Okay, it looks to me like you're doing a great job with the physics and graphics, and the rest of the skinning / animating will come soon enough, but... you HAVE to do something about the camera, it's sickeningly dizzying right now.
im experimenting in blender 2 years (im started when i was 14) an i still cant do shit. maybe my python knowledge is not enough, but programing is hard (i think). i wanna use irrlicht engine, but thats need c++.
Ogre uses .mesh files for the models and .material files to texturize them. There is a bunch of exporters for the common modeling tools on their page.
Like this is cool, i want to learn blender too, however i get very bad at modeling a person, not to mention that i cant make those rooms with straight walls. like maybe i will make a project too.
that's because it is. His beauty secrets are a secret sub-plot.
But seriously, changing the shape of his hair depending on how wet it is and then allowing it to dry would be a very complicated process. The only reason The hair is noticed in Uncharted is because the water looks so real and even his clothes get wet. most games don't have that. I've never seen real time hair drying. maybe uncharted 2
no, there are tutorials for every part of the game i integrated and where there are not you can make it yourself by using some brainpowers. i worked half a year on this project and putting it all together to one tutorial is just not possible.
So did you make this useing the blender game engine? thats pretty sweet. I would love to see you make tutorials you look like you would be able to help out a lot of people.
no this has nothing to do with any blender thing out there, its just a stupid name ;) i use ogre and some other libraries listed on the right. and actually i write tutorials from time to time
how'd you get REAL water to run this fast? i saw you were using BGE w/ OGRE, so is there some kind of plug in you used, is it ogre, + blender models? I'm blown away :D i'm assuming the animations will be cleaner and such. wow! great!
thanks! no this is not morph. the water unfortunately eats up the performance very fast, this is the maximum my comp can handle. the visual part of the water was taken from a demo that comes with ogre. i programmed the physical part myself (still need for adjusting). there is no plug in, i coded this all (except for the things that are provided within the libraries, which is actually very much ;)
blender the modeling tool was in no way involved. the models are either taken from the ogre sdk or from my artist. i should change the wip title some day as its confusing most ppl
oh and... when i said strong i meant that... foir an exmaple... when he jumps on the board the whole board actaly sink at once! and if he goes of it the board made a flip :P
yes i agree but as the lead developer i'm more into implementing more features. adjusting parameters, settings, etc. is more likely to be work for some intern later ;)
I think you should make the camera sorat like a 3rd person fps sorta style where the camera is over your back... and i wanna see this when its further on =)
as i said before there is no date yet. there is really lots of work to do, we havn't finished a half yet and unfortunately i dont have much time to concentrate on this project (in fact i wont work on it for the next 4 months at least)
the green ninja is part of the ogre sdk and has already been replaced by our very own model. i added a link to a render of it to the description, so check it out.
hard to say, the game is really in an early alpha stage, i have soo many other things to do and i write the code completely alone... you surely will need a good machine. from time to time it lags on my amd x2 4600+ with geforce 8600. but of course i will implement options for lower details.
what do you mean? the camera movement is not scripted, neither is the scene. its all directly played. the camera uses rays to detect collisions with the map.
there is nothing to be said beyond the fact that i use rays for the camera collision. if you don't know what rays are go and find out, the net is full of tutorials.
also auf die ladezeiten habe ich keinen einfluss, bei mir gehts super. wir wollen erstmal nur soviel zeigen, wie nötig ist, um mitarbeiter zu finden, der rest bleibt hinter schloss und riegel.
Und noch eine kurze Frage - mit welcher Software hast du das Video eigendlich aufgenommen?! Ich frage nur, weil dafür auch mal ein gutes Programm brauche und Fraps nicht wirklich das wahre ist^^!!!
@rewb0rn: Sieht schon nicht schlecht aus, weiter so... vllt könnt ihr bald ja mal ein eigenes Forum aufmachen, denn auf dem Scherfgen-Forum, hört man ja nicht viel neues^^!!!
is available for ps3??......just kidding nice game bro!
ZzAntares 1 week ago
This has been flagged as spam show
Cool video, visit blendertutorialsfornoobs.blogspot for tutorials to make a 3D adventure game
scottydoesntknow805 9 months ago
this is cool, i kinda looks like one of the docks from gta4
6daylater 1 year ago
thats not very difficult, i made sth like this in 1 week when I was 13 years old :).
mikeygeorgia 1 year ago
what game called?
