I think there was one time I was really lucky with Spain and found and had I believe, 4 natural wonders in my civilization boundaries. I made a crap load of gold in a few turns, enough to buy off a city state and make a few RA.
Spain was really dealt a poor hand in unique abilities. They should have been given a bonus with cavalry or other gold boosting ability, or perhaps both.
@pspboy7 I agree, and since the chances of having a natural wonder in your first city is pretty much impossible (has that ever happened?), there should be another effect where, if you found your next cities near natural wonders, there is an added bonus of gold or culture or whatever.
One thing I didn't touch in my patch notes that I noticed after playing some turns is that the 3 city spacing rule nerfs the bejeezus out of defenses; mounted actually makes a comeback because cities can't cover each other and there is more open field to swap units even in enemy territory.
RA spam is as strong as ever. The hammers play just like I said they do (faster early hammers). If they could just make base turn time tolerable, fix MP, and tweak research mechanic a little...........
@TheMelnTeam I don't know about turns, some people claim its the same (probably using pre-patch saves) some claim significant improvements. My lets' plays are on small maps till i get a new GFX card so I wouldn't know. RAs... hm. I don't mind them anymore. They add nicely to tech pace, but I can't really imagine the game without them since I'm running out of stuff to build otherwise.
RAs don't have any directly wrong functionality, I just wonder if they can't be reworked in a way that makes them less chancy and/or cookie cutter. Right now they're an overwhelming incentive and on a given difficulty strong enough that the player just spams them as much as he/the AI can afford. They necessitate tedium. I'm not saying this is new to civ V (high level IV has similar cookie cutter forumulas), but I'd still like to see it more dynamic somehow.
@TheMelnTeam Yes! One of the easiest solutions is to turn research agreements into "diplomatic resources" that are limited in quantity and every civ starts with 1 available. Through techs, national projects (like manhattan), tech discoveries or policies you unlock additional RA resources.
No thanks to the "Firaxis of Evil" (just made that up), Alexander has been made into the biggest bullying braggard I've ever had to deal with in a Civ game.
You'll have plenty of Silver to go around. ^_^ How many turns is it taking now to do Resource to Gold trading with the recent patch? Beelining to Currency would at least make those Silver mines more valuable due to their nerfing their base value in -1 gold.
I'm not certain, but I believe that legalism will give you your monuments when the new cities are built - you don't have to wait for 4 cities before choosing it.
@mooseclamps True... true. :) But I get them eventually. Some critical ones are dangeous to miss out this way (like Merchant Navy), but for most policies its okay.
I got the DLC but they are not on the map. I deliberately didn't pick them because that would be way OP on this kind of map. Its already powerful on continents map...
Did you get the Polynesian Civ? Their ability to embark on the ocean from turn 1 would be nasty on a terra map. Not too sure I'd like to play against them.
Also, are you avoiding Legalism (I think that's the name, the middle policy in tradition) to get temples? I've been taking that as my second policy to get landed elite's growth bonus earlier. It's kind of nice to get free monuments too, but maybe that isn't as strong.
lol evil firaxis
Valbuenium 7 months ago
Comment removed
gato123452 8 months ago
I think there was one time I was really lucky with Spain and found and had I believe, 4 natural wonders in my civilization boundaries. I made a crap load of gold in a few turns, enough to buy off a city state and make a few RA.
pspboy7 9 months ago
Spain was really dealt a poor hand in unique abilities. They should have been given a bonus with cavalry or other gold boosting ability, or perhaps both.
pspboy7 11 months ago
@pspboy7 I agree, and since the chances of having a natural wonder in your first city is pretty much impossible (has that ever happened?), there should be another effect where, if you found your next cities near natural wonders, there is an added bonus of gold or culture or whatever.
