Added: 5 years ago
From: YoYoooooooo
Views: 7,725
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  • *jumps into wall dodging a bullet* AHH MY FACE, PIXELS HURT.

  • Such a great application developed by CLARTE!

  • EUGMENTATION WOULD BE GOOD ON THIS

  • Whats the music of the video?

    Ah yes I dont want to be too rude, but this is really no big achievement for an FPS simulation :(

    If I only would get the chance to work with those guys there, then I would give them the greatest FPS simulation of all time!

  • Is the screen were a made into a semi-sphere or multiple walls, with the optian of aiming(zooming in) this would kick any one's ass, and it would be apperciative!

  • Je ne dis pas de gros de mots d'habitude, mais p'tin, ça en jette! Il doit y avoir du Virtools et de l'Alex là dessous.

    Bravo!

  • c'est lui sur la video

  • C'est simple j'en suis sur le cul, chapeau gars et bon taf..

    C'est vraiment un d'mes vieu reve que tu as fais la...

  • Wow, again. :)

    I could see this sort of technology in arcade games and perhaps as a third party implementation for the Nintendo Wii platform.

    Getting closer and closer to the real thing (in VR). :)

  • Wow. Would this scheme be applicable to any game. By that I mean would the hardware used here be compatible with any game where a mouse pointing device is normally used?

    I'm curious by nature. ^_^

  • Unfortunately not... yet. There are a few things to implement, like cluster distribution, stereoscopy handling and trackers management. These are difficult to integrate to an existing game without any access to source code. But these steps are not that complex, and may be quite easily natively integrated by game developpers. In fact, the problem is now the display system, but hopefully we'll be able to get some low cost version soon!

  • Impressionant ! Comment le mouvement est-il géré dans tout ça ?

  • 2 kinds of movements are possible actually: first, cameras are used to track the position of the player inside the display system, i.e. the computer keeps knowing his position; second the player may also move like any other FPS to extend the game-space with a small joystick placed on the gun and actuated by player's thumb.

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