I can not for the life of me get this macro to work in game.....im putting it in as you have it typed in the description of the video and can not get it to work? someone please help!?
One thing u forgot to say.. What to do when u reach the cap of 102.4%! :) Well peeps say me this, you just reforge mastery to parry/dodge, tho u need to make sure u dont lose the 102.4 cap. is that right? or so wrong
That's where Paladins & Warriors think they are better then us DK's. I'm glad you point out this fact about unhittable because the truth is they are HITTABLE still.
This video inspired me to make an excel sheet which lets you enter all your stats, and then calculates how much damage you will take given the original hit and the enemies' RNG. It's also capable of showing you how much chance you have to take x amount of damage (for example, with an original hit of 10k it will show you what is the most likely hit you'll receive). If anyone's interested, send me a private msg and I'll email it to you :) I might just also make a video explaining it :D
@SongoXano You don't want to be reforging to hit/expertise as a prot paladin or a prot warrior, you lose too much avoidance by doing so and threat is never an issue. However I'm not entirely sure where druids and deathknights stand with their hit/expertise.
Yo dude! whats the addon your useing that shows the stats on the gear when you hover over it. Had it ages ago but cannot for the hell of me remember what its called
Hi, sorry but there's something i don't get (i don't play a prot pally but we're experiencing some problems on Baleroc Hc with ours): how does the horn of winter (or even the BoK) impact on the avoidance? Does it add dodge, parry, block, or...?
Second question: let's say your current avoidance is 98% (unbuffed). How much mastery do you need to cap it to 102,4%? That's something i don't now how to calculate.
Thanks for replying, and sorry for any English mistakes^^
oh.. so there's also a 299.77% (getting hit chance= 100-5=95%, not dodging= 100- 10.94 =89.06% and so on, same equation, different results) not chance of you not blocking, parrying, dodging or getting missed? sorry but it does not work this way.
well, it's not a 100.23 chance that you won't take any dmg at all, since it's also 30.77% chance that you will not block, and a 84.94% chance that you will not parry and so on. using the same equation that you'r using to create the 100.23% total will also cause you to have a 299.77% chance of not blocking or parrying or anything. sorry to say this but it doesn't work this way...
Heyz your guide is great but i wonder about something. We also get holy shield from shield of the rigtheous thats an additional 10% so why dont we stack till we have dodge + parry + mastery 89.2 ? because we get 5% miss standard so thats 94.2 + 10 from holy shield thats 102.4 ? Hope you can explain it to me.
Anyway, I did a variation of your macro so you could see which numbers you have for dodge, parry and block, not only the total. That might help to know what to tweak better.
Gonna post it on a separate post so it doesn't get stuck in text.
@igorleandro hey could you check that macro again cause I tried to run it but got a lua error and would love to use your macro! Ill message you the rest if you need it
Message: [string "d=GetDodgeChance();p=GetParryChance();b=GetBlockChance();DEF..."]:1: unexpected symbol near ''?
@x706x I tried to copy + paste this directly into the game and the text was altered, some spaces were added. However, copying from here and pasting on another text editor didn't produce that error.
So I would suggest to copy + paste this on a text editor, check to see if there are extra spaces that shouldn't be there, they were added after each line break when I pasted into the game, then copy from the editor and then paste into the game.
@igorleandro Hey I got it to work but when I pasted in the text editor, some of the font/size changed and added spaces AND random dashes so I had to type the whole thing manually but once I did that it was fine, thanks again!
So Towellie, with all this said, does your armour kind of take a back burner when you have these stats all lined up? Btw your gemming tutorial was very helpful. Love your vids keep making more plox!
People are complaining about hit an expertise which are important, but with alot of current boss fights it's not that hard to maintain threat so that u can reforge expertise into mastery.
One thing I felt you overlooked was the value of dodge/parry. I'm not about to suggest that they are superior to mastery(the people over at maintankadin have proven that above a low value of both mastery is better), but you do overlook that increasing those can help reach unhittable. For example, there is no mastery enchant for bracers, but there is a dodge enchant; that can get you closer to the cap.
One thing I felt you overlooked was the value of dodge/parry. I'm not about to suggest that they are superior to mastery(the people over at maintankadin have proven that above a low value of both mastery is better), but you do overlook that increasing those can help reach unhittable. For example, there is no mastery enchant for bracers, but there is a dodge enchant; that can get you closer to the cap.
@Sadinar Well in general there is no other enchant that is better then +50 Dodge for bracers anyway. But yes I got a 0.4 increase by reforging parry to dodge today. Still not 102.4% but it got me closer.
@how2raidplaylists I don't think you can place the block in the attack table for DK and druids since they come from a proc and the proc is based on different variables no?
"I don't think you can place the block in the attack table for DK and druids since they come from a proc and the proc is based on different variables no?"
.
That is how i understand it, hence my comment about
Why the big diffrence between dodge and parry since they are equal now days? 5% is alot, what i understand the best you can do as tank now is to have them so close to either as possible..
Acheiving the 'unhittable' mark is a pontless excersize.
Blizz has already said they don't want tanks hitting that. They'll just nerf mastery to the point where it becomes impossible once more people get better geared.
