@killer24norway he is using the blue square to see if anything would go through the blueness on the sprite.if something does go through that,he needs to tweek the engine to make it work.
You should use the zero mission sprites of Samus. The Super Metroid version of Samus looks too clunky, and she holds her gun at her gut, while in zero mission she points it like a gun.
create a boolean variable and set it for 1 to the left and 0 for the right. In jump key event check the variable and set the sprite_index accordingly.
i can see that your collision mask is always a little bit behind the sprite. to solve this put the x=obj_palyer.x code or w/e you have in the END STEP event
the blue thing is the collision mask. i actually have two objects for samus (not including the hud object): one for collision, which is the blue thing you see, and the other is the sprite object, which you actually see.
Some tips: Use image_speed. It's the speed of the sprite. Right now I can tell you haven't set it. For Samus, I'd say around .35 or so.
Transparency - When making a sprite, the bottom left pixel is the transparency color. Make sure that every pixel that should be transparent is that color.
Nice! I want to do the same kind of thing with mine...
JimHarbis 1 month ago
you didn't even blue screen it?
MarbleScratch 11 months ago
mmmmm....BRAN
chilidog042 1 year ago
Ripped Sprites are cheap
DonDiego500000 1 year ago
that.. that is just terrible
deathlyderp 1 year ago
@NoahPauw
thats the actual object that does the collisions of the wall and samus. it just draws the sprite of samus at its x and y values.
ChubbaBubba1026 1 year ago
I can't do animated sprites for the life of me. How do I make one?
jgraves1942 1 year ago
brand new??? correct the title! this is two years old! but still nice!!! =3
killer24norway 1 year ago
@NoahPauw hes using it for debug reasons
fuducker81 1 year ago
@fuducker81 i dont understand! what is debug?!?!?
killer24norway 1 year ago
@killer24norway he is using the blue square to see if anything would go through the blueness on the sprite.if something does go through that,he needs to tweek the engine to make it work.
fuducker81 1 year ago
Hey! You Should Make it so when you speed run ur like sonic and can run up walls for a certain time!
Theshayeman 2 years ago
the mask should be visible =)
stimmenlos 2 years ago
It's brand, not bran.
brookerREALLYsucks 2 years ago
ever heard of typos? :)
daniel304kingkong 2 years ago
@daniel304kingkong
he might be a grammar nazi :O
duskonar 1 year ago
Haha, Well. It wasn't really bout the grammar :D Just the spelling xD
daniel304kingkong 1 year ago
@daniel304kingkong oh yeah :')
duskonar 1 year ago
needs alot of work. but good start!
pivotman999 2 years ago
It's not really YOUR engine, if it was made in Game Maker 6.
You just messed around a little with GUI settings or LUA.
mdcormier 2 years ago
Dude, GML ;)
You don't need to edit GUI or LUA..
GML is the game maker language, AND, I think he used the standard drag & drop options of game maker ^_^
daniel304kingkong 2 years ago
can i have the slope code
BlueLemonKnight 2 years ago
nice start
gastonrivero 2 years ago
This new metroid engine should really get the bowels moving. *giggles*bran*giggles*fiber*giggles*poop joke*giggles*
dehdesh 2 years ago
You should use the zero mission sprites of Samus. The Super Metroid version of Samus looks too clunky, and she holds her gun at her gut, while in zero mission she points it like a gun.
XxDregonxX 2 years ago
wow, not bad for only 1 hour of work. You'll have a complete engine in a matter of weeks if you keep that tempo.
FatLingon 2 years ago
how do u make the persons body moves to the side when u jump
supersmashbros4321 3 years ago
create a boolean variable and set it for 1 to the left and 0 for the right. In jump key event check the variable and set the sprite_index accordingly.
coolmandayCMD 2 years ago
Basically, just use the sprite index.
XxDregonxX 2 years ago
"Bran". ^^,
jaisinator 3 years ago
how do you walk up words like that
Quackupuncture 3 years ago
Two scoops of raisins in this "Bran" new metroid.
isamu242 3 years ago
i can see that your collision mask is always a little bit behind the sprite. to solve this put the x=obj_palyer.x code or w/e you have in the END STEP event
sadfib 3 years ago
Variables are all off. You need to fix the animations for your sprite as well. Plus the blue block annoys me.
You spelled "Bran" wrong.
AND you need to add more "Metroid" like stuff to your engine.
dos195 3 years ago
it's just the engine. if i work on it again, i won't add detail until it's done.
kargaroc386 3 years ago
good engine? Did someone see SMTac, Samus looks even better worked out than MSR388 there.
But still cool that someone is trying to do metroid games.
oldscoolfan 3 years ago
the blue thing in the back of your chaatcer annoys me XD but good engine!
Beatboxer3lliot 3 years ago
the blue thing is the collision mask. i actually have two objects for samus (not including the hud object): one for collision, which is the blue thing you see, and the other is the sprite object, which you actually see.
kargaroc386 3 years ago
Wow... Needs some work :P
Some tips: Use image_speed. It's the speed of the sprite. Right now I can tell you haven't set it. For Samus, I'd say around .35 or so.
Transparency - When making a sprite, the bottom left pixel is the transparency color. Make sure that every pixel that should be transparent is that color.
Linscape99 3 years ago
I admit, you tried XD
atz1998 3 years ago