PhiliPinoKo 1 year ago
Okay, it looks to me like you're doing a great job with the physics and graphics, and the rest of the skinning / animating will come soon enough, but... you HAVE to do something about the camera, it's sickeningly dizzying right now.
sobeita 1 year ago
If you want any help with voice acting, or music and sound effects, contact me at jbloodraven@yahooca
harlan1010 1 year ago
how to use fluid in the game engine?
FcGrreat 1 year ago
lol video game
dsalimander 1 year ago
How did you manage the game physics? Such as the obstical collision and rolling.
linuxrobotdude 1 year ago
@linuxrobotdude the game is using the ode physics library
rewb0rn 1 year ago
awesome water
dahahaka 1 year ago
i figured out the music! it is from platinum arts sandbox but it must be a remix a good one too!
lewisvz 2 years ago
Pls Download link this music remix
raiderv8 2 years ago
link is in the description
rewb0rn 2 years ago
What the music name??
raiderv8 2 years ago
sexy sur le ballon !!
p1x3ll 2 years ago
platinum arts sandbox music :)
inlinesk8ter1 2 years ago
yeah i know right.
lewisvz 2 years ago
what shaders r u using? kinda looks like glsl
CandGPxexpert 2 years ago
no its cg
rewb0rn 2 years ago
Walk animation is too slow perhaps the frames are to far apart??
NaziZombie518 2 years ago
genial =D
looks like a huge time of work with this template...
ilhadosmacacos 2 years ago
Did you learn to do it by yourself or at school (or somewhere else)?
Eliassausaur 2 years ago
well most of the time i learned all by myself but i also study study computer science and am almost finished
rewb0rn 2 years ago
i love the water lol, i wish all games had this good of water, like in gears of war 2
mrprofile101 2 years ago
Cool.
scratchyrice 2 years ago
im experimenting in blender 2 years (im started when i was 14) an i still cant do shit. maybe my python knowledge is not enough, but programing is hard (i think). i wanna use irrlicht engine, but thats need c++.
Semezdar 2 years ago
i tried using blender and it was so confusing i just gave up, so i have a lot of respect for u.
uberpain 2 years ago
I guess you didn't read the description...
RyanPridgeon 2 years ago 2
respect is accepted anyways *g*
rewb0rn 2 years ago
dude you need to make a tutorial on how to do this
claydoe34 2 years ago
its all on the web, get going ;)
rewb0rn 2 years ago
Spazzy raft xD
Pyritie 2 years ago
It's a COOL game. But when u move the mouse, the shadow moves???
Oyaki72 3 years ago
no, actually not. maybe it looks like because the light is directly over the starting position so if you slightly move the shadow moves as well.
rewb0rn 3 years ago
how do you play the full game???
Austin76464 3 years ago
Must have taken a while!! Nice job!
flyingflamingwings 3 years ago
Blender?
nice
densle1 3 years ago
Man really cool. Awesome really!
How did you learn raknet lib?
aldex123 3 years ago
thanks, the library is shipped with loads of examples and a nice documentation.
rewb0rn 3 years ago
Is that dynamic water?
raccoon121 3 years ago
yes
rewb0rn 3 years ago
you really should improve the character walking animation
crazyfuturamafreak 3 years ago 3
no i shouldnt. i am not an artist :)
rewb0rn 3 years ago
lmao must have took you ages to do this eh?
kohjingwei 3 years ago
approximately 450 hours when i made the video
rewb0rn 3 years ago
how long did it take you to make that engine in C++?
qwertyorgy 3 years ago
at the time of the video it was half a year, but i worked about another year after the video was made.
rewb0rn 3 years ago
ok well what file type do u export you models as? and how fo u get the textures on them
jakeychapman 3 years ago
Ogre uses .mesh files for the models and .material files to texturize them. There is a bunch of exporters for the common modeling tools on their page.
rewb0rn 3 years ago
Like this is cool, i want to learn blender too, however i get very bad at modeling a person, not to mention that i cant make those rooms with straight walls. like maybe i will make a project too.
hares295 3 years ago
this isn't in blender by the way.
Radmanlive 3 years ago
im gettin tired of tellin ;)
rewb0rn 3 years ago
looks like army man sarges heroes. :D
Zarnik 3 years ago
very good water physics awesome you should program games for money
krazyliljoo 3 years ago
thanks, i do by now.
rewb0rn 3 years ago
why arent games water this good seriously and you did this for fun?
krazyliljoo 3 years ago
good point, i dont know but i have already seen this kind of water in baldurs gate for xbox 360 (or xbox dunno)
rewb0rn 3 years ago
If you want good water check out Uncharted: Drake's Fortune
rorkimaru 3 years ago
So much time was put into the water, but his hair still looks like it's gelled up with super glue.
