@flaarisse Its one of the firework effects from Dark Carnival; just parent the particle system to the func_tanktrain. In my newer version of this though, it's set up so that the sparks burn zombies chasing you :p
I did, but I made it injures npcs only :D I might need to add some barbed wire or something to make it look more satisfying. Thanks for the feedback though, but I'm not decided yet on making it hurt players.
what entity did you use for the sparks?? just an Env_spark?
flaarisse 1 year ago
@flaarisse Its one of the firework effects from Dark Carnival; just parent the particle system to the func_tanktrain. In my newer version of this though, it's set up so that the sparks burn zombies chasing you :p
tkellaway 1 year ago
man thats awesome
Cloverfield13 1 year ago
do the sparks behind the swans burn zombies?
TheGPOAmazer 1 year ago
Go, Freeman! Go!
iNfx1 1 year ago
you should put a trigger hurt on the front of the swans when they move so it kills the zombies and hurts the players in front of it
GamerFollower 1 year ago
I did, but I made it injures npcs only :D I might need to add some barbed wire or something to make it look more satisfying. Thanks for the feedback though, but I'm not decided yet on making it hurt players.
tkellaway 1 year ago
@tkellaway barbed wire sounds nice and protective :D
GamerFollower 1 year ago