@martyp00s RIght. But it is NOT pointless. How is not getting fully hit 100% of the time pointless? Blizzard knows already we can reach unhit in 372 iLVL they are aware. And they understand it is needed in some heroic mode fights as well. It use to be 3% block per point of mastery now it is 2.25 and I am sure they will lower if to 2% once it gets out of hand. Point me to where Blizzard said they don't want us hitting that mark? You must be talking about the Beta forums if anything.
@martyp00s dude honestly think about it. Blizzard needs our tanks to be tough. this is a whole new form of PVE. Wrath is history. If this gets a nerf i believe it only means it will be harder to hit the unhittable mark, but it will still be there.
i thought all the unhittable stats are seperate meaning they dont stack so if u have a 50% block chance and a 20 %parry you dont have a 60% of not getting hit u have 50%chance to block and 20%parry....
@BIGdangSTA Ogf course they all stack that is why it is all combined avoidance/mitigation on the attack table. 50% block and 20% parry need to be placed in the attack table, but that means you have a 70% chance to not take a full hit.
@finalsyatnaf If you're still whining about HP pools, take Towelliee's HP pool and do *1.4, the 40% mitigation can be compared to 40% more health (or 40% less health lost), therefore his 196k raid buffed is equivalent to 270k+ or his 146k is equivalent to 204k raw health. I know this isnt exact and theres straight up damage ignored from parry/dodge, but frankly your arguments are just plain stupid. A minimum of 40% mitigation makes healing easier and smoother, plus applies to ALL MOBS.
I'm a progression blood DK tank (10/12), and I feel that we are severely broken in terms of just pure survivability when compared to my other tanks, and it's all because of the rune system, we don't have the resources to do what we need to do. I can go greatly into deal about it, but now that unhittable is back, I may give up on the DK and go back to my pally.......
@TwinkyDFTBA Yeah, Im replacing my DK with a paladin. The toolbox for tanking on a paladin is like 3x bigger plus paladins are just so much more versatile. With the nerfs coming up on DK's (scarlet fever now in blood plauge etc) I just wont be playing my DK except to do dailies and mine for cash. Runes arent so bad, its just the survivability, spikiness of damage and the cooldowns/taunts/mob debuffs and application of the above just dont make tanking on one fun or easy to be healed.
@TehTomberry Well the survivability would be there if we didn't have to choose to use a Death Strike or apply diseases with the unholy runes, or bone shield for that matter, every 30 seconds.
Thats bull , if u wanna copie a good tactic just check lazeil (paragon) prot pally what he does and how he gems and glyph. So you take les 40% dmg of melee hit, but you have 146k HP and got screwed by magics and aoe?! lol tyvm.
@fleurys12 Yes lazeil ALSO has some of the best healers in the worlds so if he goes from 210K HP to 30K his healers have the gear to power him up to full in seconds. IT IS ALL ABOUT YOUR HEALERS. If they say "towelliee you're taking big hits and we can't keep up" This means I need to find a way to mitigate more of the incoming damage. Also any spell dmg can be fixed with the 1 min CD tol barad trinket and glyphed Divine Protection.
@fleurys12 That is why you don't bring a knife to a gunfight. That means little physical mitigation gear and more stamina and resistances for encounters with lots of magic damage, and less overall hp for encounters with lots of melee damage that can easily be mitigated.
At least that's what the good raiders do since CLASSIC.
I urge you to forsake blind fanboyism in favor of actually thinking on your own. That might help you improve your game. Brainless imitation won't.
@gevaudan0702 Hit and expertise are of a secondary concern. Aggro isn't a problem as soon as your vengeance is up. And there is only 1 Boss where you need to have 0% miss chance against a lvl 85(!) target, and that's when you have to interrupt the blast nova mobs in the Nefarian encounter.
how about blood dks do they stack stam or mastery?? cuase are lvling 1 dk atm but dunno when i come up to 85 what gems ill shull use i know dks dont use sheild but they might get parry instad of block??
@kokainkalle What your Death Strike gives you, you are given a blood shield which absorbs damage. It is larger with higher mastery, so you wont benefit until after level 80. Basically with a 10k hit and 100% mastery you will be given a 10k absorption shield which lasts for I think 9 seconds. Consecutive hits wont stack the shield either.
In Wotlk it was all about stamina so its normal most are a bit confused now, but I like the idea that Mastery allows it now to go a different way, other than stacking stamina, makes a tank more versatile :)
146k hp unbuffed? Damn thats low hp with a tank of ure gear, my gear is exactly the same as ures, except for some diffrent trinkets/belt etc, i have 161k unbuffed (1 stam trinket) 170k with 2, but im a prot warrior so it pretty much makes sense why im so piled up with stamina. Although it does make some sense why u have so much avoidance rather than pure stamina, im not really sure on prot pallys, but u still need alot of stamina when tanking high end bosses that hit for 60-75k a hit.
