Added: 3 years ago
From: RyanTaylor3D
Views: 11,400
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  • Where is part 2? This is awesome!!!

  • I started to model a shaolin monk, and I wanna do more warriors for a virtual museum, but my shaolin model ended up with a very very messy topology T_T

    I hope your video will help me figure it out

  • This looks like it could be a very useful, interesting series... we just need Part 2 now!!

  • Thank you. But hah yeah. I'm in the middle of a move so after that I will start recording more. Glad it helped.

  • heyaa..will there follow part 2 sometimes?

    i'd really appreciate it. As clean topology is an important part on modeling, and too less tutorials and instructions available.

    =)

  • yesss. It's actually my new year's resolution to start recording more tuts. I have 2 new videos so far. Once I finish up this freelance work I'm doing I'll keep this at the top of the list to complete.

    Thanks for the kickstart guys. The more you 'bother' me about it the more I'll remember to do them. =)

  • Thats good news =)

    Thanks for the response on the instand-"bother" *grins*..you can have more of it if you want.

    Looking forward to see the new vids/tuts.

    Greets Code : )

  • wow great tut. This can be implemented in other programs

  • Im glad you found it useful. : )

  • thanks!! for this!!! just what i was looking for!!! nice explanation about topologys and clean models ready for animation!! keep it coming!

  • sure thing.

  • what software is this pls tell me

  • Maya 2008

  • autodesk. com

    There's a personal learning edition that you can download for free if you want. Then you can follow along with my videos! : ) hah

  • I'm going to have to try to watch all of these. Most of the models I have made are robots, and really don't have but a few parts that deform.

    I've never made a human model, so it's something I need to learn. I've made a few cartoon like characters, but never a realistic human.

    Well, take it easy.

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