Do you have files we could use to animate and export and import ourselves? The models I find don't have the right b_ handle to export the animation properly? This would help me in class greatly!
can you help me out im useing the april version and iv installedmany times but after it loads EditorLandscapeResources it says incontered an error and must close sorry its as id somethings missing
hey very nice tutorials! question. how would i import a separate object for a skeletal mesh?? the monster im working on has teeth. its a separate object though. what ive done is rigged the monster to a biped using the physique modifier. would i just give the teeth a physique modifier? using the same biped? ive looked everywhere for some answers!
Hi, this is Michael. I actually used UT3 biped skeleton rigg and skinned my character to it in max. I would hope that it's as simple as renaming them upon my own skeletal structure, for example developing a character that isn't fully shaped in human form. For example a gorilla, with longer arms. Or a horse. As of now I can only fake the funk. When I get to the point of developing characters as such on the next level to my game, I will post a tutorial for you.
@MJCDreamart Thanks Michael , I am currently using your tutorial to develope my own similar stuff , this was alot of help in getting progress in my project, so thank you very much.
Do you have files we could use to animate and export and import ourselves? The models I find don't have the right b_ handle to export the animation properly? This would help me in class greatly!
jermack1980 6 months ago
Stop using April version it has errors.
NeoKailthas 8 months ago
can you help me out im useing the april version and iv installedmany times but after it loads EditorLandscapeResources it says incontered an error and must close sorry its as id somethings missing
ashurathesadxhacker 10 months ago
hey i have a question, can you create an actual character from scratch in UDK or you have no over option but to import from another 3D software?
eadlie24 1 year ago
hey very nice tutorials! question. how would i import a separate object for a skeletal mesh?? the monster im working on has teeth. its a separate object though. what ive done is rigged the monster to a biped using the physique modifier. would i just give the teeth a physique modifier? using the same biped? ive looked everywhere for some answers!
TheKSProduction 1 year ago
Thank you for tutorials :)
someuser91 1 year ago
MJC do you need help with 3d models for your game.
statnone 1 year ago
did u use the Epic Games biped/skeleton rig thing for ur character of did u make custom bones and remane em??
cokeandbuns 1 year ago
Hi, this is Michael. I actually used UT3 biped skeleton rigg and skinned my character to it in max. I would hope that it's as simple as renaming them upon my own skeletal structure, for example developing a character that isn't fully shaped in human form. For example a gorilla, with longer arms. Or a horse. As of now I can only fake the funk. When I get to the point of developing characters as such on the next level to my game, I will post a tutorial for you.
MJCDreamart 1 year ago
@MJCDreamart Thanks Michael , I am currently using your tutorial to develope my own similar stuff , this was alot of help in getting progress in my project, so thank you very much.
SonicXtr3me 1 year ago