@finalsyatnaf You're a little all over the place. I have to replace stamina trinkets for mastery and stamina gemming for mastery to hit block cap. So I do have to suffer a big stamina loss but you make up for it when you don't take full hits. Also in my normal tanking set I am 173k unbuff and 196k raid buffed :)
I do realise why u have so little hp so im not confused at all lol, just having a high chance of blocking (reducing damage income by 30/40%) isnt gunnu save u all the time, espcially since u still have that 20-30% chance of parrying/dodging. Imo as a prot warrior or even as a main specc tank, you should keep something like this until ure better geared to make up for the loss of hp, and btw im guilds 3rd tank so thats why my gear is sucky :)
@finalsyatnaf Of course it will save me. think about the healers. Would a healer want you to take 40k 40k 50k back to back to back? Or would a healer rather see predictable dmg like 20k 18k 26k. That is what unhittable does. So being block cap does in fact save you. Cause if you're not blocking, you're parrying or dodgeing or miss.
Ure gunnu have a tough time tanking packs then, u cant avoid damage when more than 3 mobs r meleeing u, and u will be vulenrable against ranged/spell casters, but i guess ure good against single melee hitting mobs.
Unfortunately u cant get carried in my guild, u rather output the same competence and skill as other members or u get instant gkick, ide pretty much imagine ude be gkicked even if u had some odd chance of even getting in the guild in the first place.
@finalsyatnaf your retarded you can still parry, dodge and block with 4 mobs attacking you. as for spellcasters he has divine protection glyphed so when he uses it he takes 40% less spellcasting dmg and its only on a 1 min cooldown his blessing of kings gives him some minor resistance to all magical resistances. he is also using mirror of broken images which will give him 400 resistance to all magical resistances, also only on a 1 min cd
@corey596 The whole point is to REMOVE the "getting hit" from the table. We don't want to be hit for a full attack. So we stack more mastery to get more black chance to get hit off the table.
You have the idea correctly down, but you have a 5/100chance to miss a target and a 69.23/100chance to block a target seperatly.The two abilities do not stack percentages.A way that i think it can be put is that;you are looking at the percentages at a 2-D object, when it is really a 3-D object.Its like for each attack you have a 5/100 chance that it will miss you OR a 69.23/100 chance that you will dodge it,the interface will probably pick one over the other,,,,,
@peaceoutyo1 Do you have any resources for your information? I seem to be confused as to what you're getting at. I understand it as 102.4% total attack table coverage. With an npc melee swing being just like a rolled dice. Wherever the dice lands up to 100 will be the end result. Few posts on Tankspot and wiki to support this.
@tgnWorldOfWarcraft it was explained to me that way, it makes more since that way too, because blizzard probably wouldn't make it possible to become unhittable, it could happen but it is improbable for blizzard to make it that way. :/ deffinatly not saying you're wrong though. But do you get what I mean by it?
@peaceoutyo1 I do but the way I have it explained is how all the tanks know the attack table and being unhitttable. Blizzard knows this already which is why during Beta they nerfed our Mastery from 3% to 2.25% and same for Warriors. They knew we would reach block cap through blues so they made it so we have to wait till progression raiding.
@tgnWorldOfWarcraft Oh...hmm ok the way I have immagined it also was that the numbers would be more like 1.00000-1000.00000 and the rolls would be for each
does it work the same way as crits do if so does that mean if i have 19.99 crit chance and the server rolls a 20 i won't crit? but if the server rolls a 19 i will crit? the reason why i am asking to see if 19% crit= 19.99% crit.
The rolls are much more precise than that. The server could roll 19.985613883001935. You may also have 19.98431975798137. Since 19.9856 is higher than 19.9843, you'd not crit.
I can not for the life of me get this macro to work in game.....im putting it in as you have it typed in the description of the video and can not get it to work? someone please help!?
Chueyize 1 week ago
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Towelliee's HD Gaming Livestream ---> twitch . tv / towelliee
rosks9 1 week ago
One thing u forgot to say.. What to do when u reach the cap of 102.4%! :) Well peeps say me this, you just reforge mastery to parry/dodge, tho u need to make sure u dont lose the 102.4 cap. is that right? or so wrong
jusje13 3 weeks ago
im block capped becouse of a mastery DPS trinket that proccs ALL the time , it gives me 103% block aswell
McBlemmen 1 month ago
That's where Paladins & Warriors think they are better then us DK's. I'm glad you point out this fact about unhittable because the truth is they are HITTABLE still.
cyberhmoob 1 month ago
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rosks9 2 months ago in playlist More videos from tgnWorldOfWarcraft
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This video inspired me to make an excel sheet which lets you enter all your stats, and then calculates how much damage you will take given the original hit and the enemies' RNG. It's also capable of showing you how much chance you have to take x amount of damage (for example, with an original hit of 10k it will show you what is the most likely hit you'll receive). If anyone's interested, send me a private msg and I'll email it to you :) I might just also make a video explaining it :D
Freekietime 2 months ago
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Freekietime 2 months ago
thanks toweliee
Xadanar 2 months ago
this script is for the chat bar inside wow?
inachu 2 months ago
Hit cap for tank? and expertise cap for tank?
SongoXano 2 months ago
@SongoXano You don't want to be reforging to hit/expertise as a prot paladin or a prot warrior, you lose too much avoidance by doing so and threat is never an issue. However I'm not entirely sure where druids and deathknights stand with their hit/expertise.
