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  • I agree with tehteha- fitting music, and even though the camera quality wasn't great it added a kind of "fog of war" effect to the battle.

  • love the music, really fits the armies

  • *optimum.

    Don't go for ranks unless you've got cheap less powerful cavalry - like Empire, or obviously, if you're in lance formation.

  • First of let me say nice batrep guys

    Yeah - you need to check the rules on psych for quite a few of thee batreps.

    Apart from that the rules were alright and it's a fun game. Don't really like the houserule but again - it's a fun game and more bloodshed wins the day...

    Take decent heavy cavalry size 7 max crazedmongoose - or 6 plus character. 7 wide is potimum becuase that's the max you're going to get in combat with a fully ranked up block of infantry,

  • cold one cavalry too big..

    should never take temple guard without slann..

    next time step it up son!

  • I'm just starting to play fantasy, and I always wondered, what's the optimal unit for heavy cavalry?

    In my 2000 pt VC army (still building, haven't played yet) I field one unit of 8 and one unit of 5 black knights. Attached to the 8 is a decent mounted combat vampire.

    My main strategy I guess is big blocks of infantry holding with powerful mobile flankers doing most of the damage. Hence taking that many heavy cav. But looking at everybody else using 5 heavy cav, is 8+char overkill?

  • yes, 8+char is definetly overkill.

    they honestly cost way to many points to be in that large of a unit and stupidity could make your 'eggs in one basket' unit completely usless for a turn, and nobody wants that.

    dont get skink braves in those units of skinks, cut em down to 10 too..

    have fun with lizzies.

  • @crazedmongoose2003

    with VC u should just make sure ur general doesn´t get hurd.

    and just raise lots and lots of stuff:P

  • @wydog286 yeah, they are not stubborn withhout the slaan right?

  • wow these vids are so awsum, only thing is u guys got sum rules wrong or maybe u posted text wrong but, the stego causes terror and teh dark elf cold ones cause fear so teh cold ones take fear not terror and on a failed result need 6's to hit the enemy they dont run

  • wikid absolutely love it! keep em coming!

  • Great Job!!! I love this video report! and thanks for telling what the special rules and such were!

    example being the Sea Serpent Standard wit the Corsairs... 5 star w/o a doubt!

  • Seriously....You got some of the best battle reports on youtube!

    Please keep posting!

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