the edge of his assault 20 weapon.
btw Tfexes are much better with acid spray, combined with cluster spines and dessicator larvae, the tyranno makes an absolutely terrifying infantry killer, since its relentless it can use all three weapons at one squad. rupture cannon is awesome, but imo the tfex should be infantry killer, not long range tank killer at all.
@randomstuff529 but a single unit that's 265pts shouldn't need protecting and you have to be in synapse range to shoot at what you want. Wasting even more point in the back corner.
'Useless weapon'? what happened the last time you hit ANY iinfantry with with Dessiccator larvae? THEY DIE.
I agree that 250 is a lot, but you ain't havin fun unless you're playing apocalypse and rocking 4 of those things.
Also, ever heard of an escort? They are meant to be gaurded in CC by something like deepstriking raveners or genestealers.
Strategy is your friend in this game so use it and think before you flame.
aylric123 2 days ago
LIKE IF UR IN 2012 AND FOUND OUT ABOUT THE NEW TYRANOFEX/TERVIGON MODLE FOR SLAE !
LimitlessFreeRuners 4 days ago
If you can't get Old One Eye into melee with a tank you're playing your foddergaunts wrong. Tyranids play by flooding your enemies shooters with your rippers, gaunts, and genies while your big guys move in and just line up power hits where it's needed. 250 pts being 'ridiculous' for something with no invulnerables? This is -our- landraider, I've seen landraiders taken down first turn with HK missiles. Points are points, you get some good use out of the Tyrannofex and I field one every time.
0blivionstone 4 weeks ago
6 wounds, 2+ saves. Doesnt sound to bad.
lightningdownurpants 4 weeks ago
This has been flagged as spam show
A few years ago two parents went out for dinner. A few hours later the babysitter was calling to see if she could cover the clown statue in the kids' room. The father said " Get the kids out if the house, we'll cal the police, we don't have a clown statue". The "clown statue" was actually a killer that escaped from jail. If you don't post this on 10 videos tonight the clown will be in your bed at 3:00am with a chainsaw in his hand. Sorry don't want this to happen to me
DSbaby15 1 month ago
agreed on all points - thanks for uploading mate
thedirtybrit 1 month ago
All units have there pro' and con's and set ups that compliment them and hinder them old one eye has ripped through more than his points in tanks for me in a number off games. And with a tyrannofex they are allso good armour cracker's and vs a few armys orks in particular and there pesky nob squad with 2 wounds 4 up save feel no pain and, 2 tyrannofex's do rly well against them as strength 10 cannon's and ap 4 meens they got no saves as it doubles there toughness unless they got cybork bodys.
MrEvilc0d 1 month ago
@MrEvilc0d 2 words...
Space MArines
GregBurke7759 1 month ago
@GregBurke7759 Yup space marines are anoying but I wouldent say so... anoying as to put a stop to a back line unit like this. You could say same thing about other tanks granted points cost isnt as high as tyrano but melta gun's hurt from drop pod's some what more so when they pen then ya tank go'es boom least a tyrano has 6 wounds and cant be double strengthed. and like the other guy said one with rupture canon and one with asault 20 to cover the long range one and give em feel no pain. Job done
MrEvilc0d 1 month ago
Old one eye is mainly for vehicles and such and on the charge he can have up to 16 attacks which model for model is something a ravener cannot do. 16 strength 10 attacks on a landraider? Yes please.
WazcallyWabbit 2 months ago
@WazcallyWabbit Yes you can if you can get the land raider....without dyeing 3 BS4 Ap2 Las cannons
GregBurke7759 2 months ago
what would be the point in playing if you had an army that could walk around the battlefield not fearing anybody? no unit can do that
anlaff 2 months ago
Tyrannofex is bad....because he doesn't exist....