MrJustin101009 2 months ago
@SongoXano no cap lol
jusje13 3 weeks ago
Yo dude! whats the addon your useing that shows the stats on the gear when you hover over it. Had it ages ago but cannot for the hell of me remember what its called
USEHER00000000 3 months ago
@USEHER00000000 ... thats not an addon wow does that just alone
RatchetandClank145 3 months ago
TTTT!
RealRename 6 months ago
Hi, sorry but there's something i don't get (i don't play a prot pally but we're experiencing some problems on Baleroc Hc with ours): how does the horn of winter (or even the BoK) impact on the avoidance? Does it add dodge, parry, block, or...?
Second question: let's say your current avoidance is 98% (unbuffed). How much mastery do you need to cap it to 102,4%? That's something i don't now how to calculate.
Thanks for replying, and sorry for any English mistakes^^
Shayrubine 6 months ago
Does this work for PVP?
FTWConnor 7 months ago
@FTWConnor Yes, but ppl tend to get hit/expertise, so the numbers will get alot different
Mcbenty 4 months ago
i like you so mutch more these days (A)
Sceptearion 7 months ago
oh.. so there's also a 299.77% (getting hit chance= 100-5=95%, not dodging= 100- 10.94 =89.06% and so on, same equation, different results) not chance of you not blocking, parrying, dodging or getting missed? sorry but it does not work this way.
TheEB95 8 months ago
well, it's not a 100.23 chance that you won't take any dmg at all, since it's also 30.77% chance that you will not block, and a 84.94% chance that you will not parry and so on. using the same equation that you'r using to create the 100.23% total will also cause you to have a 299.77% chance of not blocking or parrying or anything. sorry to say this but it doesn't work this way...
TheEB95 8 months ago
thanks for this man i just hit 346 ilvl today this has been helpful.
DarkBobee 9 months ago
Heyz your guide is great but i wonder about something. We also get holy shield from shield of the rigtheous thats an additional 10% so why dont we stack till we have dodge + parry + mastery 89.2 ? because we get 5% miss standard so thats 94.2 + 10 from holy shield thats 102.4 ? Hope you can explain it to me.
jwesselvan 10 months ago
@jwesselvan The 10% from Holy Shield is not block chance its 10% damage reduction. So it does not count toward the 102.4%
consolecrusader 10 months ago
complicated!!!!!!!!!!!!!!!!!! :P
yadalieun 10 months ago
I'm glad to see more tanks jumping on the pro band wagon!
MrStevenfranchitti 10 months ago
Hahaha, 16:00 is the best part!
Anyway, I did a variation of your macro so you could see which numbers you have for dodge, parry and block, not only the total. That might help to know what to tweak better.
Gonna post it on a separate post so it doesn't get stuck in text.
igorleandro 10 months ago
/run d=GetDodgeChance();p=GetParryChance();b=GetBlockChance();DEFAULT_CHAT_FRAME:AddMessage("Dodge: "..string.format("%.2f", d).."\nParry: "..string.format("%.2f", p).."\nBlock: "..string.format("%.2f", b).."\nTotal: "..string.format("%.2f", d+b+p+5))
igorleandro 10 months ago
@igorleandro hey could you check that macro again cause I tried to run it but got a lua error and would love to use your macro! Ill message you the rest if you need it
Message: [string "d=GetDodgeChance();p=GetParryChance();b=GetBlockChance();DEF..."]:1: unexpected symbol near ''?
x706x 10 months ago
@x706x I tried to copy + paste this directly into the game and the text was altered, some spaces were added. However, copying from here and pasting on another text editor didn't produce that error.
So I would suggest to copy + paste this on a text editor, check to see if there are extra spaces that shouldn't be there, they were added after each line break when I pasted into the game, then copy from the editor and then paste into the game.
Let me know if it works for you. =)
igorleandro 10 months ago
@igorleandro Hey I got it to work but when I pasted in the text editor, some of the font/size changed and added spaces AND random dashes so I had to type the whole thing manually but once I did that it was fine, thanks again!
x706x 9 months ago
His block rating is 69 >:D
xxxxxLACROSSExxxxx 10 months ago
lol @ 'pussyant'
i think its supposed to be pronounced as if it's in french. puissant = pooEE-SANT
daret9056 11 months ago
iz this for prot warriors 2?
jrwriter83189 11 months ago
@jrwriter83189 I don't think so because our mastery works differently.
Weazul583 10 months ago
@jrwriter83189 no he has pali buffs
therickpjp1 10 months ago
So Towellie, with all this said, does your armour kind of take a back burner when you have these stats all lined up? Btw your gemming tutorial was very helpful. Love your vids keep making more plox!
ExplodingAppl3s 1 year ago
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takisg84 1 year ago
I managed to push my mitigation up by about 1.2% by reforging all my parry into dodge.
