I will stick to the mouse and keyboard. This technology is good for the airforce and they are already using this tech in some of their advance weapon systems.
If you guys could integrate this maybe as what games see as a control pad, it would be very convenient. I play tactical shooters competitively, so all of these would help substantially.
I can't see myself using headtracking gestures for scoping, but being able to lean for example is huuugely helpful. You really can't afford to use up 2 easily accessible buttons for leaning usually, and you typically won't lean so frequently that you will strain your neck. Its perfect.
For slower-paced games like first-person adventure or puzzle, I really really love the pseudo-3D too. That is really impressive and should really be standard in everything. Headtracking is very underused.
my school has those computers. im actually ore shocked you can play source games on those things, then by what the video is actually about... maybe that is just me, but those computers ARE SHIT.
I think whats amazing about this head tracking system is it does not require any special tracking equipment, or any equipment modding. It works on standard web cams which are readily available and even come with may pc these days. I also think its great to add the ability to interact with head motion, quick turns, and spying around corners. This makes it more than just a cool addon but an actual means of bringing the game to life.
ok.. now i have installed and reinstalled and rebooted my pc 5 times and nothing is working.. i can use faceoff.. but that little mod that you show here i cannot use no matter how i do it.. please help me..(i have source sdk+source sdk base 2006+source sdk base 2007 installed at all times..)
i like the looking-through-a-window thing, i even find myself trying to do that sometimes. i think this will be good in the future if integrated into the OS itself, or a popular game engine (source :P). it just can't be turned into a gimmick though, just used to complement what already exists. i don't want to shake my head around all the time ^^
Head gestures isn't that great on a fixed screen. At best it acts like a few more mouse/key buttons. At the end of the day you still have to look strait at your screen right? Head tracking with helmet display would probably make more sense though.
Wow those are some great ideas. I think the most useful would be the peaking around corners. In alot of games peaking around corners is very annoying and have to take my fingers off the main keys i use on the keyboard. great work. id love to see this tech intergrated in videogames
I don't think you'd see the 'spinning', 'ironsighting' or other repeated and quick gestures. However, it would be good to have this as a general way of adding to the immersion of the game, and allow for players to see more of what is going on by moving their head instead of the mouse.
Isn't aiming with ironsights the same gesture as peering around corners? anyway, i just hope it hits mainstream soon. finally a reason to get a decent webcam.
Since I saw that HeadTracking device for racing games, I was wondering why the hell there was no games that uses webcams instead. Nice to see that someone actually developed this stuff.
Iss there a chance that i can import this mod to other source games like hl2 or hls...or importing the maps and props 2 the mod so i can use it on hl2 maps?
How exactly do I get this working? I have everything installed (I think), and I put everyhting in the correct folders, and I can run HL2 flawlessly. I can turn it on and it get's to the main menu and everything, but I click the "Load test map" button and it loads, but sends me back to the main menu. The "head tracking options" doesn't do anything either. I tried loading another map from HL:S but that did the same.I THINK it might be the IPP runtime not installing correctly, but I'm not sure.
Found my problem, nothing related on the FAQ but after I uninstalled webcammax it started working, maybe it was trying to load the real webcam and webcammax at the same time
Nah, even though I have an HP Mini with a built in webcam, and Windows 7, I don't think I like this idea. Reminds to much of my Wii FPS games I play..the controls are like trying to learn how to make a space-ship that can fly to Pluto 5 times over, each time making it in a diffrent way, the space-ship also has to let the people inside survive, and somehow give them magic food and water. Yes, they are that hard.
Unfortunately @stevoisiak it can't, given that, like those games, it itself is a mod. If we could convince Valve to put it into the actual Source engine we would be sorted :D
@torbensko couldnt those gestures integrated by macros?? that the programm recognizes that you bend your head to the site and tells the game that you presse the right mouse button???
this should solve the problem
ps: i played the crysis 2 demo and it could be played in 3d with glasses
Maybe one day @SARGAMESH, but not at this point in time. Firstly the Source SDK doesn't support the latest version of the engine yet and secondly the face tracking software is currently Windows only. I wouldn't be surprised if both of these issues were resolved in the future though.
