Added: 3 years ago
From: allanliddle
Views: 55,017
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:
see all

All Comments (134)

Sign In or Sign Up now to post a comment!
  • i thought it was real :O

  • how did you do the reflecting light on the ocean floor? Like how did you make that move?

  • Very cool shark! Love the details

    watch?v=K0rk2y1QtRk&feature=re­lated

  • How do you get the caustics? The only way I've ever manages is a volumetric spot lamp with rotating flattened cubes in front with random holes here and there, which is quite annoying and not very realistic for getting any sort of patterns…

  • @TheDuckCow: See the comments with the video - it gives you the details of a tutorial

  • bagus

    

  • WOW ! This is great. I think I commented on this a year ago, but it is still one of the best underwater scene I have seen made in Blender. Any Tutorial? Tricks and tips?

  • @blenderguy2008:

    Thanks. For the tutorial: see the link in the text description below the video

    Cheers

  • Awesome work man! I would really love to learn Blender as I can't afford 3DS Max, Rhino, Maya, Cinema 4D... I would love to model boats and ships... i wish there were systematic tutorials available for the absolute beginner!

  • @luci66 youtube is home of a huge amount of Blender tuts although many are pre-2.5 - but don't let anything stop you!

  • That looks very real at the beginning but then it you start to realise that it really is animated.

  • dude bad ass

  • Wow how long did this take to render?

  • cool !!! XD

  • I made a cube spin.

  • great stuff!  x2

  • I can't quite remember - a few hours for the total animation. Maybe half a day. The lights are all buffer shadow lights. I use tricks and textures to create the look of underwater caustic lighting.

  • How long did this take to render?

  • I actually thought it was real o.o

    Good work!

  • I MUST FUCKING LEARN HOW TO DO THIS! (simply amazing)!

  • Amazing job, too bad that the middle part of the body wasn't moving, which makes the animation look a bit unrealistic. =(

  • That's a very very well done animation you've got there. I think the speed was spot on (I've seen a couple in the atlanta aquarium) , but I agree with the comment below the skin is the tiniest bit off. You can only tell from 0:12-0:20 when the light is highlighting it, it just looks too smooth, borderline glossy.

  • Nice Whale shark! I reckon if you had some good camera movement so it is not just following the WS from the side, it would be epic!

  • This is incredible. You didn't use yafaray or luxrender to render this? So the internal can handle caustics pretty well?

  • Very good! Almost photo realistic.

  • dude thats friggin awesome

  • How'd you create thoughs like rays coming down from the top of the video, and the water effect overall??? (Website won't load)

  • Awesome. The link to dnapixels has an extra comma. 

  • absolute perfection

    

  • Blender is without a doubt one of the hardest programs to master. You definitely mastered every essential element of it. Great Job!

  • Absolutely stunning

  • on a scale of 1 to awesome that was totally wicked nice goin bro

  • this is how great blender artists do it

  • C'est bien !! x)

  • Very nice. The only thing I would suggest is to make a tutorial!

  • : - ) show, VERY NICE

  • nice job man looking great!

  • Damn. That looks COMPLETELY real! Very nice job!

  • nerds...i just like how he made it

  • Dude how did you made the shadows on the ground left by water waves?

  • dude that is amazing! great work!

  • thats kool 5*****

  • Excellent attention to detail.

  • thanx man..i got it

  • Impressive

  • really nice..btw may i know where you get those textures of the shark....did you made it in photoshop? pls do share with me...

  • The texture is a UV map that I made in GIMP. I mirrored the UV map left and right sides. I then cut it into smaller pieces like the fins, etc . and then UV-mapped it. I hope you understand UV maps. I also did bump maps for scratches on the skin, etc.