YouStoleMyTube 9 months ago
America can be a pain if they spawn next to your civ. Never underestimate Manifest Destiny! :)
pspboy7 11 months ago
One thing I didn't touch in my patch notes that I noticed after playing some turns is that the 3 city spacing rule nerfs the bejeezus out of defenses; mounted actually makes a comeback because cities can't cover each other and there is more open field to swap units even in enemy territory.
RA spam is as strong as ever. The hammers play just like I said they do (faster early hammers). If they could just make base turn time tolerable, fix MP, and tweak research mechanic a little...........
TheMelnTeam 11 months ago
@TheMelnTeam I don't know about turns, some people claim its the same (probably using pre-patch saves) some claim significant improvements. My lets' plays are on small maps till i get a new GFX card so I wouldn't know. RAs... hm. I don't mind them anymore. They add nicely to tech pace, but I can't really imagine the game without them since I'm running out of stuff to build otherwise.
biborkiraly 11 months ago
@biborkiraly
RAs don't have any directly wrong functionality, I just wonder if they can't be reworked in a way that makes them less chancy and/or cookie cutter. Right now they're an overwhelming incentive and on a given difficulty strong enough that the player just spams them as much as he/the AI can afford. They necessitate tedium. I'm not saying this is new to civ V (high level IV has similar cookie cutter forumulas), but I'd still like to see it more dynamic somehow.
TheMelnTeam 11 months ago
@TheMelnTeam Yes! One of the easiest solutions is to turn research agreements into "diplomatic resources" that are limited in quantity and every civ starts with 1 available. Through techs, national projects (like manhattan), tech discoveries or policies you unlock additional RA resources.
biborkiraly 11 months ago
I agree with hasbean87. You automatically get monuments in your first 4 cities even if you take the policy before they are built.
Quizman2011 11 months ago
@Quizman2011 Yes, I noticed that later in this game. But I wanted temples in my other 3 cities anyway.
biborkiraly 11 months ago
No thanks to the "Firaxis of Evil" (just made that up), Alexander has been made into the biggest bullying braggard I've ever had to deal with in a Civ game.
SeoulMan 11 months ago
You'll have plenty of Silver to go around. ^_^ How many turns is it taking now to do Resource to Gold trading with the recent patch? Beelining to Currency would at least make those Silver mines more valuable due to their nerfing their base value in -1 gold.
SeoulMan 11 months ago
yeah, legalism will give you a monument in the city as soon as it is founded. Love your videos... keep them up.
MadagascarDave 11 months ago
I'm not certain, but I believe that legalism will give you your monuments when the new cities are built - you don't have to wait for 4 cities before choosing it.
hasbean87 11 months ago
Woke up to these 2 vids in my Sub box, Very happy :)
mrdrpeppers 11 months ago
any particular reason to leave quick combat off?
xg7v3 11 months ago
@xg7v3 Yeah, some people were complaining. Not too many wars anyway :)
biborkiraly 11 months ago
Ouch Bibor! Gotta be careful about settling on the same turn you are going to get a policy. You did that in your other games too >.>
mooseclamps 11 months ago
@mooseclamps True... true. :) But I get them eventually. Some critical ones are dangeous to miss out this way (like Merchant Navy), but for most policies its okay.
biborkiraly 11 months ago
I got the DLC but they are not on the map. I deliberately didn't pick them because that would be way OP on this kind of map. Its already powerful on continents map...
biborkiraly 11 months ago
Did you get the Polynesian Civ? Their ability to embark on the ocean from turn 1 would be nasty on a terra map. Not too sure I'd like to play against them.
Also, are you avoiding Legalism (I think that's the name, the middle policy in tradition) to get temples? I've been taking that as my second policy to get landed elite's growth bonus earlier. It's kind of nice to get free monuments too, but maybe that isn't as strong.
SeptimusOctopus 11 months ago
what difficulty are you playing on and what type of victory are you aiming for?
XeoBlade 11 months ago
@XeoBlade 0:15 emperor difficulty
BingoFolly 11 months ago
Cool! I'm looking forward to seeing how this goes.
FalseNomen 11 months ago