It's an interesting idea but far too inconvenient. You'd have to sit in various stiff positions to make the best use of this, and no doubt this will cause neck pain
Torbensko or somone please help, i have half life 2, i got source sdk and source sdk base, i downloaded this off your website, and i installed it just like you said, in my games tab its there clear as day, and it launches ok. but when i get to the main screen, i cant click on head tracking settings or play test level, in the console when i click settings it says somthing like "invalid command "toggleheadtrackingpanal""
you should really think of using this software for headtracking in Microsoft flight simulator or IL-2 Sturmovik, it would be so much better than with FPS.
Get 20% Off a Novint Falcon by using the code "Bane" when you checkout. Personally i love mine it bring new life and fun to gaming and FPS's. And its the new way to play games. All the cool kids are doing it.
Make sure you have Source SDK, which can be obtained free to any PURCHASER of any Source games. I recomend CS:S for a game you will actually play and Day of Defeat if you just want to get Source SDK. That will clear up a lot of things to others.
Here is the thing I don't like I can be moving my head for something not related to the game. It could kind of screw me up. Unless it has some control to shut the head motion off at a push of a button.
I have a problem with downloading the software. When I get the email the link doesn't work. I know the link will go inactive in time, but it seems not to even activate for me :( Please help, I really want to use the software, but I can't download...
So, I was playing grid using the driver perspective and just realized that something like this could be used to controle the driver perspective, since using the right analog stick do control his head sucks... Can I use it to act like an right analog controller?
hmm, this is some fancy shit, but kinda ruin the gaming, when your gaming u gonna be relaxed, not gonna have to move around to make the game go on, but its cool ^^
It's funny that people have to ask if things are free these days. People, the majority of programs on the PC have always been free. This isn't the monopolized consoles where they charge you for everything they can get away with.
So FaceAPI can't record the movement seen like how you did with Breen in the other video and export it as a file that any sort of program like a 3D Animation program can recognize? There must be SOME way aside having to be Valve.
nice, so if they develop this more, you'll have to actually move like a crazy in FPS games and stuff like that... which also mean fit people will pwn while fat ones like me wont keep their 15/1 kill ratio scores -.-
Joking aside, how much effort does it honestly take to move your head? Plus, the system can be made to work off very subtle movements, so it's a lot less effort then using a Wii
Johnny Lee was recently hired to work on project Natal. Ergo, we can extrapolate that Halo: Reach is going to have the "window effect," which, as you can see, fucking owns, and works ALONG WITH a normal controller, so no worries! Once Sony sees how awesome this tech is, they will relaunch the Playstation eye to be used for head tracking as well, so everyone wins!
Face and body tracking is the next level of immersion in gaming, and stuff like this is ground zero for making it happen.
Maybe I have a strong neck, but I've yet to get any strain from using head control (apart from possibly the spinning technique, but then again, that one sucks).
The movements in the video are "emphasised" for the sake of demonstration. It can actually work off very subtle movements.
It depends in if you normally use those muscles. One thing is for certain, it will show you how little you use your head normally. Once you get used to it though, i guess it would become natural. Playing games on mouse and keyboard cramps my hands in minutes, but regular users have no such problems.
would be good if we could use do the gestures on America arms that you do without voice comands to avoid detection. You know the tactics in the game like lifting your hand to give order to your team mates stop.
I'm in agreement with what you are saying, but, if a 'activate' key/button was present then accident movement would be eliminated, i have the feeling that although in theory these could work very well in games, it could also ruin experiences if not implemented creativley, for instance in a Call of Duty game there would be far too much going on for it too work, but in a House of the Dead game it would absolutely ROCK!!!!!
If subtle movements are enough to trigger action in-game, wouldn't you have to be completely still, and might accidentally trigger what you don't want to?
Quickscoping must hurt D:
0Kevsta0 4 months ago
what if you break your neck in training or something? Can't play the game anymore?
MomciloRistic94 6 months ago
1:50 lol fail
uzzan101 6 months ago
I think people will find their necks getting sore after a while though
mike99919 6 months ago
Awesome!!!!!!!!!!!!!!!!!!!!!!
sonik121 6 months ago
Omg looks so amazing. I want to try this so bad now.
Latremo 6 months ago
360 no-scopes will break your neck!
P4p3RM4n 6 months ago
Comment removed
P4p3RM4n 6 months ago
Mac?
Chongomonkey1234 6 months ago
Genius! great work!
shynet 7 months ago
This technology doesn't work on black people yet. WTF!
krispwnsu 7 months ago
hoping u can help. im looking for head tracking as a mouse replacement for universal fps gaming. i only have one hand and cant use mouse
VitesseX 7 months ago
Will this work with multiple WebCams?