Aprox. numbers before diminishing returns:
88.35 dodge rating = 1% dodge chance
179.72 parry rating = 1% parry chance
Please correct me if I'm wrong.
follieslabour 1 year ago 3
what show is this from? sounds a bit older.
bartithamos 1 year ago
@bartithamos This is a just a tutorial on Block Cap. LOL?
consolecrusader 1 year ago
@consolecrusader ...i dont know where this comment came from...i never typed those words on this video...
bartithamos 1 year ago
this is perfect , can i request 1 of these videos for a warrior tank please. His mastery is different
sammy10001 1 year ago
People are complaining about hit an expertise which are important, but with alot of current boss fights it's not that hard to maintain threat so that u can reforge expertise into mastery.
wblade300 1 year ago
Comment removed
Anonymiter 1 year ago
awesome explanation, thanks
Sinless361 1 year ago
This has been flagged as spam show
One thing I felt you overlooked was the value of dodge/parry. I'm not about to suggest that they are superior to mastery(the people over at maintankadin have proven that above a low value of both mastery is better), but you do overlook that increasing those can help reach unhittable. For example, there is no mastery enchant for bracers, but there is a dodge enchant; that can get you closer to the cap.
Sadinar 1 year ago
One thing I felt you overlooked was the value of dodge/parry. I'm not about to suggest that they are superior to mastery(the people over at maintankadin have proven that above a low value of both mastery is better), but you do overlook that increasing those can help reach unhittable. For example, there is no mastery enchant for bracers, but there is a dodge enchant; that can get you closer to the cap.
Sadinar 1 year ago
@Sadinar Well in general there is no other enchant that is better then +50 Dodge for bracers anyway. But yes I got a 0.4 increase by reforging parry to dodge today. Still not 102.4% but it got me closer.
consolecrusader 1 year ago
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Thanks Towel, the walkthrough was super helpful. You seem like a fun guy to play with. Cheers!
siracha 1 year ago
Thanks Tow, the walkthrough was super helpful. You seem like a fun guy to play with. Cheers!
siracha 1 year ago
@siracha Thanks keep watching and spread the word!
consolecrusader 1 year ago
in Word you wrote 100.23 instead of 102.3
kogerkoger 1 year ago
@kogerkoger that is his actual stats. the unhittable is 102.4% he isnt completely there.
SparksOnTheSkyline 1 year ago
Nice guide! Helped me alot! :) Thubs up!
Tardcast 1 year ago
dude you explain things so well. if you were a teacher teaching me math back in the day i might have given a damn about it.
Dinocrap1101 1 year ago
wich addons you have i like your interface ?
TheDexDrive 1 year ago
@TheDexDrive
LOL, i see what you did there ^.^
.
At this point Towelliee i think its clear these people are either bots or they be troll'in
Also addon questions have always been a favorite of lazy people that want to comment, but can't think of a better question.
Whatever the case is here... i think you can safely not worry yourself too much about that question.
how2raidplaylists 1 year ago
@how2raidplaylists Yea I think when people don't understand theory crafting they turn to the troll.
tgnWorldOfWarcraft 1 year ago
Does it work for bears?
a1374034 1 year ago
@a1374034 The macro, I mean.
a1374034 1 year ago
@a1374034
i don't think it does.. cause the druid version of "block" works more like the DK version then the Pally / Warrior version
.
for pally / warrior its part of the combat table
for druid / DK it has to be applied after one of your attacks
(in the case of DK after a death strike)
for druids you need to get a critical hit for your "block" to activate
not connected to the combat table at all.
how2raidplaylists 1 year ago
@how2raidplaylists I don't think you can place the block in the attack table for DK and druids since they come from a proc and the proc is based on different variables no?
tgnWorldOfWarcraft 1 year ago
This has been flagged as spam show
@tgnWorldOfWarcraft
"I don't think you can place the block in the attack table for DK and druids since they come from a proc and the proc is based on different variables no?"
.
That is how i understand it, hence my comment about
"not connected to the combat table at all."
how2raidplaylists 1 year ago
My mind is full iof fuck, but now i can see forever!
Scrabbulor 1 year ago
NOOB
59000pascal 1 year ago
awesome
azx1995azx 1 year ago
Forgot a % sign behind 69.23! derp derp!
MrJRED321 1 year ago
Yo who won the contest for lil ragnenros)
FunnyassGamer 1 year ago
@FunnyassGamer Sorry was busy tomorrow morning there should be a video.
tgnWorldOfWarcraft 1 year ago 3
I hear an echo lol
snorlaxownsu 1 year ago
Towelliee, what's your website?
SpazzoChris 1 year ago
Thanks for the explanation , nice job
ghostredneck 1 year ago
Why the big diffrence between dodge and parry since they are equal now days? 5% is alot, what i understand the best you can do as tank now is to have them so close to either as possible..
hazz0r 1 year ago
Acheiving the 'unhittable' mark is a pontless excersize.
Blizz has already said they don't want tanks hitting that. They'll just nerf mastery to the point where it becomes impossible once more people get better geared.
martyp00s 1 year ago
@martyp00s RIght. But it is NOT pointless. How is not getting fully hit 100% of the time pointless? Blizzard knows already we can reach unhit in 372 iLVL they are aware. And they understand it is needed in some heroic mode fights as well. It use to be 3% block per point of mastery now it is 2.25 and I am sure they will lower if to 2% once it gets out of hand. Point me to where Blizzard said they don't want us hitting that mark? You must be talking about the Beta forums if anything.
tgnWorldOfWarcraft 1 year ago
@martyp00s dude honestly think about it. Blizzard needs our tanks to be tough. this is a whole new form of PVE. Wrath is history. If this gets a nerf i believe it only means it will be harder to hit the unhittable mark, but it will still be there.
kenarky 1 year ago
wowpedia is hard to work
FindingMeaning 1 year ago
The Dmaw rep enchant has mastery if you want to sacrifice the other stats for it.