T3hMyst 3 years ago
that's because it is. His beauty secrets are a secret sub-plot.
But seriously, changing the shape of his hair depending on how wet it is and then allowing it to dry would be a very complicated process. The only reason The hair is noticed in Uncharted is because the water looks so real and even his clothes get wet. most games don't have that. I've never seen real time hair drying. maybe uncharted 2
rorkimaru 3 years ago
ich würde gerne mal wissen, wie man das wasser in blender so hinbekommt ;)
xninjasFTWx 3 years ago
any chance u could make a tutorial on how to make a very simple version of this game?
jakeychapman 3 years ago
no, there are tutorials for every part of the game i integrated and where there are not you can make it yourself by using some brainpowers. i worked half a year on this project and putting it all together to one tutorial is just not possible.
rewb0rn 3 years ago
Please send me the .blend file!!
It's a very great game!
Aticze 3 years ago
thank you. unfortunately i can not send you the .blend file, because there is none :P
rewb0rn 3 years ago
how'd you get realtime water?
superblenderman 3 years ago
i took it from the ogre demos i believe you think i am using the blender engine, which is not the case.
rewb0rn 3 years ago
So what did you use?
Blargggggg78 3 years ago
c++ + ogre
rewb0rn 3 years ago
And this is on a computer? Wow!
superblenderman 3 years ago
yea its realtime
rewb0rn 3 years ago
pm me when it's done!
tehfartmonster 3 years ago
cooles vid, hoffentlich wird das game bald fertig :P
chopperpyrrhus 3 years ago 2
decent
deeboiz 3 years ago
Nice water shader !
Mag1cWind0w 3 years ago
thanks
punchicapa 3 years ago
hey how do you make for the front walk and back i cant make that
punchicapa 3 years ago
i programmed a character controller, learn how to use physics engines and then search for a tutorial.
rewb0rn 3 years ago
MSG ME WHEN ITS ODNE!!
BlinginTom 3 years ago
oh wow this will be an awsome game :P
jamboylew 3 years ago
What's the name of the song?? I love it!
ovidiubuligan 3 years ago
the artist is named on the right, the song is called why your mother used to dance.
rewb0rn 3 years ago
Just get the walking animations down right and this is going to be an amazing game! I cant wait for a release! Message me! :)
PassionOfDeo 3 years ago
Blender is waay to slow for this sorta thing lol
SageDread 3 years ago
It's not made with the Blender game engine; it uses OGRE for rendering, ODE for physics, et cetera (check the description).
gamerprogrammer 3 years ago
yes make a tutorial.
i am just 14 and i am from germany but i undestand english good.
BienePferd 3 years ago
it's "i understand english well..." by the way.
Austin76464 2 years ago
average game
imleetBR 3 years ago
So did you make this useing the blender game engine? thats pretty sweet. I would love to see you make tutorials you look like you would be able to help out a lot of people.
hamsterhill 3 years ago
no this has nothing to do with any blender thing out there, its just a stupid name ;) i use ogre and some other libraries listed on the right. and actually i write tutorials from time to time
rewb0rn 3 years ago
Whoa! this looks great! is this Morph?
how'd you get REAL water to run this fast? i saw you were using BGE w/ OGRE, so is there some kind of plug in you used, is it ogre, + blender models? I'm blown away :D i'm assuming the animations will be cleaner and such. wow! great!
Sammaron 3 years ago
thanks! no this is not morph. the water unfortunately eats up the performance very fast, this is the maximum my comp can handle. the visual part of the water was taken from a demo that comes with ogre. i programmed the physical part myself (still need for adjusting). there is no plug in, i coded this all (except for the things that are provided within the libraries, which is actually very much ;)
rewb0rn 3 years ago
blender the modeling tool was in no way involved. the models are either taken from the ogre sdk or from my artist. i should change the wip title some day as its confusing most ppl
rewb0rn 3 years ago
looks good but your character mabey is a bit to strong.. lol nice place anyway... i may build a SDK map of that :D
dAsHhOuNdTeRrOr 3 years ago
what you mean by too strong? and yea i wanna see that lol
rewb0rn 3 years ago
oh and... when i said strong i meant that... foir an exmaple... when he jumps on the board the whole board actaly sink at once! and if he goes of it the board made a flip :P
dAsHhOuNdTeRrOr 3 years ago
yes i agree but as the lead developer i'm more into implementing more features. adjusting parameters, settings, etc. is more likely to be work for some intern later ;)
rewb0rn 3 years ago
I think you should make the camera sorat like a 3rd person fps sorta style where the camera is over your back... and i wanna see this when its further on =)
djarnexus 3 years ago
i agree, the camera is like so for development reasons.
