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  • Do you have any idea why vector based textures are not used in video games? To me, changing the quality of a texture real time based on the size and distance of the texture from the view point makes sense to me. From far away, a texture looks detailed, but is really not. As you get closer, the vector smoothly increases in detail. With a quad core processor and two GPUs, this seems like a feasible idea.

  • @Lasergun45

    Hmmm, that's a really good question. My guess would be that it would be too CPU intensive for most computers. After all, most people still use single or dual cores.

    This is just my guess though.

  • Great video. Loved the explanation style. Keep up the good work :)

  • thanks

    

  • Comment removed

  • Its straight to the point! I'm still enjoying these videos.

    Johnny

  • Or crack the damn master collection xD

  • this video is awesome. does anyone know which versions he's using? photoshop cs3 and illustrator cs3? idk plz help?

  • @SamDennyMusic

    I'm using CS5.

    BTW, It's not my copy (I don't own any of these programs), I recorded this video on my friend's computer. He's a logo designer.

  • Thank you for the video. I'm new to web design. I made a mockup in Photoshop. Now, the client wants the website. I am going to slice the psd and insert it into dreamweaver. Will the site be SEO friendly? Thank you.

  • @samueljh3 hum... well I'm no professional when it comes to SEO, but I think search engines really focus more on the textual content of the site (and the meta descriptions, tags, titles, etc.).

    But graphics will make it more user friendly, and honestly, that's probably more important than search rankings.

  • Finally! A well constructed and thought out video!

  • @alnad44

    Thanks :) I appreciate your feedback

  • Nice overview. Great for beginners.

    -Adam

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