If I want to use the smooth button (shift) it's a bit too intense. Where can I adjust the intensity. I go into tranform in the menu but there are no options for this. Do you think I bought an incomplete product?
Cool. We actually figured out last weekend how to export the detailed mesh into 3dsMax. Fortunatelly. my job kind of depended on it. Whew. Looks great in the end.
Don't get it wrong dude. I know where z intensity is. I just don't know why my smoothing tool still (pressing shift) still flattens the hell out of the surface of my model after I crank it down to 0.
Pretend I'm a novice (I am).
I'm apparently not the only one to complain about the over sensitivity of this tool. The previous zbrush was just right.
go to ur tool panel and choose smooth brush then lower the z intensity to the way u like it... so now when u use standard brush and hit shift it'll smooth just like the smooth brush
Click on the smooth tool and adjust the Z axis intensity manually. When you hit Shift it's at 100 by default, even though it says it has the Z axis intensity of the brush you're on.
Well it depends on your taste and what you are doing. I see XSI as the most artist friendly of the packages, with Autodesk 3dSMAX as the most technical/architectural while Maya is somewhere in between. In fairness I have not used Maya as much as I would have liked. I would suggest downloading the demos for each package and spending some time with them to get a feel for each package.
If at all possible, could I request a normal map tutorial. For some reason my normal maps in XSI render quite flat, Iv seen excellent examples of normal maps on other models but mine seems very washes out and 2-dimensional. Thanks again
I'll see if I can add a Zbrush - XSI normal map tutorial sometime soon. I'd recommend the DigitalTutors new dvd Texturing with Zbrush 3. It contains a couple of chapters on how to get form Zbrush to XSI for Displacement maps and normals. Of course it's not free, but if your new to intermediate I've found DT dvds to be a good value.
James I believe the workflow will be the same. If memory serves the import obj with displacement map was started with xsi 5.x. Everything else should be the same in terms of the Zbrush side of things.
thanks James this is a great tutorial, if u keep it up xsi user base will grow, and i'll look forward to the next one, maybe u could do one for real flow to xsi. i would love it if u could take a look at my reel and give some handy critic, i am still trying to get my foot in the door. thanks
Thank you very much. Extremely good tutorial!
KirillBoutourlin 2 years ago
nice tutorial.
xkelvin 3 years ago
excellent video,learned an easier way to do Disp maps, thanks a lot James, keep posting XSI tutorials.
bmagana 3 years ago
Great tutorial, helped a lot!
Thanks.
toogu 3 years ago
I have zbrush 3.1
If I want to use the smooth button (shift) it's a bit too intense. Where can I adjust the intensity. I go into tranform in the menu but there are no options for this. Do you think I bought an incomplete product?
Domzdream 4 years ago
it depends to division level, if you make higher res then smoothing will get smaller
sigutis123 4 years ago
Cool. We actually figured out last weekend how to export the detailed mesh into 3dsMax. Fortunatelly. my job kind of depended on it. Whew. Looks great in the end.
Thanks anyway.
Domzdream 4 years ago
Don't know why I bothered posting that.. If you haven't figured it out in 1 month, god help you lol.
Robopencil 3 years ago
Don't get it wrong dude. I know where z intensity is. I just don't know why my smoothing tool still (pressing shift) still flattens the hell out of the surface of my model after I crank it down to 0.
Pretend I'm a novice (I am).
I'm apparently not the only one to complain about the over sensitivity of this tool. The previous zbrush was just right.
Domzdream 3 years ago
go to ur tool panel and choose smooth brush then lower the z intensity to the way u like it... so now when u use standard brush and hit shift it'll smooth just like the smooth brush
blazintildadeath 3 years ago
Click on the smooth tool and adjust the Z axis intensity manually. When you hit Shift it's at 100 by default, even though it says it has the Z axis intensity of the brush you're on.
Robopencil 3 years ago
hey mr.jamescG i have one question sir which one its easy control? XSI or autodesk?or maya?
belagiorgo 4 years ago
Well it depends on your taste and what you are doing. I see XSI as the most artist friendly of the packages, with Autodesk 3dSMAX as the most technical/architectural while Maya is somewhere in between. In fairness I have not used Maya as much as I would have liked. I would suggest downloading the demos for each package and spending some time with them to get a feel for each package.
JamesCGI 4 years ago
This is an excellent tutorial :) I just got zbrush and it is very helpful. Thank you, and please make more :D
Xyos212 4 years ago
That helps a lot, Thanks man !
And really good audio, you're not boring at all.
sherifnagib 4 years ago
Glad you enjoyed it!
JamesCGI 4 years ago
Thanks so much for posting this tutorial! This is going to save me a heap of time.
Cheers dude~
Angharlech 4 years ago
Glad you enjoyed it! I've learned a few things since I posted this tutorial and perhaps I'll get around to a follow up video.
Cheers,
JamesCG
JamesCGI 4 years ago
Really good tutorial thanks for sharing!
If at all possible, could I request a normal map tutorial. For some reason my normal maps in XSI render quite flat, Iv seen excellent examples of normal maps on other models but mine seems very washes out and 2-dimensional. Thanks again
EmDee3d 4 years ago
EmDee3d,
I'll see if I can add a Zbrush - XSI normal map tutorial sometime soon. I'd recommend the DigitalTutors new dvd Texturing with Zbrush 3. It contains a couple of chapters on how to get form Zbrush to XSI for Displacement maps and normals. Of course it's not free, but if your new to intermediate I've found DT dvds to be a good value.
Cheers,
JamesCG
JamesCGI 4 years ago
Thanks so much, this really helped me out ALOT. And btw this does work for 5.11...
dslavin 4 years ago
I believe the same workflow should work with 5.11.
~ JamesCG
JamesCGI 4 years ago
Excellent tutorial! Easy to follow and good audio. Please upload more!
Any idea where I can find XSI facial rig tutorial?
Thank you!
boleba 4 years ago
Thanks a lot. Your video really helped me to understand how to use Zbrush with XSI. I hope to see more good tutorial though. :)
machobug 4 years ago
Very nice indeed james....now will this work in XSI 5.11?
JamesRayder2020 4 years ago
James I believe the workflow will be the same. If memory serves the import obj with displacement map was started with xsi 5.x. Everything else should be the same in terms of the Zbrush side of things.
~ JamesCG
JamesCGI 4 years ago
thanks James this is a great tutorial, if u keep it up xsi user base will grow, and i'll look forward to the next one, maybe u could do one for real flow to xsi. i would love it if u could take a look at my reel and give some handy critic, i am still trying to get my foot in the door. thanks
cheers
angelous4x 4 years ago
thanks for a great tutorial mate
ktysdal 4 years ago
Glad you enjoyed it! My first video tutorial of any kind and I had a good time making it.
~ JamesCG
JamesCGI 4 years ago
You can find the first part of XSI 6 and Zbrush 3 video tutorial by clicking "More from this User". I hope you find this useful.
~ JamesCG
JamesCGI 4 years ago