Hepburn223 3 months ago
@Hepburn223 he does exist...just because a unit doesn't have an official modle it doesn't mean they don't exist...just like the brass scorpion...or a dominatrix
TheSlovo28 2 months ago
with my tyranofex i put him just in range with his rupture cannon and aim for other guy long range stuff
shadow12340k 3 months ago
I have faced this beast in a tournament setting and trust me, it's competitive. One particularly sadistic jackwang fielded 2 with Rupture Cannons and brought 3 Tervigons, had the Tervigons cast Feel No Pain on them and let them take potshots at anything I sent at them. I lost that game due to the fact that they completely destroyed my Heavy Support and Fast Attack choices.
ChrisPrice12 3 months ago
what i do is field 2 of these in a 2000point or more game and one would have the rupture cannon and the other the 20 shot gun for any inflitrators who goes behind my lines....my friend does this to me all the time so thats why i have the tyranefex with the 20 (aka monsturous creature so it can be 40 shots) to take anyone who gets too close down
mauly711 3 months ago
whenever I use the Tyranno, I give him cluster spines and desicator larvae and use him as a big tough walking multi-template infantry killing weapon battery. His Acid spray schools anything with a 4+ save or worse and when he gets closer, he's got his s5 ap5 flamer and the cluster spines for support. He can widde down an entire ork mob in one round of shooting. He is so expensive because of his defensive statline, so why put him in the corner of the map all alone?
Lucifer1332 5 months ago in playlist More videos from GregBurke7759
1:38 looks just like the codex :O!
BabyRayification 5 months ago
I like to take my T-Fex with acid spray because its basically the IG Hellhound weapon then i also have the thorax swarm for when i get closer. But I will go into more detail when i do my video that says a T-Fex is actually worth taking and how to do it.
nithia 5 months ago
Sweet. Starcraft 1 music :)
Phuild 5 months ago
S10 but AP4? that's just...fail
hellspawnds 5 months ago
*sigh* Everyone always judges tyranid units as individuals which is just plain wrong. the Thing that people fail to understand if that while tyranid units by themselves aren't anything totally amazing like with space marines or grey knights they are near unstoppable when used in concert with eachother.
"The whole is greater than the sum of the parts" is a term that couldn't be any truer as far as the nids are concerned. This vid is very misleading.
steelgear 6 months ago
@steelgear I totally agree every model listed in the book is useful except maybe Old One Eye simply because he is a solo Fex with better re-gen and set options. The army is about synapse and synergy moving as one, thinking as one. Sometimes its worth paying a lot of points for something to simply distract your opponent from the real threat while at the same time that model can still work well with others.
nithia 5 months ago
tyrannofex isnt usless its for those few tyranid armys that use a trygon and a load of other things stay at the back and keep sending out loads of termagaunts repeatedly
daniel11111112 6 months ago
Your right that OOE is bad, but in all the wrong ways. He's overkill. Below Apoc, he will kill everything if he gets the chance, but there isn't much that can take 5-16 wounds. In Apoc, OOE could be one of the deadliest ever. If given the chance, it might be able to take out a Warhound Titan in one turn. Also, it's whole "use my LD is really helpful with gaunts, just use his leadership when gaunts have to do IB test, and they will have a better chance of passing.
AwesomeRockFan 6 months ago
@AwesomeRockFan The thing about OOE though is the same problem a lot of Carnifex's face. Getting into combat. With only a 3+ Save, 4 wounds and no Fleet, OOE is gonna be shot down LONG before he gets to enemy lines. And unlike other Carnifex's, he can't even take two other 'fexes with him for some wound distribution. And since he always hits at Initiative 1 thanks to Crushing Claws, his target's always going to go first unless it's Powerfisted Terminators, which murder 'fexes.
KatakiDoragon 6 months ago
Plz plz plz can u do a review on hive guard because they are so awesome.
Tacticshiftz 6 months ago
i always have a swarm lord in front of tyrranofex and the venom. with a brood of genes and graunts as well...it works well since 48 inchs covers a lot of space...although mortals do kill this combo but were i live only 1 person has mortors and we never face...i do agree though 265 is high i would perfer if it was atleast 220 max
chessofdeath 6 months ago
Tyrannofex, I've had a ton of use out of, they almost always wreck everything and survive...Old One Eye, however..makes a great paper weight.
