Added: 3 years ago
From: Kargaroc286
Views: 6,573
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  • Nice! I want to do the same kind of thing with mine...

  • you didn't even blue screen it?

  • mmmmm....BRAN

  • Ripped Sprites are cheap

  • that.. that is just terrible

  • @NoahPauw

    thats the actual object that does the collisions of the wall and samus. it just draws the sprite of samus at its x and y values.

  • I can't do animated sprites for the life of me. How do I make one?

  • brand new??? correct the title! this is two years old! but still nice!!! =3

  • @NoahPauw hes using it for debug reasons

  • @fuducker81 i dont understand! what is debug?!?!?

  • @killer24norway he is using the blue square to see if anything would go through the blueness on the sprite.if something does go through that,he needs to tweek the engine to make it work.

  • Hey! You Should Make it so when you speed run ur like sonic and can run up walls for a certain time!

  • the mask should be visible =)

  • It's brand, not bran.

  • ever heard of typos? :)

  • @daniel304kingkong

    he might be a grammar nazi :O

  • Haha, Well. It wasn't really bout the grammar :D Just the spelling xD

  • @daniel304kingkong  oh yeah :')

  • needs alot of work. but good start!

  • It's not really YOUR engine, if it was made in Game Maker 6.

    You just messed around a little with GUI settings or LUA.

  • Dude, GML ;)

    You don't need to edit GUI or LUA..

    GML is the game maker language, AND, I think he used the standard drag & drop options of game maker ^_^

  • can i have the slope code

  • nice start

  • This new metroid engine should really get the bowels moving. *giggles*bran*giggles*fiber*gi­ggles*poop joke*giggles*

  • You should use the zero mission sprites of Samus. The Super Metroid version of Samus looks too clunky, and she holds her gun at her gut, while in zero mission she points it like a gun.

  • wow, not bad for only 1 hour of work. You'll have a complete engine in a matter of weeks if you keep that tempo.

  • how do u make the persons body moves to the side when u jump

  • create a boolean variable and set it for 1 to the left and 0 for the right. In jump key event check the variable and set the sprite_index accordingly.

  • Basically, just use the sprite index.

  • "Bran". ^^,

  • how do you walk up words like that

  • Two scoops of raisins in this "Bran" new metroid.

  • i can see that your collision mask is always a little bit behind the sprite. to solve this put the x=obj_palyer.x code or w/e you have in the END STEP event

  • Variables are all off. You need to fix the animations for your sprite as well. Plus the blue block annoys me.

    You spelled "Bran" wrong.

    AND you need to add more "Metroid" like stuff to your engine.

  • it's just the engine. if i work on it again, i won't add detail until it's done.

  • good engine? Did someone see SMTac, Samus looks even better worked out than MSR388 there.

    But still cool that someone is trying to do metroid games.

  • the blue thing in the back of your chaatcer annoys me XD but good engine!

  • the blue thing is the collision mask. i actually have two objects for samus (not including the hud object): one for collision, which is the blue thing you see, and the other is the sprite object, which you actually see.

  • Wow... Needs some work :P

    Some tips: Use image_speed. It's the speed of the sprite. Right now I can tell you haven't set it. For Samus, I'd say around .35 or so.

    Transparency - When making a sprite, the bottom left pixel is the transparency color. Make sure that every pixel that should be transparent is that color.

  • I admit, you tried XD

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