Added: 2 years ago
From: explod2A03
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  • Call of Duty, Gears of War, and Battlefield 3 can all suck it. THIS is a game.

  • @sslfsociety Infinite thumbs up.

  • @sslfsociety True, true.

  • Prefer this...

  • I'm so glad no one dared to dislike this. lol

  • Maybe "Dracula" was actually Alucard? I mean, he is a half-vampire.

  • Dracula looks like Adam West.

  • I think you're going to get a lot more views now that SomecallmeJohnny mentioned you in his video.

  • @TheMrSONIC4 ...exactly. I'm one of them.

  • Something is a little... off about Trevor's face.

  • Akumajou Densetsu forever!!!!!

  • @ShinaAlboma "akumajou Densetsu" means Demon Castle Dracula. (Castlevania)

  • @Saiyuki2o4 The "densetsu" part means legend, not Dracula. The first game, Akumajou Dracula, means Demon Castle Dracula. This one is Demon Castle Legend. BRAH.

  • @Saiyuki2o4 "Densetsu" means "Legend". The correct translation is "The Legend of the Deamon Castle".

    *Akumajou Dracula = Demon Castle Dracula.

  • This song and all of it's wonderful soundtrack sounds amazing on the NotSo Fatso Winamp plug-in from zophar(dot)net. YouTube doesn't really do it justice.

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  • Excellent Famicom vids, subscribed ;)

  • "so we meat again , my mortal enemy..." "yes it is i Trevor Belmont, Dracula!" "no not you you twilight obsessed idiot move over! so its just between you and me , my all time mortal enemy and pain to my existence, STAIRS!!!!!!!!!"

  • @y2k4ever1 Hee hee.... meat.

  • @DynoStretch wow i cant believe i said "meat" instead of meet XD!!!

  • @y2k4ever1 HAHAHAHA!!! I just played through Dracula X on SNES for the first time, and was delighted that you can actually jump on stairs and otherwise move like a normal person. How many times have we cursed and threw controllers because of those confounded stairs on 8-bit Castlevania games?

  • @mootbooxle so so true, glad those controllers were sturdy, i know genesis controllers are sturdy lol XD

  • so the famicom is more much compact, smaller carts, looks better, has better audio and came out 3 years before the nes. Can someones explain why this is?

  • @SOUTHWESTENZ It was the general localization of demand of more gaming from Konami, the action grandaddy of games. I believe it was rushed for American cartridges and took no time to actually figure out the music. Not only that, by the time Number 3 was announced, in the background where we don't see plot or development of games. Konami was planning their best fucking castlevania ever "SUPER CASTLEVANIA IV" It took on the "Super" gimmick from SNES. But it certainly was the best fucking CV EVER.

  • @spike007980

    It wouldn't have been possible to use the VRC6 expansion in the US version. If anything, they had to spend MORE time figuring out how to rearrange the music back to 5 sound channels and still make it sound kickass. I think they did a great job with porting the music. :)

    I should add - The Famicom itself doesn't have better audio per say, it just allowed for sound expansion. The audio of the extra channels is produced inside the game cart, like the Super Game Boy for the SNES.

  • @explod2A03 This might be true but my theory still stands strong, more development and production of Super Castlevania IV.

  • @spike007980 Have to disagree there. SCV4 was a step back for me. None of the branching paths or alternate characters of this game or Rondo of Blood (the best CV if you ask me). The multi-directional whip took away the threat level of enemies, on top of that, making the game too easy.

  • PEOPLE...PUT &fmt=18 at the end of the link NAO!

  • The first, and the VERY best rendition of this track ever. Every iteration of this song after this one has been a dumbed-down version that while good, will never live up. If you split up the individual tracks of this JP version in an NSF player, the complexity and ridiculously smart composition becomes apparent. Not to mention it's a fucking catchy track.

    One of my all-time favourites. This will definitely be in my upcoming giant Castlevania 3 Orchestra medley with all JP parts intact.

  • @xXNickPXx I'm with you 100%. Nothing can compete with the VRC6!

  • i think the famicom had more power than the nes cuz it can make this perfect fluent music

  • @simplyxwilliam

    It's because the Famicom allows external soundchips to be used in cartridges, while the NES locks them out. Akumajou Densetsu uses Konami's VRC6 chip to add extra channels to the music, which is why it sounds so more layered than Castlevania III.

  • If the difficulty of the unmerciful bastard...this game woulda been epic! I enjoy it though I mean I have done my epic 3 hour swear fest and massive jager drinking of how hard it is, but the major character swappage and story line and how Trevor had a major boner for Sypha just made the game great and I wish this allstar cast comes back sometime in a full story driven game not a cameo appearance.

  • @spike007980 Is that why he walks like that?

  • @tacoman422 yes.

  • thats so awesome two different musical versions for this game, can't get enough castlevania.

  • Why does Trevor look like Conan the barbarian?...