CaptainWwowW 6 months ago
I have to agree with you on one thing tyrannofexes do suck in close combat. But GW thought of that because he also has stinger salvos and thorax swarm so he's not that bad at shooting at any range (except close combat) and old one eye isn't super bad granted he is a little costly he is a carnifex on steroids he van get a maximum of 16 attacks on the charge which is alot for any single character
dayofthenids 8 months ago
old one eye gives so much more than rapid regeneration.
quick explanation of him here:
he charges in with 5 attacks, rolls a d3 for the claws!
lets assume he gets 3 extra atks
hes got 8 attacks total, average successes to hit is 4, so berserk rampage gives him four more attacks, or however many attacks he hit with, so if he hit with all 8 attacks, he gets ANOTHER 8 attacks, on average, he makes 4 of them, so he hits with 12 attacks at strength 10.
regen is the least of your concerns...
Lucifer1332 8 months ago
If you read the codex on the rupture cannon you wonder why it isn't blast....
leman russ demolisher... 165points... 24" S10 AP2 Large blast. so it scatters, and it can't be hurt by anything S3 and below, whereas T6 tyrannofex can be killed by a lasgun... :(
you will need a minimum of a S5 weapon to just glance on a demolishers rear armor, which at best will only immobilise.
so tyrannofex so not worth the points. I'd take a trygon prime with adrenal glands and do better.
lotto5739 8 months ago
@lotto5739
There is another way to see it, a tank can be blown up by one shot in the first round, and a penetrating hit will make it next to useless for at least the next round on anything but a 1.
Put that Demolisher in a gunfight against a Tyrannofex, and the tank is gone.
captaingallas 6 months ago
The Tyrannofex is actualy a rather good model IF, and this is a big if, it is used in the right ways. The Flesh bore hive is worthless just take 20 gaunts and do the same thing for less than half the points. The Rupture cannon is nice but with the bad BS of most nids it is only useful when you have alot of heavy armor. The best way to feild it is to take the acid spray and treat him like a hell hound the BS dose not matter with acid spray, and put gaunts between him and assault.
nithia 8 months ago
ima just make one just for the fun of it cuz it look cool
jennifercheng7 9 months ago
GW really screwed tyranids over in terms of their monstrous creatures. All of them are about 50 pts more than their equivilents in other races, and none of them can have an invulnerable save (even 5+ would be better than nothing).
I've considered using the tyrannofex, but what always gets me (aside for his ludicrous point cost) is that he's a walking gun, and he only has BS 3. So, I can expect half of all his shots to miss, which really takes the edge of his assault 20 weapon.
Virideon 9 months ago
extra toughness would be cool.
btw Tfexes are much better with acid spray, combined with cluster spines and dessicator larvae, the tyranno makes an absolutely terrifying infantry killer, since its relentless it can use all three weapons at one squad. rupture cannon is awesome, but imo the tfex should be infantry killer, not long range tank killer at all.
Lucifer1332 10 months ago
@randomstuff529 but a single unit that's 265pts shouldn't need protecting and you have to be in synapse range to shoot at what you want. Wasting even more point in the back corner.
GregBurke7759 10 months ago
@GregBurke7759 tyrannofex is a prime line creature.
he ned to adsorb the laser insead the tyrant and the carnifex.
and if is in prime line he can usa the other bio weapon tu annichilate infantry, when the first\second turnn he try to explode veicle.
all unit have an use.
is your work to find the best.
jamitil 4 months ago
i love the tyrannofex he's a awesome tank killer, put him in the corner and put some stuff to protect him.
randomstuff529 10 months ago
I'm Converting a Tyrannofex right now so i dont know how much use one is in a game. Gun looks fun though.
MadShimmin 10 months ago