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From: rezyn8
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  • How come Zerg only gets two new units while Terran and Protoss get 3. Even if you get technical and factor in units being removed then Protoss minus the mothership and carriers plus the 3 new units gets a net gain of 1. Zerg with its two new units and the loss of the overseer also gets a net gain of 1 unit. Terran is having no units removed and even if we see past the sham of the new hellion battle mode being called a new unit Terran still gains two units while the others gain 1.

  • I love how Blizzard balances zerg units for terran players who just let their marines stand still and get attacked by the Ultra-fail-lisk, try burrow charge on marines who kite, then the ability does absolutely nothing. i will take better AI, being able to not get stuck on small units, and push units out of the way and possibly 200hp more or 2armor more any day.

    Burrowed charge, So ultralisk cant burrow and move normally, it needs burrow to burrow, but it can burrow and move underground wtf?

  • this is fucking stupid, zerg will own now as they do before,,,,

  • kind of but not really i mean they do have 2 giant blade like appendages that could possible destroy ground at a fast rate lol. i like the fact that they have this abbility

  • yeah i think maybe burrow is unrealistic, maybe make it a charge where it can step over the other units is smart. think of a rhino or bull charge and youl get the idea. I think this would suit the Ultra a little more realistically.

  • blinding cloud + fungle growth = gg the ultralisk charge is so silly its awsome. great new units blizz, just what zerg needed

  • swarm host = brood lord on ground?!?!?! wtf???

  • Viper is just like the defiler....which is just like the infestor. Yay zerg!

  • and there's a lot of balance issues for the zerg if these new units come out. What if players use blinding cloud simoultaneously with fungal growth? or what if pull is used to pull units into a water or a space terrain? will the unit simply die? or what if they use swarm hosts and broodlords at the same time?

  • I don't like burrow charge... it's somewhat similar to DOTA's burrowstrike... its just so OP... why not just make them move faster or something like it had in starcraft 1

  • TvZ is not going to be fun!

  • Burrow Charge strangely brings to mind Sand King's(DOTA) burrowstrike spell...

  • viper is like a flying defiler...

  • limitless units that don't cost anything to produce, and don't take up supply? Thats not over powered T__T

  • @Regulus9316 no real player will EVER use them. Wana know why they are not op? Easy scan and then air support and most likely they will be tier 2/3 so at this point there are more than enough units that can easily take them out. In their current state you might get one push before they are detected and killed. The only saving grace that they MIGHT have is the time on the unit if the time is long enough they will be able to attack at distance keeping it from being to easy to find.

  • Id much rather have the lurker XD... than the swarm host

  • fuck the viper and the swarm host ... I want back the defiler and the lurker!

  • Do we have to wait for the third addon until they changed enough and evolved into the classic StarCraft 1?

  • any1 else think these new units suk

  • Zergs rulez !

  • yes, the locusts don't do as much damage as quickly as a siege tank, BUT, they actually technically outrange a siege tank by quite alot, that's pretty damn sexy when you stop to think about it.

  • Not buying starcraft 2 heart of the swarm..... NO CARRIERS, NO MOTHER SHIPS , 1 THOR

    WTH BLIZZARD

  • @punkheart1996 And you expect me to pay for this shit

  • I like how only one guy clapped at 2:00

  • EVERY RACE OP (:D)

  • so fucking pumped for zerg in HotS!

  • Ok honestly burrow charge is just silly... I mean look at the size of the ultralisk. The whole speedy burrow just doesn't fit the ultralisks bulky appearance... Blizz, I think you made a mistake.

    And look if you want ultralisks to get to the front faster. Use the fact that hes so big and just give him the ability to walk over units like the collosus. He's big right? So he can just go OVER the units. Please don't make things wierd blizz >_>

  • @Mangaman1100 an ultra would crush your own units as well..... that would be dumb and wayyyy op cause you could just walk over the entire army with one ultra -.-

  • Comment removed

  • @Mangaman1100 how come a hippo can charge when he is soo fat?

  • @Mangaman1100 Well said man. true words

  • @Mangaman1100 meh gotta look at it from a starship troopers perspective, those are some freaking huge monsters that pop outa the ground too.

