Added: 1 year ago
From: Blender3danimator
Views: 439
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (18)

Sign In or Sign Up now to post a comment!
  • doritos powder

  • eyegasam lol

  • Very pretty. Would you like me to give you some constructive criticism?

  • @kiml42 Sure I guess, this wasn't meant to be anything particular though.

  • @Blender3danimator Well, I was thinking this looks more many several discrete objects rather than a fiery explosion, which is what I assumed you were going for.

    If you wanted it to look more like fire, larger, softer, more transparent particles with a high add value. I hope that's useful to you.

  • @kiml42 I can try to make it fiery in the next version.

  • @Blender3danimator I do like fiery, that's why I've spent a fair while trying to replicate it.

    One more point that may be really useful. You can use material IPO curves for particle materials. It applies the frames 0 to 100 to the life of each particle, so, for instance, if the mateial fades from red to blue across those frames, each particle will start red, and be blue when it dies (I'm not sure if this includes die on hits, but I hope it does).

    You can also use them for alpha and halo size.

  • @Blender3danimator Just ran a little experiment, if a particle dies in a collision, the material IPO curve is still applied to what would have been the total life of the particle, if it hadn't hit anything. So you couldn't use that to have things explode on impact.

  • Look so profetionnal dude!

  • @alexsnowskate Thanks man!

  • ich gebe zu, ich bin kritisch XD muhahahha

    oh, und der titel unterscheidet sich mal von der Videobeschreibung o.O XD

  • @Blinkwing

    ich = I

    bin = am

    kritisch = some emotion lol

    The rest = I have no clue lol

  • @Blender3danimator sorry, thought this vid was from dennish2010, he is german XD have a nice weekend!

  • @Blinkwing Haha, it's cool =P

  • yay first view, btw, you may want to make either more particles or larger halos, and maybe a bit of variation in colour with some smoke, so it looks more realistic. also, the particles bounce slightly too high, soz 4 being critical, i dnt mean 2 b, just it looks really good now, and i want to see how good it ends up :D

  • @McLardopolis I actually wasn't going for a realistic smoke, I was just taking somebody's request and changing my animation to match it. V3 will be as you suggested =D

  • @Blender3danimator thanks, kwl, soz for sayin that, tho

  • @McLardopolis No problem, and no bid deal =D

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more