  • @Owlleen

    I believe that's Alucard on the cover. He wasn't designed with long hair yet.

  • @explod2A03 Yep, that's Alucard, you can see Dracula and Death behind him.

    Alucard is cool in that pic.

  • @explod2A03 Correct. That being 300+ years ago in their timeline, Alucard was more of a dead ringer for his father in physical appearance. But what I don't understand, is why do so many people disown the original art concept for the characters? they could of been boring, plain, and everything else, but they still occured. (That's probably why I love Portrait of Ruin so much... it felt like a real tribute to the TRUE original fans of Castlevania).

  • @Vagrant026 I just got one wish..just one...Update Castlevania 3 to 32-Bit Side-scroller or even higher to have a supreme HD enjoyment of the classic.

  • @Vagrant026 I don't mind the classy new design of the characters, except in Judgement of course. It kinda gives more atmosphere and soul to the game.

  • @explod2A03 OBJECTION!

    A plausible theory. However, may I turn your attention to the American boxart, which despite having 3 out of the 4 heroes displayed, still fails to show Alucard. A conclusion can be drawn then, that Alucard wasn't meant to be shown on either boxes!

  • @Notyu1459 Objection!! *slams hands on the stand*

    The American boxart clearly demonstrates Grant clinging to the walls, and Sypha casting her Flame spell. Look at the top left corner of the same boxart - you see a bat, right? Just like the other two characters are using *their* special abilities, so is Alucard. ;) He's a bat on the cover! Brilliant, no?

  • @leongeeste88 OBJECTION! *breaks desk with hands*

    Not only does the American boxart depict everyone except that bat attacking an enemy, but it also depicts two more bats coming from the same direction! How could you be so sure that particular bat is Alucard?

  • @Notyu1459 Hahahaha! I can't say for sure, I just like to think it's him. Grant's dagger and Sypha's magic are way cooler to design on boxart than Alucard's... orb... things. Alucard can't attack in bat form, though. I see another bat flying in the distance, but it's so far away that Idunno if you can say for sure that it's coming in the same direction as this bat. But the up-close bat is more prevalent along with Grant and Sypha, so I figured Trevor wouldn't leave one ally behind...

  • @Notyu1459 Also thumbs up for you... I imagine it's a rare breed to find people who've played games like Castlevania AND games like Phoenix Wright. So I couldn't help but laugh and jump into the discussion. :)

  • @Notyu1459 OBJECTION *throws desk out the window* this is before Alucard got his white long hair in SOTN Alucard in this game looks pretty much like his father like how both Alucard and Dracula look the same in the newer ones.

  • @explod2A03 hey explod whats ur favourit version of the soundtrack nes or the fc

  • @sonictom95

    I like them equally. Overture, Riddle, and some of the more ambient ones sound nicer to me with the VRC6. But at times the expansion can be a bit muddy and overbearing (the saw wave is too loud for my liking a lot of the time).

    With some of the more straightforward and driving tunes, like Aquarius and Mad Forest, I like the clarity, tightness, and particular sounds that come with the US NES versions.

    And a handful just sound 50/50 to me. Both versions are great. :)

  • @Owlleen Yup, thats Alucard on the cover. He didn't look like "Alucard" until Symphony of the Night.

  • @Owlleen looks like someone didn't play the classics :V

  • @Owlleen Alucard's the Dracula look alike. Remember, he's the son of Dracula

  • STAIR CLIMBAN MUSIC!

  • @Aceclade

    That's because the NES isn't producing this music. It's all done by a chip in the cartridge itself. Same thing with Pitfall II on the NES.

  • @Stopmotionist

    Actually, it's split between the system *and* the cart. The NES is handling the two normal pulse channels, noise, and 1-bit samples (triangle is unused in most or all tracks here). The VRC6 inside the cart is supplying two extra pulse channels and a sawtooth wave.

  • @explod2A03

    OK, not ALL of it. But, still, it's pointless to talk about the NES's "sound limitations" when they've been completely circumvented.

  • @Stopmotionist dududu dud du dsu du du dudududududu du du du du dudu alalalalallalalalalal dudududududud dudududududu d dudu du ud dud ud udu d d ud ud ud udud dudu dk d ukos THIS GAME OWNS MY OWN FAMILY : 3

  • One of the most fitting, atmospheric, and all around amazing themes in the entire series!

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  • I wish Hadouken! would make a cover of this one.. so awesome.

  • I like that there are both soundtracks, as the differences accentuate the other's strengths. :)

  • Right on! Some tracks I like more from this version, others from the US release.

  • this sound makes your blood pump. I wish I could have heard this soundversion as I played this game on nes back then.

  • same here. I remember playing this game back in the good old days and still loving the music, but I never knew what I was missing out on!

  • Ya no kidding. Big sound difference

  • Holy cr*p, it sounds so awesome!

  • Thanks a lot for uploading the Famicom version soundtrack. Much better than the NES soundtrack.

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