  • @Mangaman1100 why does a burrowed zergling blocks a command center from landing ?

    realisticly the commandcenter gives a fuck and lands on top of the zergling.

    dude this is just a game .....

  • @Mangaman1100 How would it be able to walk over units, it would just crush everything beneath it lol. And i personally think the charge ability looks good, they need that buff so bad right now because they're kind of worthless for the moment. And it's not just that it's so big, it's also that the splash doesn't work to good when they're at the front, just hitting a couple of them while for example a colossus maximizes their splash with their range. They need to be in the center for good splash.

  • There goes my changeling - nydus rush

  • viper seems like a new age defiler and with the choker abilit, and swarm host seems like a ground brood lord. ehhh...seems kinda cool.

  • Zerg got the best new units in HoTS IMO.

  • should make the locusts weaker, but spawn faster

  • @jeirda5 agree...the cooldown time is kinda low...a real opponent would have time to destroy/disable those Swarm Host as the w8 for cooldown

  • I have no idea on how I counter the upcoming zerg units as protoss. The Ultralisk is already hard to kill, but now he can burrow charge and kill all the units.

    The viper is nasty too. Basically, the collosus is now unless. Without the collosus, I don't see a way to kill the swarms of the zerg anymore.

  • @LostWaterProducter well the spell probably cost high energy and so there is something called mirco where you move out of the cloud?

  • @LostWaterProducter Marines?

  • @ReachManA239 Since when do Protoss have marines?  Or have I been missing out on all those free wins?

  • no imagination

    same as it's always been...

  • ...so Zerg needs a Viper just to detect?

    I can see blind Spore Crawlers becoming standard...

  • i mean they have chitaneous plating alreads who says they couldn't prehensile that shit to charge through rocks. remember when you poor water on the gremlins little baby gizmo/gremlins shoot out thur backs

  • burrow charge looks sweet its like their plates are tactile mobile and can fan open/shut back/forth to propel them through the ground.

    swarm host looks dank it looks like gremlin from gremlins 1 or 2 after u poor water on them!

    top comments are stoops.

  • I'm gonna charge my Ultras? Not the best possible solution.

    Viper? Looks okay, since the rest has two battle-supports aswell, since Zerg only has one.

    Swarm Host? The bunkers get trashed by their own tanks! I'd take broodlords instead: Range, flying, damage on impact. As long as the Host can't SHOOT the units, he is so very useless, even as a base or choke defender.

  • @GeneralDarkwater What else could help the ultra, with your lack of micro (if you know what that is) sure they wont do the dmg needed, but i'll find great use in it.

    The viper i like and dislike, it will be great to have something that kills tanks, and sredders, but i will biss health, speed and changeling from the overseer.

    As for swarm host, you get it on lair tech, broods take ages to get out.

  • swarm host needs to be more like a brood lord. needs to let the locust out at a set rate, not all at once.

  • just one word: WONDERFUL!!!

    

  • This is a fucking joke.

    

  • Burrow charge 20 ultralisks mean a lot of FU

  • fuck you blizzard your making the zerg op with the viper seriusly pulling away units will be used as hell against siege tanks and colussus HOW THE FUCK AM I SUPPOSE TO COUNTER THAT?!

  • @charmmuffin you're probably a terran player. Shut the fuck up, zerg has been underpowered since WoL came out.

  • @TriangleInterMission fuck no if you know how to play as zerg you rape all im guessing your in bronze

  • @charmmuffin I'm platinum, and marines still beat almost everything in the game. OP, time to get a nerf. And hellions need to cost gas. Those are the facts of life.

  • @TriangleInterMission Do marines counter banelings? And yeah Hellion r very useful in the early stages of the game, until roaches / some lings / mutas come out.

    Don't complain about balance if u can't play the game.

  • @spinier fool, I know how to play the game. My point about hellions is that they don't cost gas, and suiciding 6 of them into a base to do economic damage isn't a big deal at all for Terran players. Marines can easily out-micro banelings if a terran has any micro skills, which most of them don't. So I guess that's true.

