The 3-space and quaternion space intersected each other at K = 0 such that each point (x, y, z) in 3-space was simply mapped to (x, y, z, 0) in quaternion space, and the Julia parameter was somewhere in the neighborhood of (-0.75, -0.5, 0, 0).
The original animation is 30 frames per second. As far as I know, YouTube will replay all animations in either 25 or 30 frames per second, regardless.
Each frame took about 3 seconds to render on an old AMD Athlon 1200. Optimized for a modern processor the same animation could probably run at around 10 frames per second.
nice screen saver...lol
joeyhitchins 7 months ago
Så här kan det se ut när man kliver ur kosmoskatedralen och ner i habsburgska oceanen.
goldiemoldie 10 months ago
Is the source code available?
JoeFoxx 2 years ago
That would be nice to make as a woodcarving, or even from plastic. Small ones could be worn as tie clips or brooches. I get 5% for the idea, OK?
usenetposts 2 years ago 2
Deal. Get back to me when you've taken care of all the practicalities :)
RJLeffmann 2 years ago
LOL.
usenetposts 2 years ago
How would that make a tie clip?
goodvibrato 2 years ago
If I tell you, you'll only go and patent it before I can get my finger out and do it!
usenetposts 2 years ago
Most interesting.
TaperedBlast 2 years ago
nicely done! would you mind telling us the julia parameter and the orientation of the intersecting hyper-plane?
higgs2007 3 years ago
The 3-space and quaternion space intersected each other at K = 0 such that each point (x, y, z) in 3-space was simply mapped to (x, y, z, 0) in quaternion space, and the Julia parameter was somewhere in the neighborhood of (-0.75, -0.5, 0, 0).
Thanks for your comment!
RJLeffmann 3 years ago
to me runs in about 20 fps
nfsu2gamer 3 years ago
How many frames per second is this animation made in?
BryChe87 3 years ago
The original animation is 30 frames per second. As far as I know, YouTube will replay all animations in either 25 or 30 frames per second, regardless.
RJLeffmann 3 years ago
nice,
is that realtime rendered??
synaps555 4 years ago
Each frame took about 3 seconds to render on an old AMD Athlon 1200. Optimized for a modern processor the same animation could probably run at around 10 frames per second.
RJLeffmann 4 years ago