  • the tetures are nice but the shark should move his body a little more and go up and down, this movements dont seem logical to me

  • A shark swims by moving sideways. A dolphin swims by moving up and down. That is due to the 90 degree difference in the shape of their tails. (Only the tails of air-breathing swimming mammals [not strictly called fish] are horizontal, like a dolphin

  • @AnyMation thx ^^ but it still looks a little robotic never saw a shark swim but maybe this idea might work: the shark seems to be moving at a constant speedit should push itself forwards accelerating from time to time or maybe it looks robotic because not every part of the body is moving i don't know anyways nice work but i think there might allways be a way to make it look better

  • niceee you is good animator :D but this model is sharK ? xD

  • yes it is a kind of shark that harmless

  • ah =D ok :D

  • Very nice one!

    Did you know they have even found some as large as 18 metres?

  • Really cool animation! How did you make the light-ocean effect?

  • @lukedacreator the "light-ocean effect" is called Caustics just so you know.

  • Really well done! The whale shark and the light rays interacting with the water were extremely realistic.

  • awesome

  • cool... but there should be a human by it to give a real idea of how huge those things really are.

  • Great animation! you are awesome 5 stars!

    Okay, I know I am stupid, but I think there's something about how it moves... like it moves in a constant speed which makes it look unrealistic... other than that, great stuff! :D

  • Looks good, i thought it was actual footage until i saw the title of the video

  • its good over all just adjust the animation speed its moving its tail fast but its not going anywhere ...either slow the tail movement down a bit or make the shark go faster

  • very nice lighting effect. The only things i would consider fixing are as follows: the back corner of the first dorsal fin is above the shark's back because of the subsurf modifier you used. I would recommend dragging this back into the body. also, the pectoral fins are quite flat. Try giving them some volume. all in all though, very good animation.

  • not bad 7/10.. 4*

  • the whale is naked

  • ça va mais bon

  • Dude nice work.

  • what are caustics?

  • Caustics are the shapes that light beams form as they fall on a seabed or riverbed.

  • great stuff

    only suggestions would be its to shiney and with the momentum of its tail it would be moving faster

  • Hi Runningidiot,

    You may be correct regarding the speed of movement, but you must remember that these things are HUGE - nearly as big as a whale: +-10 metres! So, speed is relative - and it has a huge bulk and weight to propel. I feel comfortable with my representation, except that I could have added "dust" near his tail as it sweeps past the ocean bed. But I did not have time when I did it...

  • @allanliddle No need dust, this is great dude :)

  • @allanliddle They don't cause "dust", you did a great job! I work with these animals on a daily basis and I thought for the first few seconds that it was real! Only thing maybe: The bottom/back part of the dorsal fin is not attached to the body and therefore moves a little while they swim.

  • @Runningidiot actually, this is a WHALE shark, so it moves slow and is very big

  • @Goroth111

    I realize that its a whale shark... but I still stand by my statement that its tail is moving to fast in comparison to the speed of the WHALE shark

  • Great!!! It's fantastic!!

    render time?!

  • nice animation

  • i'm really new to this, and i was wondering how you colour the render!! i've searched everywhere and the only ones i get are the ones that colour the hoile image O_o help ^_^

  • what do you mean colour the render? Do you mean the colour of the background, lighting, shading or something else?

  • Yes, it was a bit tricky, but it gives me a lot of control. I might just use lattices next time.

  • Sweet tail movement... lattices?

  • No, rigged with bones

  • That must have been quite complex to animate each seperate bone to form such smooth movement. Lattices are very useful for those curved movements, though.

  • good work !!!!!

  • If you add some details (like a rocks and others little animals) i wouldn't see that is not real...5\5

  • this is from the TUFTS tutorial!!!!

    good though :)

  • Wow, good job! I am working on a whale shark in 3ds Max 9 (modeling) and was wondering if you have any good tips or good reference sites for the whale shark?

  • amazing

  • Wow. Are you sure that that is an animation. It looks so real its unbelievable.

  • I don't even want to think about render time on this...

  • How did you make the light rays?

  • I think it was a halo spotlight with shadowbuffer and halo step 1 or higher, pointed at the bottom and located above the water surface, and the water surface was an animated cloud texture including alpha affection. Thus making volumetric light rays.