    Now quit pretending Terran isn't OP. We all know they are.

  • @TriangleInterMission Hellions are really the only effective way of putting some pressure for a terran to a zerg. Plus:

    1) if a terran build 6 hellions in the early game, means he has nothing else but some marines and a roach pressure can be deadly

    2) hellion can be easily blocked if scouted and most of the time the serve the only purpose of controlling the map until mutas are out

  • @TriangleInterMission

    about marines they require some skill to micro, probably more skill then simply select all out lings and baneling and press a+move. Wich is why u are whining, that u actually have to micro your army.

    I shall end this nonsense discussion due to my superior argument. Bye.

  • @TriangleInterMission marines dont need to get nerfed aldo hellions do need to cost gas and the new transformer thingi need lesser range it will outrange stalkers and immortals with a fckin flame thrower but seriusly zerg rape all if you can play em

  • pretty much made turteling vs zerg impossible

  • 6 Swarm hosts < 1 Shredder

    O.o

  • wait so overseers are cut? what units will detect invisible units for zerg?

  • @2uneek Probably the new aerial unit must be able to detect invisible units...

  • @2uneek they said that in the video. Viper is the new detector... that's its third spell. It can also give detection to one allied non-massive unit.

  • Viper=Defiler

  • wait....what's the harsh counters for banelings?

    it doesn't have an armor type, it's pure biological....so only archons will work....

  • @startingsprinter OR TANKS!!! btw, the banelings has no power vs TOss

  • blinding cloud is not a new idea it is in starcraft 1

  • got damnit , swarm host?! wtf..... WHY THE HELL dont they make just a Banling catapult?!

  • Anyone with a little brain would have defence for the swarm host, if you have 10 bane lings and something you prefer, they great. And i said this in my other comment, dont you see drops working.

  • SUper stupid starcraft II oh no beter ZOMBI SPACE OPERA II

  • dont you see the use of the new units? Ultras can now easaly com to the enamy. Viper is a flying defiler, and remember, the sredder is a unit! And like some have fuigerd out, fungel would be good with the range spell thing, an last do you really belive your self when you say the overseer is better? And if you did listen, its a full caster, they didnt spoil everything. And last, sworm host plus viper=win. And am i the only one who sees swarm host drops being usefull?

  • burrow charge looks... stupid

  • The swarm host could be a good drop unit, imagen 9 of those in a base, you spream em out and its not so bad.

  • im gonna miss overseers :(

  • @killerpenguin360 after the new patch, the second spell SuCs, and i wont miss the ghangeling

  • I like the new Ultralisk ability! and the swarm host is EPIC BRAH!!! it's like an awesome ground version of Brood Lords!

  • So terran gets early game shredder and upgraded helions like lings didnt have enough counters already, Protoss gets the perfect Mutalisk counter and us zerg get a more expensive mobile detector. (estimate ~150 gas because of the range nerf spell, early banshee and dark templar are going to screw us). If Swarm lord is Hive tech it will be inferior to Broodlords. However we do get a HIVE tech baneling burrow, but by that time P and T should have detectors everywhere.

  • I love how the only way that Swarm Hosts are effective are when the terran destroys their own base with siege tanks. Dustin Browder just confirmed that the only way to defeat terran is by waiting for him to kill himself.

  • WTF NO OVERSEERS?!

  • Damn Ultras! You scary!!!

    

  • And who said that Swarmhosts wont have any upgrades? Nobody! There may be a chance that they wont have upgrades yes, but that is unlikely as i bet they want to make them something else as just the things you see. Think almost every possibility a new unit has before judging it ffs. I doubt you will send normal lings against enemy in midgame or festors without Pathogen Glands.

  • I can see that (which i am VERY happy of) many people see the possibilities of Vipers and Swarmhosts. For instance anyone ever thought of using them as flanking units, Now you dont have to pull a part of your army off the main attack force! Now you can just burrow and wait for enemy to walk over while you wait for them to get a bit farther, then you release the 90HP locusts on the back of the enemy and voila! Your main attack force is still a huge ball and you can still send flank waves!

