i diddnt say he diddnt make it .. i was asking whether or not he made it from scratch(poly by poly and texture by texture) or whether or not he had some sort of planet generating software ...
Well, I think I will never release a downloadable version, it was just a project, its not useful at all and everythink you could see is in the video. :/
cheap trick, just a triangle strip for the outside and a basic shader like velvet for the inside
tamat 1 year ago
Is your atmosphere real scattering, or a trick?
jeffgooloolie 1 year ago
I want this thing!!!. Not the planet, but the generator. For my space art, and a mmo I'm gonna make during/after college.
Terran123rd 1 year ago
Is this available for download?
I'm part of a small Game Studio and we need a procedural, complex planet creator for our next project..
Does this have Physics implamented?
Contact me if you can help. ~GDG, Script Writer/Creative Director.
Videogameland 2 years ago
veeery nice :) when a 2nd part? :D
diazlena 2 years ago
Very nice in deed, good job.
NemoKradXNA 2 years ago
music from solaris yesssss
ciucinciu 2 years ago
very impressive! well maybe does it generate like this almost straight away or did you do it all yourself like on a real software such as 3ds max?
afropunkx 3 years ago
There is no such thing as "real software". It's all just software, or PROFESSIONALLY DEVELPOED software.
But anyho, I think he made it himself.
virgildog1950 3 years ago
what i meant is is it made form scratch ? for example ..poly by poly and editing all the textures yourself? or is it all built in ...
afropunkx 3 years ago
I know, sorry if it sounded like I didn't know what you were talking about.
virgildog1950 3 years ago
Does anyone ever read the description? It says that he did it for his thesis. Of course he made it himself.
iamawesometoo 2 years ago
can you not read my comment ?
i diddnt say he diddnt make it .. i was asking whether or not he made it from scratch(poly by poly and texture by texture) or whether or not he had some sort of planet generating software ...
afropunkx 2 years ago
To end all the stupidity, he did it procedurally, with pixel / vertex shaders and a box of scraps. I don't think 3ds even does this kind of thing.
cyborgtroy 3 years ago
hardly stupidity .. i was using max as an example .. i was wondering whether he had made his own procedural shader or what?
afropunkx 3 years ago
All was generated using my own system, the project was not just the renderer, it was also the planet generator. But I just used perlin noise.
tamat 2 years ago
im thankfull for the answer :)
afropunkx 2 years ago
Very impressive. Any chance of seeing the source code? I am also a student and would love the opportunity to see how you did this!
Bigfellahull 4 years ago
Is this opengl or direct X or something else ??
EmreSevelin 4 years ago
is this downloadable?
I would love to play it!
avpruler2007 5 years ago 3
Well, I think I will never release a downloadable version, it was just a project, its not useful at all and everythink you could see is in the video. :/
tamat 5 years ago
Well unless you plan to do something else with it, I would suggest you definitely release the source code for us who are interested!
It's all very cool and would like to see how you thought of some stuff.
prlucas1 3 years ago
@avpruler2007 I want to know too!
Tomh2000cp 3 weeks ago
@avpruler2007 Yeah , I would like to download it too!
Tomh2000cp 4 days ago
Have you seen "Infinity: The Quest for Earth"'s technology?
eddiemundo 5 years ago 4
Yep, the work of that guy is amazing. I have to say I inspire myself watching his videos.
tamat 5 years ago
I don't know what's wrong but every comment I make never shows up. For every video I try.
pulseforce 5 years ago
well this one certainly showed up.
virgildog1950 3 years ago
looks good :) dynamic scaling of detail was awesome
pulseforce 5 years ago
thanks, it was the main point, its a pity I didnt get more detail.
tamat 5 years ago