Speaking of which, I found two WebCams, but they appear to be rather crappy ones. It is a Compucessory WebCam, not exactly the best around.
Amaroqdricaldari 7 months ago
9 people don't have a webcam (not including me, because I actually like this)
Amaroqdricaldari 7 months ago
such a real person in the game ;)
ivanjesik 8 months ago
This will take a while to get use to.
BUT IT WILL BE AWESOME.
dakilla816 8 months ago 2
Hmmm... This will probably be used for pron-games :O
internetexplorer92 8 months ago
You have furious eyebrows
Gerbilsftw 8 months ago
so is this also 3D?
hakka91 8 months ago
THE OLD HALF LIFE FTW!!!
velvetNguns 8 months ago
aaand this is how playing games will become a dangerous work :P.
OMG i twisted my neck again DX!.
Tatsuya91 8 months ago
@Tatsuya91 We can always ask him to update and switch from FaceAPI to FaceLAB
FaceLAB is maed by the same people as FaceAPI, and it also has Eye Tracking. But I think it costs money and uses ALOT of CPU.
Amaroqdricaldari 7 months ago
I will stick to the mouse and keyboard. This technology is good for the airforce and they are already using this tech in some of their advance weapon systems.
TAkabir 8 months ago
This would be utterly crap for FPS. You'd get whiplash and a headache.
However this may be interesting for say facial gestures for your avatar in a game.
Spondoo 8 months ago
as retarded as this may sound but it is this real or a piss take?
ccmunster23 8 months ago
At first I thought it was gonna be funny like awkward sexual head gestures..
LongingRobin 8 months ago
That looks so awkward.
RuckaInc 8 months ago
If you guys could integrate this maybe as what games see as a control pad, it would be very convenient. I play tactical shooters competitively, so all of these would help substantially.
OsxinBraveheart 8 months ago
do you need a special computer?or just a eyecam?
zachplaysfallout3 8 months ago
Baddy
RebirthWoWGuild 8 months ago
would suck to get whiplash lol
thejoesyndrome 8 months ago
I can't see myself using headtracking gestures for scoping, but being able to lean for example is huuugely helpful. You really can't afford to use up 2 easily accessible buttons for leaning usually, and you typically won't lean so frequently that you will strain your neck. Its perfect.
For slower-paced games like first-person adventure or puzzle, I really really love the pseudo-3D too. That is really impressive and should really be standard in everything. Headtracking is very underused.
TheStigma 8 months ago
lol neckpain ensures :3
Destoffeldv 8 months ago
my school has those computers. im actually ore shocked you can play source games on those things, then by what the video is actually about... maybe that is just me, but those computers ARE SHIT.
thefilmdirector1 8 months ago
Too bad I have a big nose. :/
selfintuition 8 months ago
I find myself doing this in games by accident
SolidSulfur 8 months ago
1:48 FAIL jajaja xD
KaelDragon 8 months ago
its kinda gey
Ioganstone 8 months ago
wow, this needs to be a part of next gen games
Lookin4aDime 8 months ago
I think whats amazing about this head tracking system is it does not require any special tracking equipment, or any equipment modding. It works on standard web cams which are readily available and even come with may pc these days. I also think its great to add the ability to interact with head motion, quick turns, and spying around corners. This makes it more than just a cool addon but an actual means of bringing the game to life.
DelphaDesign 8 months ago
Man you now should work at some gaming desing right?
This is just fucking amazing,someone should contract you.
Leveleditor 8 months ago
ok.. now i have installed and reinstalled and rebooted my pc 5 times and nothing is working.. i can use faceoff.. but that little mod that you show here i cannot use no matter how i do it.. please help me..(i have source sdk+source sdk base 2006+source sdk base 2007 installed at all times..)
pesoen 8 months ago
One person used an Inferior WebCam to do this. Click on the Video Response by TrueChaser.