  • Burrowed charge with ultras is a bit much. Burrow tunneling banelings are just ridiculous. Hydra speed seems needed and over due. The only unit that seems lame in this is the swarmling which is just a terrible version of brood wars's lurker though at least the swarmling has range.

  • Not to mention overseers don't do much except spawn a changeling which anybody can tell isn't their unit and will just kill it instantly with anything. You have to take an overseer to somebody's base just to drop it in and scout which is asking for a lot. Vipers have the pull ability and cloud both extremely useful abilities from the looks of it esp. against siege tanks, collossus or anything holding the high ground that isn't an emplacement.

  • LURKER FTW!!!!!

  • The Viper is seriously 3 supply... oh my God Blizzard. Zerg is supposed to be the SWARM. Terran outnumbers Zerg like 10 ten 1 with Marines. Hydras and Roaches are 2 supply. This expansion is going to bomb.

  • burrow charge looks ridiculous i couldn't keep a straight face if i were to fight an ultralisk doing this...

    they just should have made small (human sized) zerg units able to run between the legs of the ultralisk; problem solved in a much more stylish way! :-(

  • @FLASHoverlord OR, i dont know why they didn't do this earlier.

    Just like Colossi (they walk over units), just let the ultras walk over zerg units. Honestly not in army supply, but in army size in general Zerg is the largest just cuz they mass shit. Regarding that, it doesn't make sense why ultras are not able to walk over zerglings and such and collossi can walk over shit in their smaller death ball.... -_-

  • Why cutting Overseer? For now it's the least useful detector of all races, but it is cheap (50/50/0). Besides, It's abilities are not copletely useless.

    Viper costs 100/200/3 = 120 HP.

    Raven costs 100/200/2 = 140 HP, 1 armor, is a caster with more spells than viper, and I think that this spells are more useful.

    Observer costs 25/75/1 = 20+40 HP, but it's invisible.

    Looks more like a nerf.

  • @Fleshgin Agreed, good thing I'm not a zerg player :)

  • @Fleshgin viper also has the ability to give any unit detection

  • @Fleshgin I won't kid myself and say i'm a great player at this game but i don't think many terran players use ravens and even my diamond ranking cousin thinks the same. Ravens have a bunch of abilities that nobody uses for the most part and really as long as they have command centers with energy for scan and missile turrets they probably won't use many ravens. Really people that use ravens are the exception.

  • @Fleshgin the raven has 3 spells, so does the viper, the last one was not shown. The overseer has 2, one of which are bull crap, and the structure thing had a nerf so now its 125 energy, not 75. And why is it a nerf, why????

  • Hey Blizzard, how about a unit that can hit air? Fix Hydras please! The Swarm Host is a terrible version of the Lurker. There is no AoE attack and you can kill its projectiles.

  • @JDivinorumVideo hydras have speed upgrade now

  • Why do they keep trying to replace the lurker with stupid units?

  • The swarm host is total shit... 

  • @EpicFlyingCat Exactly. Here's a video I made of Lurkers. They should include these in the game instead of the "fail host."

    /watch?v=Rm3sYLFVtfE

  • @EpicFlyingCat why? Be honest, any reason at all?

  • The Swarm Host is terrible. They used 9 of them which is 27 supply. Most of the damage was done from friendly fire from the tanks. I'd rather have Lurkers which can control choke points.

  • @JDivinorumVideo Given a real battle though, zerg would use the SH with other units. If those tanks had not been in siege mode, those little guys would have survived even longer and done good damage. They're tough in the HOTS maps and hard to counter once the waves start.

  • @Wade2st But they neeeded 9 of them to even make them effecive. That's 27 supply subtracted from your army that's going to be fighting the Terran or Protoss death ball. They're simply too slow and too weak to be effective against a force like that. Siege tanks are way better. They can shoot up and down cliffs, do splash damage, and you can't kill their projectiles.

  • Fungal Growth+New Viper ability=Neutered Terran Bioball.

  • @NukeSocks lol its sad that zerg needs 2 different spellcastered to just take out a T1 army

  • @picabloo That's the way Zerg is designed in Sc2. They were good in Brood War but they are designed to be expensive garbage in Sc2. You need to be about two bases ahead of your opponent to afford all of the expensive units that die easily.

