Ltree is great, but you can only have 50 or so trees before performance becomes an issue. Ok for games with a constrained environment, but for landscapes you need an alternate method to render trees far from the camera.
that's where level of detail comes in, you don't need to render anymore trees than those that are around you, you can use billboards for those that are away, and then hide most of the billboards when you're far away, but keep some around so that the landscape won't look completely empty even though you're far away.
Definitely, it also has the advantage of porting cleanly to Xbox with few if any changes. And you can deploy to your retail Xbox 360 (no devkit needed).
Ltree is great, but you can only have 50 or so trees before performance becomes an issue. Ok for games with a constrained environment, but for landscapes you need an alternate method to render trees far from the camera.
StargliderX 2 years ago
that's where level of detail comes in, you don't need to render anymore trees than those that are around you, you can use billboards for those that are away, and then hide most of the billboards when you're far away, but keep some around so that the landscape won't look completely empty even though you're far away.
pallmanni 2 years ago
Do you find XNA performance-efficient enough for a big deal?
jurisnake8 2 years ago 2
Definitely, it also has the advantage of porting cleanly to Xbox with few if any changes. And you can deploy to your retail Xbox 360 (no devkit needed).
bobthecbuilder 2 years ago 2
awesome
XNAgamemaker 2 years ago
great
AntADHD 2 years ago
Interesting stuff!
semprance 2 years ago