Added: 2 years ago
From: kjlg74
Views: 5,003
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  • This would be perfect for my science class since we are learning about evolution.

  • Is bilateral symmetry part of the program or does it just show up naturally?

  • B looks like a terrifying galloping gorilla monster

  • tentacular sounds naughty

  • it would be so awsome (if possible/not litterally impossible) to ultimately simulate our evolution. it would be semi-creepy thou :S

  • hi, i'm running my first evolution now im at g16 or something. one thing i dont get is how you change the floor texture.. the way i did is replace the original with another in the folder.. but there mst be a better way?? ..i love 3DVCE, cant wait for the next version.

  • creature B wins, C is a retard ;D

  • @bltnxkrw I prefer B as well :)

  • @kjlg74 But perhaps C, although slightly retarded, is a nicer creature at heart.

  • @kjlg74 looks like B is about to start flying any second :D

  • does this thing evolved automatically in the simulation? o_O

    if it's so, you are a genious xD

  • It did. Check out the other vids too. Lot of strange things have come out of this program :)

  • @danesbenoit

    well, i guess actually, evolution would be "genius" :)

  • yeah, it's a great mechanism... people loves religion and talks about god creating everything, but i think this mechanisms are even more beautyful than any god idea.

  • the name fits

  • I didn't even know that word existed until I went looking :)

  • kinda like spaghettification :P

  • Hey Lee, this one is pretty neat. I like the evolutionary branching.

    I don't know if I ever mentioned this idea to you in one of my ranting emails about your software already. But have you thought about making it so all of the creatures start as a minimum set of pieces, like 2 or 3, and then mutations ADD or SUBTRACT pieces? Rather than starting with a fixed number? I think this would evolve much more robust designs, with fewer (probably no) extraneous bits.

    Just a thought :)

  • It's a good idea, but given the way that my genomes are decoded to make bodies, it would require a significant rewrite. I seem to recall having read at least one paper somewhere, though, where someone took an approach more like your idea - where bodies really were built by just slapping one new part at a time (over evolutionary time) to an existing body instead of "growing" a body using recursive genetic rules.

    Damned if I can remember the reference.

  • Good idea separating an evolution down 2 different paths. What generation was creature A ?

  • About a hundred or so, if I recall correctly. I changed the population sizes and fitness functions from time to time in all of these evolutions.

  • nice! take a look at my virtual evolution creatures too :D

  • Thanks! Those are pretty cool :)

  • That's great! can you develop the video as showing the evolution of B and C starting from A to see the variations in time that gives these 2 different virtual creatures from the same ancestor?

  • Well, I probably won't go back and record these creatures again, but I'll almost certainly show changes over time in other videos in the future.

  • Another great video! Keep up the fantastic work.

  • Thank you :)

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