Added: 2 years ago
From: gh123man
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  • I just started using blender a few months ago and I wanted to make a sea like yours but i couldn't find any tutorial and I was wondering can you help me with that or no, and cool game

  • And animated water how did u made ?

  • How did u make fuel behind airplane and smoke folowing rockerts ??

  • As I control the plane?

    and how to play "rendered"?

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  • really good! how did you make water move and reflect in the game engine?

  • whats the song called? :P

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  • @domiselomi Welcome Home (Sanitarium) The Origional was by Metallica..this versions by Bullet for My Valentine ;)

  • @asdf36254 the only reason the speed was scaled down so much was for flying purposes so you would not reach the end of the map to quickly. the reflective water will only reflect things up to a specific distance so the size of the map was limited.

  • Love the water and the smooth materials you used for the plane. I could never get the volumetric clouds to work right in realtime BGE. Great work!

  • remove smoke from the turbine, any kind of jet produces smoke

  • It's always fun to listen to Dangerzone from Top Gun while playing around with this .blend. :D

  • @WeegeePerson im really glad to know people are still using this. and all of my other stuff. i have a few more demos on the way i have been to lazy to upload. collision smoke and real time water refractions. :)

  • @gh123man Ooh, good! :D

  • The water is freikeing awsome!

  • I bet you like Acecombat ♣

  • @KingOfColvers not like. love. just wish it was out for pc. im a strict pc gamer. so i have to settle for hawx. which isnt bad. but its still not ace combat.

  • the graphics of sky is amazing but you should download some cool 3d modules?like different planes.

  • most games I play don't even have volumetric clouds... so keep up the good work :D

  • Hey man! Very cool demo, and nice of you to release it! I checked it out and got some errors in the Light_Scattering shader, compiling on ATI.

    on line 26:

    basically you have to explicitly use gl_TexCoord[0].xy instead of just gl_TexCoord[0]

    and on line 51:

    do texcoord = gl_TexCoord[0].xy

    and then it works on my ati! cheers!

  • wow... thats amazing!!!! best detailed, responsive, and soothest game iv seen yet on blender! keep it up man i look forward to playing this game in a few years when a big company wants to buy it from you =)

  • blender is awesome isn't it?

    bwt did you use mist?

  • YOU sir, have an AWESOME taste of music. BFMV FOREVER! WOOO! Bullet For My Valintine Rocks!!!!!

  • Thumb up for metallica lol

  • is there a super boost?

  • just grat. Im creating a game of aircrafts too but less impresive i hope continue with it and improve it with the things you have showed. long way XD

  • how would you get a flashlight to go on and off?

  • give the water script plzz :D

    its a normal map in the water, or any other stuff?

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  • you mean, in your channel? i cant find if it is

    and... there actually is a link with the file in this vid...

  • cou can use a texture for the bump map only changing the tetxure loc in the ipo curves editor, or you can use the modifer displace :)

    good louk

    Alf!Q

  • Please tell me how you get animated water!

  • Thats amazing, i just cant figure out how to make a plane fly respectively. Can't wait to see a demo from you ;P

  • This is way too cool to be true! :D And it doesn't even lag, so cool! GLSL materials rule!

  • awesome, nice taste in music too! XD

  • Wow, that's amazing!

  • i made the water myself with a reflection script, animated normal map and the nodes editor to give it levels of detail

  • How do you make the clouds and sun

    I DEMAND THAT YOU TELL ME.

  • lol- im pretty sure the sky is an angmap- or its an angmap on a big UVSPHERE-

    Clouds i tink are billboards (volumetric clouds)

    Basically planes with a cloud texture on it, but multiple planes to make it look 3D

  • @gh123man could you make enemies? and .exe format

  • dude, this is awesome.. when is it coming out?

  • water looks sexy can you tell me where you got it from

  • did you use motion blur?

  • sry bout the song everyone! my bad.. lol the band that covered this was "Bullet for my Valentine"

  • omg dude that looks awesome the physics looks great and the water and sky arejust amazing keep it up man but whoever this band is ruined sanatarium

  • cool

  • Awesome. How do you do the smoke trails?

  • its good, the jet seems a lil slow though

  • 5/5! Great water effects, and smoke!!! I just have to say that this version of Sanitarium is not very nice...

  • Honestly, this is so awesome. I love it.

  • Awesome work. The water shader is absolutely beautiful!

  • very impressive i'm actually working on something similar. your vid was very insparational

  • Nice Job! Add a little Alpha to the Smoke trail and it will be beautiful. 5/5

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