@LusikkaMage - I haven't put much thought into the project, but a few things that I'd like to implement are predetermined waves followed by "boss" battles, different weapons such as heat guided missiles, maybe companion ships (that would orbit your ship and fire at enemies at some predetermined rate of fire.
All of which are not terribly difficult to add, though my biggest obstacle is time. I haven't had any time to work on this project since the day that I posted the video.
@LusikkaMage - Nope, never have and never will be.
I'm just a self-educated individual who has dedicated his entire life (well, 21 of the 25 I've been around) to programming, and game programming in particular. Time is being sunk into finding ways to pay the bills. No luxury of living at home. I've got a home of my own to try to keep!
Awesome! I just wish the GDI+ was hardware accelerated D:
seandewar5 1 year ago
@seandewar5 Yeah that would be nice. But at least I get a decent framerate without.
And one of these days I'll have to pick this project back up. I've been too busy with a 9-5er job to work on any of my stuff :(
c0d360d 1 year ago
@c0d360d Okay D: Oh and here are a few things you can edit to make rendering faster for the GDI+
Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Low;
Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None;
Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.None;
Graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighSpeed;
Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixel;
seandewar5 1 year ago
@seandewar5 Do it after you do Graphics.FromImage or it wont work :)
seandewar5 1 year ago
Comment removed
seandewar5 1 year ago
Looks like a great start! Any interesting gameplay elements you're planning on adding?
LusikkaMage 1 year ago
@LusikkaMage - I haven't put much thought into the project, but a few things that I'd like to implement are predetermined waves followed by "boss" battles, different weapons such as heat guided missiles, maybe companion ships (that would orbit your ship and fire at enemies at some predetermined rate of fire.
All of which are not terribly difficult to add, though my biggest obstacle is time. I haven't had any time to work on this project since the day that I posted the video.
c0d360d 1 year ago
@c0d360d Ahh, yeah. Are you a college student? Uni always seemed to be the biggest time sink for me. :<
LusikkaMage 1 year ago
@LusikkaMage - Nope, never have and never will be.
I'm just a self-educated individual who has dedicated his entire life (well, 21 of the 25 I've been around) to programming, and game programming in particular. Time is being sunk into finding ways to pay the bills. No luxury of living at home. I've got a home of my own to try to keep!
c0d360d 1 year ago
@c0d360d Ahh, that must be a huge challenge. Gambatte :o
LusikkaMage 1 year ago
@LusikkaMage - It certainly is.
c0d360d 1 year ago