@ErrorSuper Absolutely. I think the guys at Valve already use cubemapping but precomputed at map compile time (you set up env_cubemap entities). This is not as flexible as doing cubemapping in real-time. Probably they do this for performance reasons, since this technique takes a lot of processing power.
Way better for performance, since it's using six textures per cubemap rather than something like six RT cameras.
ErrorSuper 5 months ago
This is what Half-Life 2: Episode Three needs
ErrorSuper 11 months ago
@ErrorSuper Absolutely. I think the guys at Valve already use cubemapping but precomputed at map compile time (you set up env_cubemap entities). This is not as flexible as doing cubemapping in real-time. Probably they do this for performance reasons, since this technique takes a lot of processing power.
lanman132 6 months ago