Added: 5 years ago
From: sunteam
Views: 20,119
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  • I bought this game years ago with a funky adapter to play in the turbo grafix...it was expensive as hell, but considerably better than the other console ports at the time.

    You had to get a 6 button controller to play it, but damn...it was pretty smooth.

  • Considering this is running on hardware that was created/spec'd out in 1987, this is pretty impressive! I know the software was coded way later, but you have to hand it to the programmers, great job on graphics.

  • Fighting Street was much better port to the PCE than the cash cow SF2CE

  • SuperB

    Better graphics than the SNES version

    and better sounds than the Genesis version.

  • @guitardo2 The SNES has better graphics

  • I have often wondered why they didn't release this game in cd format.

    I guess they saw the SFII franchise as a cash cow, and wouldn't to utilize the format with the greatest userbase.

  • The PCE SF2CE developers probably didn't want to deal with CD-ROM access time.

  • Well if you consider New Challengers to be part of SF2, then it isn't all cartridges.

  • I have to admit having owned a TG16 the graphics in this game... well I just don't know how they pulled them off. Capcom did a great job I mean the TG16 wasn't even 16 bit really! Good port but yeah the music is the downfall.

  • Actually, Turbo Grafix has a very fast CPU for it only being 8 bit, but the PC-Engine/Turbo had 2 (!) 16 Bit video processors. Like a computer, for video games the main CPU is not as important as a good video card. Turbo Grafix is actually much faster than Genesis on some titles, and can display more colors than Genesis as well. Devil's Crush, and Lords of Thunder for both CD systems is an example, if you play these on both systems the Turbo is the faster of the two.

  • Oh yeah I know all that now (I still have a TG16 now!) but back then I thought it was much inferior to even the MD in all aspects.

  • Nice. Shouldn't you credit this as Capcom (or both NEC Home Electronics and Capcom)? Nice choice of Chun Li's stage, but I think Ryu's theme would've worked quite nicely. Look how smooth Dhalsim's walking animation is! It's perfection!

  • Added the Capcom credit :) I like Chun Li's music the most so that's why I decided to use it here.

  • You're welcome ^_^. That's fine with me, but I'm just saying Ryu's theme would've worked as well, if not better.

  • This looks just like the SNES version! Only the music is a big step back.....

  • In one respect, it looks BETTER than the SNES version, with 512 colors on-screen at one time.

  • Somehow I had the feeling watching this video that the graphics were like miniature versions of the Arcade graphics, I mean they looked so crisp and detailed and had almost every animation frame in it you too would agree with me.

  • Yeah it's really incredible, but how they could screw up Golden Axe on the same system is beyond everyone's imagination too.

  • Not bad!

    Looks better than the SNES version.

  • Not really. It is missing the paralax scrolling, and the elephants in Dhalsim's stage scroll incorrectly.

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