Added: 1 month ago
From: JCaesar007
Views: 452
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  • Luigi looks cool now, but it looks like his tornado recovery was either nerfed or made hard again, which kinda sucks since his recovery isn't great without that. Misfire looks kinda weak. Is it still random, but with a warning or did you guys go for the certain amount of times used method? Are there any plans to buffing Luigi's fireballs? I love Luigi and Mario in Melee but I always thought they'd be much better if they could land cancel their fire like Fox/Falco and if Luigi's had more range.

  • When is the new demo coming out?

  • the loudest controllers know to man. . . .

  • What's so special about Luigi now, Other than his incredible wavedash length?

  • Can we play this any soon in PAL??

  • @MrMrJackett I'm afraid not, sorry.

  • Explain the misfire charge thing plzzzzz

  • Is Luigi's down b recovery s hard as the wtfmash from melee?

    Also, his f-air doesn't look as good as the melee counterpart..

  • That miss-fire warning/save system is dope! Give the player a way to tell, and then also give a way to mind game it still. Good job

  • @godslafco I agree; miss-fire was mostly reliant on luck, and now it can be used skillfully instead.

  • Is Luigi's misfire the frequency the same as Melee? Brawl? Entirely different? Is it based on any other factors other than randomness?

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