  • @NukeSocks do you think many players have the micro?

  • Charge for ultralisks!

  • If the swarm host cost too much mineral, I rather use Broodlord.

    btw what is the difference between Broodlord and the swarm host?

  • @yamamoto56able Broodlords are Air-to-Ground units, Swarm Host can only target ground, but can burrow. The locusts come in greater numbers than the Broodlord's Broodlings, but take longer to respawn.

  • Instead of a big mass of units, I would like it if the Swarm Host released a constant, slow stream of units that rolled forward and self-destructed for small splash damage. More targets, free and weak Banelings that are designed to be expendable, I think that'd be more "Zergy".

    Heck, if you think Zerg need another artillery unit so bad, why don't you just have them burrow and fling explosive spores at long-range? That'd be a little like Tank, but it'd give you what you wanted....

  • IMO, one of the only weaknesses the Ultralisk HAS is that it's prone to getting "stuck". You take that away, and you have this uber-tank that closes to point-blank range almost instantly for a rather cheap cost compared to other races. Ultralisks have always been viable online, and now they're just mega-buffing them with this. o_o

    God, I hope I'm wrong....

  • Blizzard: I think we should buff Terran.

    Blizzard2: ok!

    Blizzard: i think we should buff Protoss

    Blizzard2: ok!

    Blizzard: i think we should give zerg shit

    Blizzard2: definatly.

  • @LabyrinthOfDream how does burrowed moving banelings count as shit

  • @LabyrinthOfDream also ranged burrowed units

  • @ttitanb yeah, with a crappy spawn time

  • @LabyrinthOfDream the viper shit? hydra move shit? baneling burrow move with the ultralisk??? And, if you where smart enough to realise that the swarm host would not do by it self, you would but some banelings up front, like marines and tanks! So please, admit you where wrong, or show me why your not :p

  • Comment removed

  • @LabyrinthOfDream If the terran player can get a single raven out, baneling burrow is not a big deal, and if you think it needs a nerf then it gotta be good.

    The viper i agree with, there is not any reason to cut the overseer (scout) for a caster. But the viper is still nice.

    If you think banes will be patched, why should they not patch swarm, hosts?

    And i happend to notice you didnt mension the ultralisk xD

  • So, I don't understand, the swarm host costs 3 supply, and roughtly the same resource cost as a siege tank, and that all they could do in that demonstration? there were 9 of those things against a much cheaper army (2 bunkers and 6 siege tanks were all that were really firing) soooooooo, what exactly are they supposed to do?

  • Why can't the queens have an upgrade that allows them to fly?

  • haha that korean guy seems pretty homo

  • How to get rid of the swarm host? If you have a nuke they're dead. :P

  • @MacTechReviews00 Terran should also be able to "burrow" a nuke like a spider mine ; just to be fair.

  • Battle hellions against zerg- mechanical firebats is what terran needed as theyre so weak

  • are u kidding me every class get those fancy stuff and the zerg a bunch of shit

    

  • @BerlinCrime04 bannelings can move burrowed! if you want my opinion, it's terran that got shit.

  • @MrMegamarth what game are you playing man? bannelings can't move underground....

  • @MrMegamarth the baneling burrow upgrade was said to be HIVE tech, by that time terran should have 3 or 4 orbitals for scans, a good amount of missile turrets and maybe ravens to spot the burrowed units. Plus those new shredder units can probably do damage to burrowed units going past.

  • @BerlinCrime04 any example of shit in the zerg amry? tell me why, plz?

  • I hope lukers come back.

  • Vipers also counter siege tanks.

    Vipers+Swarmhosts+Zerglings would be terrifying.

  • Vipers also counter siege tanks.

  • vipers counter shredders.

  • And buffing zerg too much? Take note that most of the times if you face an aggressive zerg player as terran or as protoss, you just turtle! Terran can win most of the ZvT matches just by waiting for the zerg to make a crazy attempt breaking the wall of the terran, while marines own mutalisks and tanks own every ground unit zerg has, This is more balance than you may think!

