I am just starting to get used to Lunar Magic (whatever call me a noob if you like) and I am working with Layer 2. I can't figure out how to:
A. get the second platform color (ex. the falling platforms in this level)
B. Platforms to move up and down, such as the yellow ones underground on the original.
Would you mind giving me a hand? I have tried many things, even immitating other levels that do that very thing. I can't find a tutorial of it anywhere also.
The platform color thing was apparently hardcoded into the game with how several level sections work. I believe its automatic for cave levels that are using the layer two setup stuff. When I wanted to have that, I used one of those levels as a starting point, basically removing pretty much everything from it and re-working the level over where it originally was.
Additionally, the layer stuff requires you to have the right header properties (mario head icon). 02 for "SNES Registers and level mode" gets you a usable layer 2. You also need the proper layer 2 modifier sprite wherever Mario enters the level to make it work properly throughout the level. If you look at the default levels that come with a blank rom, you'll see how nintendo used these to trigger different layer 2 effects in their stages, and you can use the same setups.
Its placed on a layer 2 falls platform. Once the platform starts moving down, its no longer "in place" and starts moving to the right. Its the same basic thing if you hit a block with a mushroom sitting on top of it from below, the mushroom starts moving right as soon as it registers that it's airborne.
I am just starting to get used to Lunar Magic (whatever call me a noob if you like) and I am working with Layer 2. I can't figure out how to:
A. get the second platform color (ex. the falling platforms in this level)
B. Platforms to move up and down, such as the yellow ones underground on the original.
Would you mind giving me a hand? I have tried many things, even immitating other levels that do that very thing. I can't find a tutorial of it anywhere also.
steeledminer616 1 year ago
@steeledminer616
The platform color thing was apparently hardcoded into the game with how several level sections work. I believe its automatic for cave levels that are using the layer two setup stuff. When I wanted to have that, I used one of those levels as a starting point, basically removing pretty much everything from it and re-working the level over where it originally was.
x1372 1 year ago
@x1372 lol. I got that now lol. I tried the sink command, and it didn't quite work (it would raise around 3 tiles the suddenly plumment)
steeledminer616 1 year ago
@steeledminer616
Additionally, the layer stuff requires you to have the right header properties (mario head icon). 02 for "SNES Registers and level mode" gets you a usable layer 2. You also need the proper layer 2 modifier sprite wherever Mario enters the level to make it work properly throughout the level. If you look at the default levels that come with a blank rom, you'll see how nintendo used these to trigger different layer 2 effects in their stages, and you can use the same setups.
x1372 1 year ago
I am just starting to get used to Lunar Magic (whatever call me a noob if you like) and I am working with Layer 2. I can't figure out how to:
A. get the second platform color (ex. the falling platforms in this level)
B. Platforms to move up and down, such as the yellow ones underground on the original.
steeledminer616 1 year ago
What u did to mushroom at 0:40
Kevinskie555 2 years ago
Its placed on a layer 2 falls platform. Once the platform starts moving down, its no longer "in place" and starts moving to the right. Its the same basic thing if you hit a block with a mushroom sitting on top of it from below, the mushroom starts moving right as soon as it registers that it's airborne.
x1372 2 years ago
Not too bad of a level
ab0rnloser 2 years ago