Blooddrunk16 1 year ago
Towelie you are already soo close to unhittable healers must enjoy healing you .
darklord809 1 year ago
@darklord809 Yeah if you look up my last couple raids for last 2 weeks in World of Logs I barely got hit.
tgnWorldOfWarcraft 1 year ago
You'r bad i'm sorry.....
57681333 1 year ago
@57681333 Your trollin, and i'm not sorry.
PokemonAndStuff 1 year ago
Hey towelliee. Can you maybe give me some tips at how the warrior block cap works?
JimjimThe3rd 1 year ago
What is your set focus macro for shield.
WoWfrost125 1 year ago
@WoWfrost125 Why is this a question in a block cap video?
tgnWorldOfWarcraft 1 year ago
i thought all the unhittable stats are seperate meaning they dont stack so if u have a 50% block chance and a 20 %parry you dont have a 60% of not getting hit u have 50%chance to block and 20%parry....
BIGdangSTA 1 year ago
@BIGdangSTA Ogf course they all stack that is why it is all combined avoidance/mitigation on the attack table. 50% block and 20% parry need to be placed in the attack table, but that means you have a 70% chance to not take a full hit.
tgnWorldOfWarcraft 1 year ago
g@y
BloodyGamers101 1 year ago
it wont be much but you could get an agi enchant on your cloak
h4r7y 1 year ago
@h4r7y maybe when I get more 373 gear
tgnWorldOfWarcraft 1 year ago
omg dks are useful!!!
kauffmanxrOwnage 1 year ago
@finalsyatnaf If you're still whining about HP pools, take Towelliee's HP pool and do *1.4, the 40% mitigation can be compared to 40% more health (or 40% less health lost), therefore his 196k raid buffed is equivalent to 270k+ or his 146k is equivalent to 204k raw health. I know this isnt exact and theres straight up damage ignored from parry/dodge, but frankly your arguments are just plain stupid. A minimum of 40% mitigation makes healing easier and smoother, plus applies to ALL MOBS.
TehTomberry 1 year ago
I'm a progression blood DK tank (10/12), and I feel that we are severely broken in terms of just pure survivability when compared to my other tanks, and it's all because of the rune system, we don't have the resources to do what we need to do. I can go greatly into deal about it, but now that unhittable is back, I may give up on the DK and go back to my pally.......
TwinkyDFTBA 1 year ago
@TwinkyDFTBA Yeah, Im replacing my DK with a paladin. The toolbox for tanking on a paladin is like 3x bigger plus paladins are just so much more versatile. With the nerfs coming up on DK's (scarlet fever now in blood plauge etc) I just wont be playing my DK except to do dailies and mine for cash. Runes arent so bad, its just the survivability, spikiness of damage and the cooldowns/taunts/mob debuffs and application of the above just dont make tanking on one fun or easy to be healed.
TehTomberry 1 year ago
@TehTomberry Well the survivability would be there if we didn't have to choose to use a Death Strike or apply diseases with the unholy runes, or bone shield for that matter, every 30 seconds.
TwinkyDFTBA 1 year ago
when the boss rolls 102, your getting a full hit ;)
tollpatsch1986 1 year ago
Thats bull , if u wanna copie a good tactic just check lazeil (paragon) prot pally what he does and how he gems and glyph. So you take les 40% dmg of melee hit, but you have 146k HP and got screwed by magics and aoe?! lol tyvm.
fleurys12 1 year ago
@fleurys12 Yes lazeil ALSO has some of the best healers in the worlds so if he goes from 210K HP to 30K his healers have the gear to power him up to full in seconds. IT IS ALL ABOUT YOUR HEALERS. If they say "towelliee you're taking big hits and we can't keep up" This means I need to find a way to mitigate more of the incoming damage. Also any spell dmg can be fixed with the 1 min CD tol barad trinket and glyphed Divine Protection.
tgnWorldOfWarcraft 1 year ago 8
@fleurys12 That is why you don't bring a knife to a gunfight. That means little physical mitigation gear and more stamina and resistances for encounters with lots of magic damage, and less overall hp for encounters with lots of melee damage that can easily be mitigated.
At least that's what the good raiders do since CLASSIC.
I urge you to forsake blind fanboyism in favor of actually thinking on your own. That might help you improve your game. Brainless imitation won't.
TheTarionBesbald 1 year ago 4
what to do with hit and expertice? Its impossible to reach those caps so let them just be and still go for the full mastery?
gevaudan0702 1 year ago
@gevaudan0702 Hit and expertise are of a secondary concern. Aggro isn't a problem as soon as your vengeance is up. And there is only 1 Boss where you need to have 0% miss chance against a lvl 85(!) target, and that's when you have to interrupt the blast nova mobs in the Nefarian encounter.
TheTarionBesbald 1 year ago
That macro doesn't work for me, I get lua error.
MufF1N01 1 year ago
Like if you wana see him in action
PrinceSimsGW 1 year ago
Ho! Haha! Guard! Turn! Parry! Dodge! Spin! Ha! Thrust!