  • @rockaboy3000 How is it balance when your marine tank can basically kill 80% of Zerg units???

    That only counter to siege tank is Broodlords... which is Tier 3!!! Are you insane, how can that be more balance?? When siege contain is the most powerful and most cost efficient strat against zerg... On most GSL maps its balance but it is not balance in Blizzard Ladder map....

  • @Spyderboy I meant it a different way... Read my first sentence and then the last.. I mean that most players complain that the ZERG are getting OP but as i said, Terran can own zerg easily with the simple turtle tact and marine tank build

  • @Spyderboy -- Brood Lords are T4. But that's not the only counter to Marine/Tank. Infestors/Lings, Roach/Hydra/Infestor, mass Mutas with good maneuvering, mass Ultralisks (especially with insta-burrow buff), all eat that combination alive.

  • I heard the banelings could move like the roaches or charge like the ultras .....^^

  • noooooo they are buffing zerg too much

  • Swarm host... useless against Terran... why? Shredders

  • @jonathanfuncke dam...

  • @jonathanfuncke you have to choce between siege or sredder, so maybe not.

  • swarmlord is going to get really annoying...

  • I find it funny that everyone says that Swarm Host is a fail... But i bet that when someone like IdrA or any other pro zerg player uses it... then everyone goes like "OMG THEY ARE SO FUCKING OP" :P

  • @rockaboy3000 Swarm hosts are OP... they are like lurkers but worse...

  • Pretty sure 3 3 marines are gonna rip through any locusts that the swarm lord dishes out...

  • swarmlord: waddle, waddle, waddle,  lets just sit here......release my babies!

  • burrow charge ultralisk.. thats a bit too strong isnt it???

  • Zerg stealing Protoss technologies

    Charging Ultralisk...

    Swarm Host = the defunct Reavers from SC1

    Viper = flying defiler 0.0

  • When he said artillery, I thought something useful, like a Lurker, and instead we get locusts ¬¬

  • anyone else think that rather than shrinking the ultras and giving them charge they should give them the ability to talk over ground units like colossus do? it would prevent them from getting caught which can still happen however charge will make them much more effective when entering toss or terran balls of death

  • @dayvidnunez hell yeah

    if ultras could walk over zerginglings and roaches the dps from a zerg ball would skkkkkkkkkkkkkkkkkkkkkkkkky rocket

  • swarmlord: Scan+siegetanks= dead swarmlord.

  • "Very Zergy"? What the fuck kind of reasoning is that?

    WE ALREADY HAVE A SWARM UNIT! ITS CALLED ZERGLING! Dont need this slow crap. Any player with half their brain would just insiege tanks...stim marines scan and kill it. And no protoss player will have their collosus ALONE! All these Zerg fights are rigged. Marines can kite ultras even with charge depending on cool down.

    Just give us the lurker and admit you were wrong.

  • So how the fuck are we supposed to scout without the overseer? We have to wait 'til overlord speed? Fuuuuuuuuuuuuck.

  • This.... is David Kim ?

  • haha 0:50 and the reaction almost made me lose a tear.

  • How come they didn't talk about the two new upgrades, that's what i'm more excited over. Baneling burrow movement upgrade and Hydralisk speed upgrade.

    Fuck yeah.

  • If you cloud a siege line they shoot if their range is 1 and have a minimum range?

  • @tanchee no they just dont fire, it's awesome no more easy wins with marine seige tanks

  • WHAT THE FUCK IS THE OTHER SPELL FOR THE VIPER?!

  • @lovedoctor215 Great question. I must assume that it's the changeling since it's replacing the Overseer.

    I'm mostly curious as to how these new moves can be used. They'll be energy based for sure, but the Viper can't be a super expensive morph because then we won't have early detection (I'm guessing 100/100). It will most likely require upgrades for each of its moves. That seems like the best solution to me.

  • @lovedoctor215

    1) pull any unit close to the viper

    2) blinding cloud reduce all ranged units to a range of one

    3) make any unit a detector

  • Zerg got screwed over protoss got more units terran got more anti-air and zerg got ground units.....mass void-ray still wins the game