  • nicely done..it actually looks like a realy shark! 5/5

  • cool

  • ei man u are very good animator amazing the use of caustics and lights very impressive...plxz do tutorial ;)

  • If you haven't made any tutorials , you SHOULD. I'm sure others (including myself) would love to learn how to make a similar animation.

  • thats just awesome

  • Amazing!

  • needs that shark music :P

  • You mean the "Jaws" theme, right? I agree ...a shark video without that is like FRI 13th movies without the creepy "ch ch ch ch....ha ha ha ha...." sound effects. lol

  • most realist animation in blender i have seen

  • amazing!

  • i just downloaded blender last night and managed to animate the cube,but this is just amazing what youve done here

  • That's the most realistic thing i've seen on blender thus far. Good job!

  • That's amazing. Looks pretty dawn real!

  • Real great work, it looks very realistic.

  • Hi, Allan, Very good work. I design solar cookers but have not learned animation and caustics. Would it be possible to do an animation with the caustics of my "compound" parabolic solar cooker as the sun moves for about 4 hours? It works well but I would love to know exactly where the light goes as the sun moves. "Compound" parabolic make the light stay on the pot longer than it does with parabolic dishes. So instead of a death ray for 5 minutes I have a solar cooker for 2 or 3 hours. Brian

  • Mental anime - OMFG great job!

  • mental anime??... its not anime!

    it is a great job though :D

  • Gorgeous!

    Add some subtle sound effects?

    This video is really beautiful.

  • WICKED!

  • Flawless animation. You did a great job.

  • Maximum respect. Fantastic

  • what did you use for the ground texture?

    Is it just proceedrals animated?

  • That was insane! How did you get the water reflections to do that though?

  • Very good!! Mouth looks too much like a catfish though.

  • I modeled it as closely to the real thing as I could - and that is what it looks like...

  • yeah it looks like the real thing

    if i was sleepy enough id think it was the real thing lol

  • you did this whith blender???

  • Yip - all in Blender.

  • man you are a gunious...

  • Wow that is Amazing Congratulations on it!

  • I'm a Marine Biologist and an Animator (don't ask) and I've got to say this is great, the fin and could use a little tilting in the tip, and the mouth looks a little weird, but the other than that, great work! Congratulations!

  • Thanks JoaoVendetta. If I take this further, I'll give some attention to it.

  • can you help me?how do you move the camera while shark moves??:/ help plz

  • Hi overlord2308. I just track the camera to something on the whale shark, e.g. a bone, or an empty (which my be parented to something else). See under Blender's "constraints" for the camera (F7), or automate it by selecting the camera and pressing Ctrl+T.

  • thanks i will try........but i made kind a domino and I dont want camera to stay just in one place I want camera to move:/........

  • hello great vid.

    but can somebody told me how i can make a perfect ragdoll in blender?

    because my arms and legs are rotating and iwon´t that!

    please help me thanks.

    5 STars

  • This is an excelent work.

  • beautiful. I wish i could create some thing like that. you should do a tutorial on how to make the seafloor with that weird but extremly awesome caustics effect!...plz, your amazing, keep up the good work

  • awesome dude!!but what is better Blender or 3ds Max?...

  • Thanks. Everything was done in Blender

  • man,I have a problem in Blender!now when I want to grab something it desappears...can you help me plz?

    thanks

  • It may be that you are not seeing all the layers anymore. Try pressing the "`" (tilde) key (to the left of the 1-key above "Q".)

  • man,I have a problem in Blender!now when I want to grab something it desappears...can you help me plz?

    thanks

  • um, did you press 1

  • This is awesome... i'm trying to create a underwater atmosphere for a animation and would greatly appreciate if you could tell me how you managed to get the water to reflect of the sea bed, and the disipating background into a blue haze ? Thanks

  • that is one of the most realistic blender animations I've seen

  • wow it took me a while to figure out it was fake

Loading...
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more