I think you're right. The frame rate for the source of this video is actually around 10fps(movie maker limitation). I'll try it again some time with 30fps(using Virtual Dub).
nice job, this is similar to my current project which is an editable object-fractal. My suggestion is to add a variable of "scale" or render scale to allow zooming into the fractal in 3 dimensions. Did you use C++ and opengl or something else?
The program was made in c++ but no OpenGL was used. It was rendered using volumetric ray tracing. The space was subdivided using a variation on the octree structure to make the tracing faster. Each patch of "plasma" is basically a spherical volume that simply adds light to the traced rays at various points through it.
Nice but can you make it smoother (60fps would be nice), and with more particles?
TwinbeeUK 2 years ago
I think you're right. The frame rate for the source of this video is actually around 10fps(movie maker limitation). I'll try it again some time with 30fps(using Virtual Dub).
joshig1983 2 years ago
nice job, this is similar to my current project which is an editable object-fractal. My suggestion is to add a variable of "scale" or render scale to allow zooming into the fractal in 3 dimensions. Did you use C++ and opengl or something else?
UFOMAN618 4 years ago
The program was made in c++ but no OpenGL was used. It was rendered using volumetric ray tracing. The space was subdivided using a variation on the octree structure to make the tracing faster. Each patch of "plasma" is basically a spherical volume that simply adds light to the traced rays at various points through it.
joshig1983 4 years ago