Oh in regards to speed, it is real time... You can lower the number of particles to view in realtime which of course depends on your workstations speed, and then increase the number massively for render - and this is the important part - without changing the simulation. That's a big deal. Btw I have no affiliation to exocortex, I just have used this in production.
It's a vorticle system, no voxels, no volume limits. In regards to rendering, see the last Harry potter movie, this is the system used for all the penseive effects. I just finished using it for a feature film effect as well.
Do you have a renderized video yet? It has some kick-ass potential, but nothing is compared to the final render to see how it looks after the final touch.
@OBOGAN We haven't published a paper on this technology yet (although we have a Eurographics 2010 paper on our tetrahedral solver.) You will though be able to purchase a copy of the software that created these effects within the next month from our website.
Oh in regards to speed, it is real time... You can lower the number of particles to view in realtime which of course depends on your workstations speed, and then increase the number massively for render - and this is the important part - without changing the simulation. That's a big deal. Btw I have no affiliation to exocortex, I just have used this in production.
Matic3d 6 months ago
It's a vorticle system, no voxels, no volume limits. In regards to rendering, see the last Harry potter movie, this is the system used for all the penseive effects. I just finished using it for a feature film effect as well.
Matic3d 6 months ago
doesn't look like voxel based... or it is?
spider853 10 months ago
Awesome, i'm speachless
Do you have a renderized video yet? It has some kick-ass potential, but nothing is compared to the final render to see how it looks after the final touch.
zate1982 1 year ago
WOW!
That is some seriously realistic looking particle physics. I'm assuming it's particle based.
Whatever it looks damn realistic.
Though real-time is no doubt dependent on grunt, size and complexity.
Very impressive though.
martiangrundy 1 year ago
Btw, you mention the simulation is in real-time... how real-time is it actually? Looks nice none the less.
AntiProtonBoy 1 year ago
Thumbs up for head on fire.
AntiProtonBoy 1 year ago 2
Awesome ,its based from a research paper ?
OBOGAN 1 year ago
@OBOGAN We haven't published a paper on this technology yet (although we have a Eurographics 2010 paper on our tetrahedral solver.) You will though be able to purchase a copy of the software that created these effects within the next month from our website.
exocortex 1 year ago