TheMitchman88 1 year ago
Nice vid, great tips!
Yep, 208 Mastery on the Al'akir legs, buddy.
TheTarionBesbald 1 year ago
never mind dk dont use mastery xD
kokainkalle 1 year ago
how about blood dks do they stack stam or mastery?? cuase are lvling 1 dk atm but dunno when i come up to 85 what gems ill shull use i know dks dont use sheild but they might get parry instad of block??
kokainkalle 1 year ago
@kokainkalle Stack mastery, it gives you a larger blood shield which is pure mitigation.
TehTomberry 1 year ago
@TehTomberry blood sheild?? i dont find that in my talens or ( that mastery gives me any uff up) or will it show higher lvl than 66??
kokainkalle 1 year ago
@kokainkalle youi dont get mastery until you hit 80 just Fyi
cheddar07 1 year ago
@kokainkalle What your Death Strike gives you, you are given a blood shield which absorbs damage. It is larger with higher mastery, so you wont benefit until after level 80. Basically with a 10k hit and 100% mastery you will be given a 10k absorption shield which lasts for I think 9 seconds. Consecutive hits wont stack the shield either.
TehTomberry 1 year ago
@TehTomberry thnx m8 this help me out :D!
kokainkalle 1 year ago
Coming from a tank this sounds like a really good idea
falloutfan4life 1 year ago
I had no idea of this^^
gogomando 1 year ago
I know no idea ^^
gogomando 1 year ago
In Wotlk it was all about stamina so its normal most are a bit confused now, but I like the idea that Mastery allows it now to go a different way, other than stacking stamina, makes a tank more versatile :)
waagemensch 1 year ago
@waagemensch You also take a lot less dmg.
tgnWorldOfWarcraft 1 year ago
@waagemensch I tride the Macro. It didnt work. =-(
Bartwow76 1 year ago
146k hp unbuffed? Damn thats low hp with a tank of ure gear, my gear is exactly the same as ures, except for some diffrent trinkets/belt etc, i have 161k unbuffed (1 stam trinket) 170k with 2, but im a prot warrior so it pretty much makes sense why im so piled up with stamina. Although it does make some sense why u have so much avoidance rather than pure stamina, im not really sure on prot pallys, but u still need alot of stamina when tanking high end bosses that hit for 60-75k a hit.
finalsyatnaf 1 year ago
@finalsyatnaf You're a little all over the place. I have to replace stamina trinkets for mastery and stamina gemming for mastery to hit block cap. So I do have to suffer a big stamina loss but you make up for it when you don't take full hits. Also in my normal tanking set I am 173k unbuff and 196k raid buffed :)
tgnWorldOfWarcraft 1 year ago 4
@tgnWorldOfWarcraft
I do realise why u have so little hp so im not confused at all lol, just having a high chance of blocking (reducing damage income by 30/40%) isnt gunnu save u all the time, espcially since u still have that 20-30% chance of parrying/dodging. Imo as a prot warrior or even as a main specc tank, you should keep something like this until ure better geared to make up for the loss of hp, and btw im guilds 3rd tank so thats why my gear is sucky :)
finalsyatnaf 1 year ago
@finalsyatnaf Of course it will save me. think about the healers. Would a healer want you to take 40k 40k 50k back to back to back? Or would a healer rather see predictable dmg like 20k 18k 26k. That is what unhittable does. So being block cap does in fact save you. Cause if you're not blocking, you're parrying or dodgeing or miss.
tgnWorldOfWarcraft 1 year ago
@tgnWorldOfWarcraft
Ure gunnu have a tough time tanking packs then, u cant avoid damage when more than 3 mobs r meleeing u, and u will be vulenrable against ranged/spell casters, but i guess ure good against single melee hitting mobs.
finalsyatnaf 1 year ago
@finalsyatnaf I won't even respond to this comment. Please L2 WoW before you comment here again.
tgnWorldOfWarcraft 1 year ago
@tgnWorldOfWarcraft
kk just fyi i have light of dawn and nearly all server firsts on my realm i know how to "WoW".
finalsyatnaf 1 year ago
@finalsyatnaf u know how to get carried... like most ppl in those type of guilds.
Lueko07 1 year ago
@Lueko07
Unfortunately u cant get carried in my guild, u rather output the same competence and skill as other members or u get instant gkick, ide pretty much imagine ude be gkicked even if u had some odd chance of even getting in the guild in the first place.
finalsyatnaf 1 year ago
@finalsyatnaf
ROFL... sorry dude but i have no idea what you just said. Please stop telling lies and commenting on these videos, its embarrassing.
Lueko07 1 year ago
@Lueko07
It figures u dont understand.
finalsyatnaf 1 year ago
@finalsyatnaf your retarded you can still parry, dodge and block with 4 mobs attacking you. as for spellcasters he has divine protection glyphed so when he uses it he takes 40% less spellcasting dmg and its only on a 1 min cooldown his blessing of kings gives him some minor resistance to all magical resistances. he is also using mirror of broken images which will give him 400 resistance to all magical resistances, also only on a 1 min cd
204y 1 year ago
This is the best towellie video ever!Good job man keep it going!
victorudma 1 year ago
Toweliee explain how Magnets work.