Amaroqdricaldari 8 months ago
this'll be AWESOME if used by GMOD machinima, no more face poser, or anything
pkeropl0x 8 months ago 18
@pkeropl0x that's not what this is about at all
OriginalYTPooper 6 months ago
i like the looking-through-a-window thing, i even find myself trying to do that sometimes. i think this will be good in the future if integrated into the OS itself, or a popular game engine (source :P). it just can't be turned into a gimmick though, just used to complement what already exists. i don't want to shake my head around all the time ^^
kungharry 8 months ago
Head gestures isn't that great on a fixed screen. At best it acts like a few more mouse/key buttons. At the end of the day you still have to look strait at your screen right? Head tracking with helmet display would probably make more sense though.
liebe1050 9 months ago
I Imagined if I'm in an intense fight, I'd move my head so hard like I'm in a seizure or something.
gerardz101 9 months ago
Wow those are some great ideas. I think the most useful would be the peaking around corners. In alot of games peaking around corners is very annoying and have to take my fingers off the main keys i use on the keyboard. great work. id love to see this tech intergrated in videogames
Romu1us89 11 months ago
TUTORIAL?!!
GLaDOSBOY19 11 months ago
I don't think you'd see the 'spinning', 'ironsighting' or other repeated and quick gestures. However, it would be good to have this as a general way of adding to the immersion of the game, and allow for players to see more of what is going on by moving their head instead of the mouse.
Runteh 1 year ago
Isn't aiming with ironsights the same gesture as peering around corners? anyway, i just hope it hits mainstream soon. finally a reason to get a decent webcam.
Fusurugi 1 year ago
Since I saw that HeadTracking device for racing games, I was wondering why the hell there was no games that uses webcams instead. Nice to see that someone actually developed this stuff.
rogervduarte 1 year ago
We can quickly develop RSI in our necks and shoulders!
Bluesage2009 1 year ago
Think if they combined this and 3D TVs... yeah, mind blowing isn't it?
xAce9009x 1 year ago
Really very nice indeed, it would be awesome if the future titles would benefit from such interaction.
minotarr 1 year ago
does it works for fsx??
javierriveraurruela 1 year ago
This has been flagged as spam show
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violetlle 1 year ago
the whole fast neck movement thing to spin around promotes injuries.
spermcubearchives 1 year ago
@spermcubearchives - sure it does if you have a stiff neck.
panterahead667 1 year ago
wow that is realy cool!
leafytaco75 1 year ago
How does this compare to microsoft kinect. pros/cons?
DarkKnightBob1o1 1 year ago
@DarkKnightBob1o1 Besides being cheaper and more technically advanced? (When it comes to facial recognition/tracking)
Medevila 1 year ago
When Is the new version coming out?
MrComputerizer 1 year ago
@MrComputerizer lol i was just about to ask that but then i went i site & its UP :D:D:D:D
Gr8rThenU 1 year ago
very good but you sound and look a bit funny :P trying to seem too professional/informative
MrPattern 1 year ago
aw cant download any1 have a site u can download games that uses faceapi
94amaru 1 year ago
This is all just creature feep.
doom032 1 year ago
didnt work for me =/ tried with half life aswell =/
hecktickxx 1 year ago
it's cool off course but it wouldn't go into game industry as after playing a bit your neck would hurt
Debesukaleejs 1 year ago
EPIC!!!!
jahilemr 1 year ago
Ugh... that was sloooow...
NaturalPoint REMOVE com is like a gazillion times faster without even regestring on the CPU
ydyammo 1 year ago
This has been flagged as spam show
Or you can use your mouse.
StanK27 1 year ago
Iss there a chance that i can import this mod to other source games like hl2 or hls...or importing the maps and props 2 the mod so i can use it on hl2 maps?
mcKallzor 1 year ago
Is this a good supplement for TrackIR in flight sim games? Or is it slower and less precise?
longy221 1 year ago
I think this technology is better than nvidia 3d. and its cheap
Laxcon 1 year ago
cool!
sk8er823 1 year ago
where is my games located on steam??
spideysri2802 1 year ago
How exactly do I get this working? I have everything installed (I think), and I put everyhting in the correct folders, and I can run HL2 flawlessly. I can turn it on and it get's to the main menu and everything, but I click the "Load test map" button and it loads, but sends me back to the main menu. The "head tracking options" doesn't do anything either. I tried loading another map from HL:S but that did the same.I THINK it might be the IPP runtime not installing correctly, but I'm not sure.
bCrypt19 1 year ago
@bCrypt19 I have the same problem!! I cant figure out how to fix that... Someone please help us!
Metallica737 1 year ago
so this also comes in gran turismo 5?
therealwouter 1 year ago
Hi...Can you use it in original HL2? I downloaded your soft from moddb, but all i can play is the test map...thanks for reply..
