Added: 7 months ago
From: 3dimensia
Views: 824
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  • rofl, how the hell this video doesn't have any comments yet ????))) nice stuff dude, keep this coming..

  • @JunkyViking Thnks for being the first comment.. This is pretty rudimentary, as I'd to show a quick workable flow, within a couple of days. I'll upload a refined version as n when I crack it. I didnot use freeze() as I wanted them to settle after "freezing". So, I exponentially reduce the velocities, based on whether they collide or in contact with a slowed-down particle... similar to how snow/a thicker fluid appears to..

  • @3dimensia thx for the fast reply ... So u just launched liquid particles and checked neighbours velocities against a number, if neighbours were slow then u reduced the velocities of incoming particles ))) pretty smart and simple ha ))

  • @JunkyViking Not against a number.. The initial particles will definitely collide n "freeze". if the subsequent ones near these "frozen"particles within a threshold distance, the script exponentially reduces their velocity, as in real life. This logic, done recursively, gives the "piling" effect.. wud definitely work for powder/sand, as is ur case

  • @3dimensia thx for the explanation))))

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