CKBK94 1 year ago 28
woot livestream
TheWUBA 1 year ago
toweliee is retarded mode terms lol!
wolves4545 1 year ago
I don't understand cause you are only counting the chance of not getting the hit. Shouldn't there be something about getting hit?
corey596 1 year ago
@corey596 /facepalm
akguitar94 1 year ago
@akguitar94 lol soz im a little noob.
corey596 1 year ago
@corey596 The whole point is to REMOVE the "getting hit" from the table. We don't want to be hit for a full attack. So we stack more mastery to get more black chance to get hit off the table.
tgnWorldOfWarcraft 1 year ago
@tgnWorldOfWarcraft black ?
SilverHandGaming 1 year ago
@SilverHandGaming lol block
tgnWorldOfWarcraft 1 year ago
You da man Towelliee!
simplymo123 1 year ago 29
So, when I block, and I hear the shield block sound the game makes, I'm still taking damage? Hmm, I always thought blocking blocked all the damage.
adoniscomplex 1 year ago
@adoniscomplex No when you block you block 30% of the dmg taken baseline. And 40% if you're a Paladin.
tgnWorldOfWarcraft 1 year ago
towlie u could use a shaman windfury totem as well. and a warrior's battle shout too
fartmonkey200 1 year ago
@fartmonkey200 I believe they don't stack with Horn correct?
tgnWorldOfWarcraft 1 year ago
@tgnWorldOfWarcraft i meant how you said that there was only one DK in all of org, wouldnt a windfury totem or warrior's battle shout work as well?
fartmonkey200 1 year ago
@tgnWorldOfWarcraft what about blessing of elune (if the event is still going)i think its 10%stats like kings was
captain2212 1 year ago
@captain2212 yes it's still up and it works
ElMuerte69 1 year ago
Doesnt That mean all tanks are unhittable ?
Asoom96Virus 1 year ago
@Asoom96Virus not even close, 69% block is crazy
popcorn32145 1 year ago
@popcorn32145 true , but u heard the definition of unhittable ?
Asoom96Virus 1 year ago
....resulting in the lesser proc chance which is miss
peaceoutyo1 1 year ago
You have the idea correctly down, but you have a 5/100chance to miss a target and a 69.23/100chance to block a target seperatly.The two abilities do not stack percentages.A way that i think it can be put is that;you are looking at the percentages at a 2-D object, when it is really a 3-D object.Its like for each attack you have a 5/100 chance that it will miss you OR a 69.23/100 chance that you will dodge it,the interface will probably pick one over the other,,,,,
peaceoutyo1 1 year ago
@peaceoutyo1 Do you have any resources for your information? I seem to be confused as to what you're getting at. I understand it as 102.4% total attack table coverage. With an npc melee swing being just like a rolled dice. Wherever the dice lands up to 100 will be the end result. Few posts on Tankspot and wiki to support this.
tgnWorldOfWarcraft 1 year ago
@tgnWorldOfWarcraft it was explained to me that way, it makes more since that way too, because blizzard probably wouldn't make it possible to become unhittable, it could happen but it is improbable for blizzard to make it that way. :/ deffinatly not saying you're wrong though. But do you get what I mean by it?
peaceoutyo1 1 year ago
@peaceoutyo1 I do but the way I have it explained is how all the tanks know the attack table and being unhitttable. Blizzard knows this already which is why during Beta they nerfed our Mastery from 3% to 2.25% and same for Warriors. They knew we would reach block cap through blues so they made it so we have to wait till progression raiding.
tgnWorldOfWarcraft 1 year ago
@tgnWorldOfWarcraft Oh...hmm ok the way I have immagined it also was that the numbers would be more like 1.00000-1000.00000 and the rolls would be for each
peaceoutyo1 1 year ago
@peaceoutyo1 It can be interpreted like that too as per Tankspot post.
tgnWorldOfWarcraft 1 year ago
@tgnWorldOfWarcraft koolz (:
peaceoutyo1 1 year ago
very useful information
SuicideSeazon 1 year ago
Towelle your my hero!!! my pally tank is oocaptainoo and could use some tips on glyphs, talent points, and reforging. thanks
captain2212 1 year ago
does it work the same way as crits do if so does that mean if i have 19.99 crit chance and the server rolls a 20 i won't crit? but if the server rolls a 19 i will crit? the reason why i am asking to see if 19% crit= 19.99% crit.
DuracellvsUrMom 1 year ago
@DuracellvsUrMom I think we may be talking about something different. Not sure.
tgnWorldOfWarcraft 1 year ago
@DuracellvsUrMom
The rolls are much more precise than that. The server could roll 19.985613883001935. You may also have 19.98431975798137. Since 19.9856 is higher than 19.9843, you'd not crit.
etowngftddummy 1 year ago
The legs from al akir have randomised stats which CAN have mastery on them.
xwillx0wnz 1 year ago
Look me up! I cant seem to get past 50% Kemplore @ Cenarius
ThatGassettGuy 1 year ago
HI towellie!! im watching your stream!!
xboxteacher 1 year ago
What is your xfire livestream password
TNT895 1 year ago
wtb resolution
Hamofasa 1 year ago