how were made the curves of the cars or other things before computer use? they just have 2D plans, so how they were able to construate round forms with different bendings?
A high polygon count can drastically slow the frame rate of FS2004/FSX. The more detailed the aircraft, buildings and terrain, the higher the polygon count. If you could design and display these elements with significantly fewer polygons maybe it would increase the frame rates and the realism.
@sd9800 Actually they already use a tool that does it, its name is Z-brush, google it.
ebezerra8791 1 year ago
what are meshes made of geniuses?
Cavemanbennett 1 year ago
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noorseo88 1 year ago
What kind of software does the gran turismo team uses? Anyone knows?
GT1amuse22k 2 years ago
not this... its a gaming engine of some sort
YouDidntdoAnything 2 years ago
is this the same auto cad?
funship 2 years ago
yes but much easier to use (in my opinion) :)
cl0udn9n3 2 years ago
Bullshit, a mesh would slow down things too.
Skyrodude 2 years ago
they should turn that into a game then
jasonbay13 3 years ago
how were made the curves of the cars or other things before computer use? they just have 2D plans, so how they were able to construate round forms with different bendings?
please help!
Funmichi 3 years ago
Ur right. They must be designed with help of polygons. But may be renderen without polygons.
Bullshit this.
Skyrodude 2 years ago
future of 3d gaming?
mattprit 3 years ago
Hm... looks like patches... Have a look at Hash Animation:Master for example and it's HAMR Technology...
*Fuchur*
Fuchur84 4 years ago
This technology can surely be put to amazing use in the game design industry. 20GB onto less than 1GB! You could fit all of FSX onto 1GB.
punchthedog 4 years ago
well u can onli look at it, u can't edit so whats the point?
you can do this with normal maps, if it's just for viewing.
Neosin1 4 years ago
A high polygon count can drastically slow the frame rate of FS2004/FSX. The more detailed the aircraft, buildings and terrain, the higher the polygon count. If you could design and display these elements with significantly fewer polygons maybe it would increase the frame rates and the realism.
punchthedog 4 years ago
LOL
narutoboy131 4 years ago