Unexpecter 1 year ago
For some reason when i run it it crashes -.-
rctfan435435 1 year ago
how do i use this for head tracking in games as opposed to using IR head tracking?
Zanith50 1 year ago
Found my problem, nothing related on the FAQ but after I uninstalled webcammax it started working, maybe it was trying to load the real webcam and webcammax at the same time
Truechuser 1 year ago
Nah, even though I have an HP Mini with a built in webcam, and Windows 7, I don't think I like this idea. Reminds to much of my Wii FPS games I play..the controls are like trying to learn how to make a space-ship that can fly to Pluto 5 times over, each time making it in a diffrent way, the space-ship also has to let the people inside survive, and somehow give them magic food and water. Yes, they are that hard.
GamerUnleashed 1 year ago
I think I just had multiple chronic orgasms
NotRaPoSa0CiNzEnTa 1 year ago
can this work on windows 7
gamer3386 1 year ago
indeed it does @gamer3386
torbensko 1 year ago
Can this be integrated with the Existing source titles? For example, can I use this in TF2 to quickly zoom in as a sniper?
stevoisiak 1 year ago
Unfortunately @stevoisiak it can't, given that, like those games, it itself is a mod. If we could convince Valve to put it into the actual Source engine we would be sorted :D
torbensko 1 year ago 3
@torbensko
I thought not. Ah well. It's still awesome. :D
stevoisiak 1 year ago
@torbensko couldnt those gestures integrated by macros?? that the programm recognizes that you bend your head to the site and tells the game that you presse the right mouse button???
this should solve the problem
ps: i played the crysis 2 demo and it could be played in 3d with glasses
could it be transfered to headtracking?
TurboTobi93 10 months ago
nice
source144 1 year ago
When I enter the game I get a black screen after the Valve logo
XP64 here
Truechuser 1 year ago
This has been flagged as spam show
try looking over my FAQ on my website @Truechuser. It should hopefully resolve the issue
torbensko 1 year ago
is this for the mac to. cause my mac is the only computer i have that has a webcam
SARGAMESH 1 year ago
This has been flagged as spam show
Maybe one day @SARGAMESH, but not at this point in time. Firstly the Source SDK doesn't support the latest version of the engine yet and secondly the face tracking software is currently Windows only. I wouldn't be surprised if both of these issues were resolved in the future though.
torbensko 1 year ago
-.- When I enter my mail and click the download button i just get this
Fatal error: Call to undefined function sendhtmlemail() in /home/tor49061/public_html/software/head_tracking/index.php on line 78
Torchaan 1 year ago
Cheers for letting me know @Torchaan. The site is work again, so just try downloading it again.
torbensko 1 year ago
it could be better. you can't be fat enough with these techniques. plus neck pains
neo83gr 1 year ago
It's an interesting idea but far too inconvenient. You'd have to sit in various stiff positions to make the best use of this, and no doubt this will cause neck pain
Apamedvapen 1 year ago
Does this only work on Half Life?
Splorked 1 year ago
can i use it for il-2?
klazw 1 year ago
Help me!
I install it and i have source SDK and base but when i install it with full its not in my gamees tab
xXAFTEREFFECTSXx 1 year ago
you guys should get hired... about time it comes to our games of today...
SquinteyedSniper 1 year ago
Torbensko or somone please help, i have half life 2, i got source sdk and source sdk base, i downloaded this off your website, and i installed it just like you said, in my games tab its there clear as day, and it launches ok. but when i get to the main screen, i cant click on head tracking settings or play test level, in the console when i click settings it says somthing like "invalid command "toggleheadtrackingpanal""
i really wanna play this:(
Oh and im useing a built in webcam on my laptop:(
NicolieFrixon 1 year ago
@NicolieFrixon
he uses a modded hl2, u can't do all that crap in the the original
Rolofgild1337 1 year ago
@Rolofgild1337 What mod? im sure i could get it if i knew :(
NicolieFrixon 1 year ago
City 17: Episode 1 mod?
Olemguy 1 year ago
this rly opens a whole different world of gameplay =O
RaZzze95 2 years ago 28
well your tactical manouver failed didnt it
Theicemonkeyjr 2 years ago
Kaputt
Psygnosis2097 2 years ago
What would be the difference between ironsighting and peering?
acannon912 2 years ago
@acannon912 in HL2 you cannot zoom (peering) and shoot, that's why
ogzwqe 2 years ago
This is what some say Natal is being used for in Halo Reach. I hope so because that would be beast.
