@Blender3danimator Well, I was thinking this looks more many several discrete objects rather than a fiery explosion, which is what I assumed you were going for.
If you wanted it to look more like fire, larger, softer, more transparent particles with a high add value. I hope that's useful to you.
@Blender3danimator I do like fiery, that's why I've spent a fair while trying to replicate it.
One more point that may be really useful. You can use material IPO curves for particle materials. It applies the frames 0 to 100 to the life of each particle, so, for instance, if the mateial fades from red to blue across those frames, each particle will start red, and be blue when it dies (I'm not sure if this includes die on hits, but I hope it does).
@Blender3danimator Just ran a little experiment, if a particle dies in a collision, the material IPO curve is still applied to what would have been the total life of the particle, if it hadn't hit anything. So you couldn't use that to have things explode on impact.
yay first view, btw, you may want to make either more particles or larger halos, and maybe a bit of variation in colour with some smoke, so it looks more realistic. also, the particles bounce slightly too high, soz 4 being critical, i dnt mean 2 b, just it looks really good now, and i want to see how good it ends up :D
@McLardopolis I actually wasn't going for a realistic smoke, I was just taking somebody's request and changing my animation to match it. V3 will be as you suggested =D
doritos powder
ryonagana 3 months ago in playlist Mais vídeos de Blender3danimator
eyegasam lol
Bobbiz68 1 year ago
Very pretty. Would you like me to give you some constructive criticism?
kiml42 1 year ago
@kiml42 Sure I guess, this wasn't meant to be anything particular though.
Blender3danimator 1 year ago
@Blender3danimator Well, I was thinking this looks more many several discrete objects rather than a fiery explosion, which is what I assumed you were going for.
If you wanted it to look more like fire, larger, softer, more transparent particles with a high add value. I hope that's useful to you.
kiml42 1 year ago
@kiml42 I can try to make it fiery in the next version.
Blender3danimator 1 year ago
@Blender3danimator I do like fiery, that's why I've spent a fair while trying to replicate it.
One more point that may be really useful. You can use material IPO curves for particle materials. It applies the frames 0 to 100 to the life of each particle, so, for instance, if the mateial fades from red to blue across those frames, each particle will start red, and be blue when it dies (I'm not sure if this includes die on hits, but I hope it does).
You can also use them for alpha and halo size.
kiml42 1 year ago
@Blender3danimator Just ran a little experiment, if a particle dies in a collision, the material IPO curve is still applied to what would have been the total life of the particle, if it hadn't hit anything. So you couldn't use that to have things explode on impact.
kiml42 1 year ago
Look so profetionnal dude!
alexsnowskate 1 year ago
@alexsnowskate Thanks man!
Blender3danimator 1 year ago
ich gebe zu, ich bin kritisch XD muhahahha
oh, und der titel unterscheidet sich mal von der Videobeschreibung o.O XD
Blinkwing 1 year ago
@Blinkwing
ich = I
bin = am
kritisch = some emotion lol
The rest = I have no clue lol
Blender3danimator 1 year ago
@Blender3danimator sorry, thought this vid was from dennish2010, he is german XD have a nice weekend!
Blinkwing 1 year ago
@Blinkwing Haha, it's cool =P
Blender3danimator 1 year ago
yay first view, btw, you may want to make either more particles or larger halos, and maybe a bit of variation in colour with some smoke, so it looks more realistic. also, the particles bounce slightly too high, soz 4 being critical, i dnt mean 2 b, just it looks really good now, and i want to see how good it ends up :D
McLardopolis 1 year ago
@McLardopolis I actually wasn't going for a realistic smoke, I was just taking somebody's request and changing my animation to match it. V3 will be as you suggested =D
Blender3danimator 1 year ago
@Blender3danimator thanks, kwl, soz for sayin that, tho
McLardopolis 1 year ago
@McLardopolis No problem, and no bid deal =D
Blender3danimator 1 year ago