Added: 2 years ago
From: irakrakow
Views: 6,501
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  • can you do a tutorial about .. how to open diffrent characters in the game engine .. like if you are a dog ... you take a magic star ..and you have to change into a cat ... how can you do that :? ///

  • /watch?v=uHyon0gclOw

    Best blender 3d human modeling tutorial!

  • can you do a tutorial on a character customiser so you can choose a gender,hair style,hair colour,hieght please i really need it

  • @Capmangogo Check out makehuman.

  • @irakrakow hey, nice tutorial but i think what Capmangogo means is to edit a characters features in-game. So like a character customisation menu type thing. I myself would find this really usefull if you know how, but thanks anyway because your tutorial was really good :)

  • Hey i have a question could you maybe make a video explaining some of the terms that are used with blender like extrude and things like that im new to this and i dont know what these things mean and i think it would help me out with doing stuff in blender.

    Nice video thanks for post

  • I like your style of tutoring. Clean, detailed and user-friendly.

  • Great video but every time I open my character the paint is no longer there, just the model with the UV test grid.

  • @MrShaldarm

    Sorry man, used to happen to me all the time.

    You need to save the image that you paint, then pack the .blend file.

  • I can not figure out how to color object with more then one color. like a face and then the eyebrows are a different color. How would youdo that?

  • Watch my Blender Multiple Materials tutorial. Basically, you need to create vertex groups (the face as one, the eyebrows as another, etc) and then add a separate material for each group.

  • how many ploys are needed to make a low ploy character at last the max or so

  • About 5,000 or so. It varies according to your computer's memory and CPU.

  • Thanks. I'm looking forward the animating character. Also is there a way to render the paint on the object?

  • You can use the UV / Image editor and unwrap your mesh. It works the same way as in 3D.

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