DrPepperAndSteak 2 years ago
This is really awesome. I'm definitely going to try it out.
LordJoseifius 2 years ago
That's pretty awesome!
ProCanadian45 2 years ago
you should really think of using this software for headtracking in Microsoft flight simulator or IL-2 Sturmovik, it would be so much better than with FPS.
dun3SNAK3 2 years ago
This has been flagged as spam show
Get 20% Off a Novint Falcon by using the code "Bane" when you checkout. Personally i love mine it bring new life and fun to gaming and FPS's. And its the new way to play games. All the cool kids are doing it.
inchy97 2 years ago
Make sure you have Source SDK, which can be obtained free to any PURCHASER of any Source games. I recomend CS:S for a game you will actually play and Day of Defeat if you just want to get Source SDK. That will clear up a lot of things to others.
PianozRULE 2 years ago
Comment removed
PianozRULE 2 years ago
thats very cool
berkut2006 2 years ago
Here is the thing I don't like I can be moving my head for something not related to the game. It could kind of screw me up. Unless it has some control to shut the head motion off at a push of a button.
avmf8 2 years ago
Comment removed
PianozRULE 2 years ago
those walkcycle looks sooo real ....
digimikeh 2 years ago
I have a problem with downloading the software. When I get the email the link doesn't work. I know the link will go inactive in time, but it seems not to even activate for me :( Please help, I really want to use the software, but I can't download...
henrysmfilms 2 years ago
nevermind, I got it now...
henrysmfilms 2 years ago
Comment removed
PianozRULE 2 years ago
Uhhh... I don't know how I can help because I just tried many times 'till I finally got it :P
henrysmfilms 2 years ago
Comment removed
PianozRULE 2 years ago
Comment removed
PianozRULE 2 years ago
So, I was playing grid using the driver perspective and just realized that something like this could be used to controle the driver perspective, since using the right analog stick do control his head sucks... Can I use it to act like an right analog controller?
rogervduarte 2 years ago
Nice..
Kaukolinis512121212 2 years ago
I'd like to know a few things:
A) Can this be used as an alternative to TrackIR?
B) Can the direction or position of the face be easily mapped to keyboard/mouse commands?
C) In comparison to TrackIR, how fast can the program translate into in-game movement?
D) Would this program do better with an HD camera, rather than a generic 1.3mp camera?
Virginityrocks 2 years ago
Can the head gestures work in Left 4 Dead?
if it work, How i do it with another source games?
jmpaviotti 2 years ago
Check out the FAQ on my site. It offers several solutions.
torbensko 2 years ago
hmm, this is some fancy shit, but kinda ruin the gaming, when your gaming u gonna be relaxed, not gonna have to move around to make the game go on, but its cool ^^
kvikneftw1 2 years ago
once you play with it for a while, it becomes surprisingly natural, especially now that I've refined it further.
torbensko 2 years ago
It's funny that people have to ask if things are free these days. People, the majority of programs on the PC have always been free. This isn't the monopolized consoles where they charge you for everything they can get away with.
Virginityrocks 2 years ago
i dont get it.... i cant configure the settings.... i need a good tutorial
CrysisLTU 2 years ago
This is actually pretty cool. Is it free?
Barcode711 2 years ago
Yep. There's a download on my site (I would post the url, but youtube blocks them. Just google Torben Sko, shouldn't be too hard to find)
torbensko 2 years ago
does this work for il2?
dardraa 2 years ago
No, but if you had the source code for that game, it would be pretty easy to integrate it.
torbensko 2 years ago
will this work with fsx or lock on? or cod 4?
deagle94 2 years ago
It needs to be integrated into the engine, so theoretically it could be done, but the developers of those games would need to do it.
torbensko 2 years ago
So FaceAPI can't record the movement seen like how you did with Breen in the other video and export it as a file that any sort of program like a 3D Animation program can recognize? There must be SOME way aside having to be Valve.
