Added: 2 years ago
From: lanman132
Views: 516
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  • Way better for performance, since it's using six textures per cubemap rather than something like six RT cameras.

  • This is what Half-Life 2: Episode Three needs

  • @ErrorSuper Absolutely. I think the guys at Valve already use cubemapping but precomputed at map compile time (you set up env_cubemap entities). This is not as flexible as doing cubemapping in real-time. Probably they do this for performance reasons, since this technique takes a lot of processing power.

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