rewb0rn 3 years ago
wow, nice work on your other characters, when is this game out?
maxie2man 3 years ago
as i said before there is no date yet. there is really lots of work to do, we havn't finished a half yet and unfortunately i dont have much time to concentrate on this project (in fact i wont work on it for the next 4 months at least)
rewb0rn 3 years ago
nice work... the walking needs to be edited but apart from that, nice... keep it up xD
maxie2man 3 years ago
the green ninja is part of the ogre sdk and has already been replaced by our very own model. i added a link to a render of it to the description, so check it out.
rewb0rn 3 years ago
Amazing!
Tehan123 3 years ago
thanks
rewb0rn 3 years ago
one more thing..i dont mean to bother you but can we adjust the camera settings?
clanhollywoodhal0 3 years ago
far too early to say that, but its most probable that all those things are going to be improved before a release.
rewb0rn 3 years ago
can we download it now?
clanhollywoodhal0 3 years ago
no, the game is far away from being finished. if it is, i will announce it here one or the other way.
rewb0rn 3 years ago
thank you...i have full expectations for you!!
and if so what are the system requirements?
clanhollywoodhal0 3 years ago
hard to say, the game is really in an early alpha stage, i have soo many other things to do and i write the code completely alone... you surely will need a good machine. from time to time it lags on my amd x2 4600+ with geforce 8600. but of course i will implement options for lower details.
rewb0rn 3 years ago
i have a
7700gt
2 gig of ram
and 50 gig of space..will it work?
clanhollywoodhal0 3 years ago
most probable, but its really too early to think about that
rewb0rn 3 years ago
woooaaah, you made my dream, rt water physics in a game.
groan, think of the lag though...
blahdob 3 years ago
yea the lag drives me crazy lol
rewb0rn 3 years ago
what the ----
when i got in here everything like - it cant be discribed
vilag001 3 years ago
hey if u want to learn how to check out a simpler game check my channel!
yomanz1993 3 years ago
damn dude this is very veyr good
BigMoneyMaxim 3 years ago
thanks
rewb0rn 3 years ago
Did you right the script for the camera?
BigMoneyMaxim 3 years ago
what do you mean? the camera movement is not scripted, neither is the scene. its all directly played. the camera uses rays to detect collisions with the map.
rewb0rn 3 years ago
hmmm Think u can wtire down a quick detailed step by step instruction for me I would greatly appreciate it
BigMoneyMaxim 3 years ago
there is nothing to be said beyond the fact that i use rays for the camera collision. if you don't know what rays are go and find out, the net is full of tutorials.
rewb0rn 3 years ago
Can you make a tutorial how to import those engines and physics? In English language please.
sjoerdkoala12 3 years ago
Sehr toll!
TischkmanProduction 4 years ago
Aber warum lädt das denn so verdammt lange, teilweise geht da gar nichts... ist doch nur 1:51min lang!!!
Andere Videos, die teilweise wesentlich länger sind, laden deutlich schneller!
SirForceMEDIA 4 years ago
also auf die ladezeiten habe ich keinen einfluss, bei mir gehts super. wir wollen erstmal nur soviel zeigen, wie nötig ist, um mitarbeiter zu finden, der rest bleibt hinter schloss und riegel.
rewb0rn 4 years ago
Und noch eine kurze Frage - mit welcher Software hast du das Video eigendlich aufgenommen?! Ich frage nur, weil dafür auch mal ein gutes Programm brauche und Fraps nicht wirklich das wahre ist^^!!!
SirForceMEDIA 4 years ago
fraps ;)
rewb0rn 4 years ago
@rewb0rn: Sieht schon nicht schlecht aus, weiter so... vllt könnt ihr bald ja mal ein eigenes Forum aufmachen, denn auf dem Scherfgen-Forum, hört man ja nicht viel neues^^!!!
SirForceMEDIA 4 years ago
jaaaa fett mann! sieht geil aus!
LitOneOne 4 years ago
wer bist du denn^^
Oneofthosecoolkids 3 years ago