GordonFrohman456 2 years ago
wow thats awesome1
qsergyuko 2 years ago
its realy so oswam how can i get this software
fahimnoor85 2 years ago
From my website (google Torben Sko and you should be able to find it pretty easily)
torbensko 2 years ago
nice, so if they develop this more, you'll have to actually move like a crazy in FPS games and stuff like that... which also mean fit people will pwn while fat ones like me wont keep their 15/1 kill ratio scores -.-
STARD00R 2 years ago
the fat people would still own you because they'll be playing the game much more than you.
HecG 2 years ago
most gamers arent fat especially pc gamers
valek27 2 years ago
Are you sure about that?
Joking aside, how much effort does it honestly take to move your head? Plus, the system can be made to work off very subtle movements, so it's a lot less effort then using a Wii
torbensko 2 years ago
@torbensko
This "invention" makes players "reaction tim" much bigger than just a mouse.
Why should we use that? No point of all. This is good for players who seeks fun
CSSFusi 1 year ago
@CSSFusi I think you just answered your own question..?
piemaster21 1 year ago
freakin` awesome duude!
clabster 2 years ago
Johnny Lee was recently hired to work on project Natal. Ergo, we can extrapolate that Halo: Reach is going to have the "window effect," which, as you can see, fucking owns, and works ALONG WITH a normal controller, so no worries! Once Sony sees how awesome this tech is, they will relaunch the Playstation eye to be used for head tracking as well, so everyone wins!
Face and body tracking is the next level of immersion in gaming, and stuff like this is ground zero for making it happen.
This owns.
mixmastaart 2 years ago
Crazy-Awesome!
Qrawzseg 2 years ago
haha so stupid my neck would explode by the time i complete a game...lets stick to a controller shall we?
StormProductionzZ 2 years ago
Maybe I have a strong neck, but I've yet to get any strain from using head control (apart from possibly the spinning technique, but then again, that one sucks).
The movements in the video are "emphasised" for the sake of demonstration. It can actually work off very subtle movements.
torbensko 2 years ago
I thought just the face movment trackign was cool :D
Being a 3d effects artist i could see tons of things this could be used for...
However the use of this in games is seriously cool :D
nutsyuk 2 years ago
excellent video
RichardMisiak 2 years ago
Brilliant!
hejh0pp 2 years ago
Installed everything, can't find it in "my games"
OIVIG 2 years ago
Check out the FAQ on my site. Hopefully that should help you.
torbensko 2 years ago
1.28 lol
mrjimmyos 2 years ago
This is bananas, i need to try it out...
VietnamG 2 years ago
Good work you've done here, but how will my neck feel after a 3+ hour gaming session?
mrbitbot 2 years ago
It depends in if you normally use those muscles. One thing is for certain, it will show you how little you use your head normally. Once you get used to it though, i guess it would become natural. Playing games on mouse and keyboard cramps my hands in minutes, but regular users have no such problems.
moonfly1 2 years ago
would be good if we could use do the gestures on America arms that you do without voice comands to avoid detection. You know the tactics in the game like lifting your hand to give order to your team mates stop.
dalisson55 2 years ago
Amazing.
dalisson55 2 years ago
Pretty great. I can see a bright future for you =)
Essentially what trackIR/freetrack does except without using leds. I hope this gets integrated into as many games as possible.
Fleshreap 2 years ago
That was great, I'm just wondering how long it will take till microsoft come knocking at your door offering you a job..
great work, hope you get a first with this project..
AngelFleshBlue 2 years ago
I'm afraid I'll pull a neck muscle in the heat of the action
SL33PYbe 2 years ago
@ TomQue -
I'm in agreement with what you are saying, but, if a 'activate' key/button was present then accident movement would be eliminated, i have the feeling that although in theory these could work very well in games, it could also ruin experiences if not implemented creativley, for instance in a Call of Duty game there would be far too much going on for it too work, but in a House of the Dead game it would absolutely ROCK!!!!!
bobmar360 2 years ago
amazing work!
freaqie 2 years ago
I can picture my neck becoming very sore.
dasheriff001 2 years ago
The movements are exaggerated for the sake of demonstration. You can actually get away with very subtle head movements.
torbensko 2 years ago
If subtle movements are enough to trigger action in-game, wouldn't you have to be completely still, and might accidentally trigger what you don't want to?
TomQuo 2 years ago
HOLY CRAP! This is cool!
I used to work with Source, nice work! The Source SDK aint easy, so congrats on this sweet level of implementation!
Those guys from Project Nathal should totally hire you!
Goofhead3D 2 years ago